Tuesday, July 30, 2024

30 July 2024: Old memories

While searching for that Gallipoli beach shot I came across some old photos from long ago. 












The Brits, at the time, ran a Jungle Warfare Instructors course held in Brunei. Lol. Anyway, met an Irish Guardsman, a Lance-Sergeant, from Liverpool. He and I became friends and he invited me over to visit him at London. One day, while there he asked if I wanted to watch him rehearse changing of the guard which they would be doing for real at Windsor Castle in a few days. During a lull in their rehearsals, I snapped shots of these vehicles. The first photo above is a Ferret scout car. Says so on the placard. 












This next one I can't remember, and seriously do not know its identity. Looked cool in its colourful camo though and is pointing something more substantial than a pissy-ant machine-gun. Anyone know this I would appreciate it. 











Prominent feature of the Gallipoli landscape. Took a series of sweeping view when I got there of which this is a part of. That feature sticks up like a sore thumb alright. Terrain also looks very steep and rugged. 

I still have the negatives and while it will requires some detective work piecing together, I reckon I can compile a collage that will suitably show the scale and magnitude of the landscape that the ANZACs fought and died over. And make an ideal landscape painting.












This last photo is from Crete. View from the Maleme German war cemetery looking east along the northern coastline. Airfield is below and directly to the left. Cemetery is behind me. Painted this as a small canvas but wanting to enlarge it into a series of sweeping views. Cheers.

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A couple more...















Bad photo. Guy on the left was moving when I snapped the photo. Dude on the right spotted me taking the photo so naturally paused out of curiosity and surprise. This is what I based my foil painting on. By the way, this was our normal day wear in camp when not on formal duties. Sometimes you wore a shirt when it was cooler. But in Singapore, cold is a relative word for any weather condition that's not hot and steamy. 











Definitely doing this as a painting. For one thing, we were celebrating finishing the course. Two, we were drinking beer in a strictly Muslim country (Bandar Sari Bagawan, Brunei). Three, the beer came in tea pots. Certainly looked like frothy tea. Finally, it features my good Irish-English friend, Jim, whom I would later visit twice in London and his home town of Tottington. Cheers.

Footnote: Our flight back to Singapore was delayed half an hour because we had to wait (already boarded and sitting on the runway ready to take off) for someone important who finally turned up in an orange stretch limo. I chuckled to myself as that important personage got out and boarded our flight. No idea who that VIP was but they were certainly important enough to actually drive up to the waiting aircraft. Like in the movies. Lol.  

Saturday, July 27, 2024

27 July 2024: New painting project - long-term

Been ruminating over this for several weeks now. Ever since my return from NZ, I've wanted to get back into painting. But not models. Reviving a fad that I want to explore further and produce something more substantial and enduring this time round.













My bird card paintings was a thing a few years back. But now I want something a bit more "substantial" in both size and magnitude. And what better way to express that by doing some portraitures and landscapes using my dwindling collection of old photos. So, I am going to start painting suitable subjects large-scale to adorn the walls of my studio. 

By large-scale, I mean the first painting will be almost mural length in size. The second will be a full portrait size painting. The two subject matters I've considering first in this massive undertaking are (1) the cemetery at ANZAC Cove (I have made a photo collage taken from Tour party visit of Gallipoli and Crete in 1988) while (2) will feature two 'Incorrigibles' - NCOs who were my peers that I served with in Singapore (from a photo circa 1987 - see below). The latter I did as a foil painting nearly a decade ago during my art frenzy phase.















I figure to post the obejctives of this project here and now in order to get me both started and motivated. Difficulty will be painting of course. Haven't done anything on this scale consistently at all so it will all be new to me. And I will impeded by two obstacles (a) painting large-scale (noob), and (b) returning to real-life painting when I am rusty as heck. I will need a lot more than determination and revived skills to be fair. 

Of course, there will be other paintings - some part finished and abandoned commissions - that will be included in this project. 




























This long-term side project that will take me as long as it takes. Will post progress reports periodically to keep me on track by presenting the finished paintings added to my wall gallery. Cheers.















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Postscript: I should add that I have no formal training in painting or art whatsoever. Too lazy and too easily distracted. Then. But I have loads of determination when the right challenge comes along. And this will be a huge one personally. Going from tiny miniature painting to large canvasses is the right kind of perverse challenge I like. And happily embrace. Question is however, will I see it to the end this time round?

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31 July 2024

Decided to frame some of the more interesting foil paintings. 












Cut thick card for backing. Use cut out card stock (heavy type) for front piece. Will glue the foils then cover with clear acrylic to protect before attaching front piece. Make-do frames on the cheap and fly.























For the remainder, I will frame many as I can into one large collage. Cheers.

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Started sketching in pencil the rough shapes for the canvasses the other night.  

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3 August 2024

Framed (sorta) and ready to either hang on the wall or place on a shelf.




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Thursday, July 25, 2024

24 July 2024: If Only...

Just seen a YT wargaming streamer mentioning Warlord's Epic series. If only I had seen this months back. Impressive looking and would have been ideal for my now-cancelled ACW Red River campaign. 

15mm in strips of 10 figures with command elements is a big appeal. That, and the sizes of the formations obtainable; after all, it's all about the epic battles. And you can go from brigade size to division size without too much hassle. Intriguing. This lot will be my next year's project. Epic indeed.

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Friday, July 19, 2024

19 July 2024: ECW Royalist list circa 1645

Bit the bullet and sent through my order this morning. My Royalist list, mostly derived from Battle of Naseby (1645) with alterations, is as follows:

Prince Rupert - commanding general (1 figure)
    Prince Rupert's Lifeguards - 2 stands (6 figures)
    Couriers (x3) (3 figures)

Left Wing - Sir Marmaduke Langdale (1 figure)
    "Northern" Horse - 4 stands (8 figures)
    Cary's Horse - 4 stands (8 figures)

Centre - Lord Astley (1 figure)
Note: Going with units that have a history as far as colours (standards) go. Uniforms are similarly treated although sources are a lot more sketchy but it provides for some "creative" manipulation. Lol.
    Sir George Lucas tertio (or brigade) (1 figure)
        Lisle's Foot or Hopton's Foot (to be finalised) - 7 stands (24 figures)
        "Shrewsbury" Foot (units returned from Ireland and amalgamated) - 7 stands (24 figures)
    Sir Bernard Astley or Sir Henry Bard's tertio (1 figure)
        Duke of York's Foot - 7 stands (24 figures)
        either Page's Foot or Bard's Foot (to be finalised) - 7 stands (24 figures)

Right Wing - Prince Maurice (1 figure)
    Prince Maurice Lifeguards - 2 stands (6 figures)
    Queen's Horse - 4 stands (8 figures)
    Prince Rupert's Horse - 4 stands (8 figures)
    Earl of Northampton's Horse - 4 stands (8 figures)

Reserve - King Charles I
    King's Foot - 7 stands (24 figures)
    King's Lifeguards - 4 stands (12 figures)
    Prince Rupert's Foot - 7 stands (24 figures)

Artillery & Baggage
Note: Bought more artillery to balance out both sides so that each will have two Sakers and two Falcons apiece. Also paid for one heavy mortar and transport for use by either side in Siege situations.
    1 x Grillage and gabion stand (stand plus shot barrow)
    1 x Heavy mortar transport (4-team, limber, drover)
    1 x Heavy mortar (nicknamed "Black Betty")
    4 Falcons (4 guns)
    1 Saker (already have 3)
    5 artillery crews (20 figures)
    2 x 3-donkey baggage trains (6 donkeys with assorted baggage)
    1 x Wine/Water cart (single horse cart)
    1 x Powder cart (single horse cart)
    Firelocks - 4 stands (12 figures)

Figures are 25 mm Hincliffe metal figurines. You know, the old style from the 70s. 

Once this lot arrives and is eventually painted up, I can begin solo gaming the period using the ruleset Victory without Quarter and entertain suitable small-scale scenarios. Looking forward to seeing this project to fruition. Cheers.

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27 July 2024: ECW Research updates

Learning that this Royalist list is largely comprised of veterans according to the VWQ ruleset classification. So their historical defeat at Naseby is pretty significant. 

Discovered another interesting ruleset: For King and Parliament, the ECW part of the To The Strongest series (Simon Miller, UK). I think I heard the garage gaming group mention it in passing but can't confirm. Looks interesting and may purchase a PDF copy through Wargames Vault for my own collection and perusal at my leisure.

Going to add another unit - Prince Maurice's Dragoons. Or Washington's Dragoons. May tweak whatever's left over from my small but growing bitz pile. Failing that, I can simply purchase more figures from Lancashire Games. 

Scots and Irish. Planned as a future expansion (2026?). Going with another manufacturer however. Should be interesting...

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Tuesday, July 16, 2024

16 July 2024: News Update

Slowly recovering from being ill. Add in other major health issues and thus much of this month so far has seen little to no activity apart from the usual PC gaming forays. 

Acquired several new PC games while recuperating. Some have been purely for fun games like Little Kitty, Big City, Plant Therapy and Cloud Climber, to name just three. And then there are those that pique my other interests such as the linguistic puzzler Chants of Sennaar or the rail network builder Open TTD. Two of note that relate militarily recently purchased include Star Trek Resurgence which I am liking because it's Star Trek, and also because I like how they've gone with dual main characters - the XO who is the primary lead and the enlisted engineering PO (Petty Officer) who is the secondary protagonist. Just started the early chapters. The other which I purchased tonight is the just-released Scourge of War: Remastered. This release is the Waterloo upgrade of the base core game. Bought it because it was going cheap on Steam and because I'm keen to acquire the ACW games when they are eventually released. Looking cool so far (playing the tutorials). 

Tabletop gaming-wise, the focus has been soley, when not confined to bed, on assembling a suitable purchase order for my circa 1645 Royalist army list. Trying to keep it under a thousand dollars in total. Hoping to sort out a suitable order before the discount ends early August. 

Speaking of ECW, I forgot to mention that the card sets for the VWQ game include not just the New Model but also the other main factions - Covenanters, Parliament, Montrose, and Royalist. 16 card per set if I remember rightly. Or eighty in total. 

When I have improved enough to be more consistently active, I will resume work on the B & B spell cards as well. Hopefully I should have two warbands ready to face off against Brett's five! And Simon's single warband of dastardly mice!!

Painting. I am heading in a completely different direction for the time being. The original painting plan has been shelved while I muster strength and focus (as well as materials) for this new venture. More on that adventure in due course.

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Tuesday, June 25, 2024

25 June 2024: English Civil War

Been in touch with the owner of Lancashire Games, Allan Lumley, the other day. Querying the discount sale of his Hinchliffe 25mm range. He informed me it's on now and will end early August. 

Happy because I will now be obtaining a Royalist army to go up against my New Model Army (not yet finished). Using the Battle of Naseby as the basis for new Royalist army. Unsurprisingly it will be half the size of the Roundheads. 

This may well end up being a project similar to the Borodino refight. At least that's the dread. Ugh! Cheers.

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19 July 2024

Currently having our roof replaced due to storm damage. Insurance paid out but we've gone with our preferred roofer. Spoke to the foreman yesterday and learned he's into RC vehicles. Mainly 1/5 scale ocean racing power boats. He's won a few local (state comps) and national events with his racing. Interesting who you meet in passing from the hobby. He was commenting on my Borodino project still sprawled on the table in the studio/mancave.

Sunday, June 23, 2024

23 June 2024: Weekly Digest

17 June 2024

Bluey & Bingo

Question: Does one dispense with the 350 pennies concept when determining  the size of a warband? For those wanting to jumping straight into the game, the simple answer is "yes". If the game is the defining outcome sought, by all means. What you are likely to get though is a game where both parties run strong and powerful warbands. It's a mindset that is acceptable as well as understandable.

Using the recommended 350 pennies as your start point however far suits campaigning more because it promotes growth and expansion as well as change for a warband. It encourages those wanting to join in where the campaign is the perfect opportunity for this to happen. 

And it definitely provides a narrative for those wanting more than just a quick bash at any given moment. I personally prefer this slow-grow approach and will put to this idea to my gaming buddy. It's a slightly different mindset and approach. 

The rulebook offers eight scenarios for campaigning. But gamers being the creative individuals they are, for sure there will be more additions when diving into this game.

Campaign Ideas - Design

Each warband is given a region in which they control. All warbands are located within a defined area whereby they have their den.  Below is a simple map showing a rectangle broken up into four evenly size locations or regions. Each region is controlled by a warband. What is situated within a region can be up to those involved in the campaign. Or someone can be the determined as the controller or umpire who determines the size as well as complexity of the regions. All the player has to do is either choose or be allocated the region impartially by the umpire. 











Of course, the map does not have to be rectangular or square in shape. It can also be circular with the various regions overlapping (as in a Venn diagram) with the areas overlapping providing the incentive for the campaigning.










Or isolated from one another with neutral territory buffeting the parties involved. 










Or it can be free-form in shape and size (like a geographical area) but again with either overlapping or adjacent areas of interest to those warbands with eyes on territorial gain.

Campaign Ideas - Objective

With a campaign, there has to be an objective. The ultimate goal or reward. It might an agreed-upon reward external to the game, such as a physical prize. Or it can a bonus awarded to the winning warband, such as improvements to the den or increased recruiting power. Anything.

Campaign Ideas - Duration

How long should a campaign last? An obvious choice would be to run all eight listed scenarios at least once with the winner determined at the end. If more than two players involved in the campaign, it's for the umpire to schedule games and opponents. After a while, if the campaigning proves successful, a staleness might creep in. In order to keep it fresh and lively, this is where the creativity of the gamers steps in. Modifying existing scenarios or creating new ones based on old ones. Anything is possible with gamers. 

As for the scenarios themselves, they should be, at the very least, played once. The Open Battle scenario features several times when rolling the d12 and as such will probably be played several times although perhaps tempered at the umpire's discretion. 

Campaign Ideas - Umpiring

Umpire? Yes, if more than three players are involved. Otherwise, the players can determine their own scheduling between themselves. 

Owl-Bear

How does one classify an Owl-Bear for B&B? It's obviously a two-in-one, hybrid, creature. However one of those component creatures exists within the game; the other does not - too exotic for the region perhaps. The idea will be to take the best elements of either creature, as shown on the model itself, and create a new attribute table as follows:

Owl: Am using the Raptor (medium) attribute
Cost       M    S    B    R    N    C    A    F    P     Skills
42p        d6    d8  d6   d4  d8   d6   d8  d6  d6    Flight, Unarmed Fighter, Strong (1), Natural Hunter

Bear: Nothing shown on the list of beasts in the rulebook. So am going to use the Hounds attribute.
Cost       M    S      B   R    N    C   A    F    P     Skills
65p        d6    d10  d6  d4  d6   d6  d6  d6  d6    Flight, Unarmed Fighter, Strong (1), Natural Hunter

Owl-Bear: Firstly, it's Rare. Secondly, it's Massive. And thirdly, it's extremely expensive.
Cost       M   S      B    R    N    C    A    F    P      Skills
100p      d8   d12  d6   d4  d8   d6   d4  d8  d10   Unarmed Fighter, Strong (3), Tough (3), Fearsome,                                                                                     Natural Hunter

The Owl-Bear strike ability has to be top-tier so its gets the d12 roll for its strike capability. Does it improve over time (ie through campaigning)? Not sure. The best after d12 is probably not advisable otherwise the game loses its unique quality. And Rare is just that. 

By making it 100 pennies in cost deters perhaps further expansion into the ridiculous realm of fantasy anthromorphic creatures although they were noted back in Medieval times - a la Basilisk, etc. I only bought it at the last Briscon event because I liked the look of the model and thought it would be a fun addition to B&B.

Not sure about giving it a d12 Presence just yet. The d4 Awareness attribute makes sense though; it's just a big dumb lunk that's happy to stomp anywhere and anyplace without a care in the world. After all, who's going to openly attack it? 

Second Warband

By using the 350 pennies limit, I can create a second warband. This will likely be a Freebeast or Wildbeast outfit. They provide a nice contrast to my more conventional Royalist warband. It will contain my Owl-Bear whose name, for now, will be Brutus. A tentative composition might look as follows:

Adder - Hessel. Mage spell caster. 

Owl-Bear - Brutus. Savage beast.

Weasel - Weslek. Veteran Crossbow.

This lot might indulge in highway robbery and thefts. Murder not uncommon. Kidnappings. Anything that will turn a profit, this trio of opportunists are trying to eke out an existence in the wildlands not far from the royal road. 

First Warband

Is this my finalised listing for my first warband whose loyalty is firstly to King Redwulf Othyr and not Prince Reinert? Not a power play outfit by any means. More like your average outpost unit somehow forgotten from the normal everyday politics and shenanigans goings-ons by their location and isolation. Guarding a part near the royal road.

Hare knight - Sir Jasper Yomps. Leader. Names changed to protect the innocent.

Mouse knight - Sir Longshins. Deputy. 

Squirrel - Wanda Witchazel. Spell caster. 

Mouse shield-maiden - Ada, wife to Longshins.

Mouse - Dods. Scout/thief.

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20 June 2024

PC Gaming: Chants of Sennaar

"And now for something completely different...." Monty Python

Taking a break from the usual PC games and modelling and trying something more relaxing - a linguistic puzzle game set in the mythical Tower of Babel-like structure. 
















Deciphering the five different languages to reunite the communities living in this tower is the main goal of our protagonist.















Starts off easy enough. You encounter the first person and have to navigate the water locks to advance further. So far, so good. Pay attention to the clues. Lovely game design. Clean lines, Interesting colours.

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22 June 2024

More Chants of Sennaar

Made a bit more progress last night playing the game. Deciphered enough to learn that the Preacher character is missing from the Abbey. The Preacher character is an important person in the Abbey. And the Preacher is essential for you to complete a few tasks. 

Entry to the Abbey is restricted to Devotees, who are worshippers of their God. Outsiders are not welcome into the Abbey. But you interact with a young child outside the Abbey, befriend that individual and eventually show a secret way in. You follow but have to avoid the gatekeeper who will throw you out. Watching how the child deals with this situation enables you to slip past but you need to find a way into the inner sanctum of the Abbey. Once achieved, you part ways and you are left to explore and interact with the various characters. Doing so provides more clues to deciphering their language. Doing so furthers the narrative and expands your understanding of the language which is in glyphs.

For example, the image above is made up of three glyps which transliterates: You open door.

Before this happens though, after making you way through the various water barriers, you pass several monuments documenting the history of these people. More glyphs to decipher. Once done (or as best as you can attempt) you enter a main square where you encounter more devotees who wish to advance to the next level but the gate is locked and guarded by a trio of Warriors armed with nasty looking blades. The guards speak a different "language" of glyphs (clue is that journal you keep opens up a new tab devoted to the Warrior group) and they are ready to attack you if you persist. I figure that completing the tasks surrounding the apparent disappearance of the Preacher from the Abbey is important if you wish to progress further.

In the square, as if to reinforce the "class" of this level, there is a dude who is like those street card hustler. Only the cards he deals depict the four classes: the individual, the devotee, the warrior, God.  Beating the hustler earns nothing other than praise for winning.

Note: there are locations (or booths) that are like transporters and/or communicators. As yet I have not worked out how to use them properly. But they are useful for getting in and out of the Abbey without negotiating the gate keeper.

There are various clues at times when interacting with the game. So far, I've earned a coin to give to the beggar outside the church area. The beggar directs you to where the Preacher is normally located. 

The Abbey is divided into three distinct areas - the temple, the graveyard, and the garden. There are other areas of interest. One such is where the Devotees offer skills and/or items to those within the Abbey. There is an instrument maker (music), a potter, a locksmith, and an alchemist.

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Historical Gaming

Interesting commentary by an English YouTuber. 

https://youtu.be/SA4YEKs6Exk

I like how he is commenting on why 40K has such a massive global appeal whereas historical gaming has become so niche and loses out on that global connection because it is so niche. Funny that he mentions the popularity of Black Powder and Valour and Fortitude whose creators worked for GW back in the day. They, it seems, understand what makes a game globally appealing and have applied it to historical gaming insofar as the historical element has been reduced to the level of cosplay - dressed up historical but not historical. If that makes any sense. 

People understand and can connect to historical in the way that it is very much a part of human history whereas the universe of 40K is made up; it is not real and therefore anything virtually goes. But not history. He describes how there are limits imposed by timeline. For example he cites the problems a 1798 Napoleonic army encounters when coming up against an 1809 or 1814 army. The two are so different in so many ways it's not funny. Tactics, formation, dress are just part of it.

And the number of Napoleonic rules are so vast as to make it virtually impossible to have a standardised set of rules that everyone will agree upon. Unlike 40K. 

Yes, there is complexity. But all one has to do is show up with a basic understanding of how 40K to easily field their own niche army. And it does not matter if the Space Marine force you bring is 2nd edition or 10th edition, the core rules remains the same. Not so with historical because of the technological advances made over time historically. So, for example, an Early Way Fokker EIII just cannot compete with a Late War SPAD XIIIC. And it would be totally inept against a modern day jet fighter. 

Not so 40K. A Rhino from 40K universe is a Rhino whether it's from the first century or third century. Time is an abstract concept whereas in history it's for real. Hence why you will never ever have a universally acceptable standardised Nap ruleset. Ever.

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PC Gaming

Bought Little Kitty, Big City tonight. And I finally installed a few others that have been on my Wishlist on Steam for some time now. Games like OpenTTD, Crusader Kings II, Cloud Climber (very short game), The Alters (demo), Solaris, Plant Therapy, and Sheep A Short Adventure. Some are free while those that do cost are low priced (or cheap). Doubt I will ever play all of them over the coming days or weeks, especially the free ones. 

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Air Wargaming

SPAD A2 (SPAD S.A - Wikipedia) had a very brief operational life in French military aviation in 1915 although it was much prolonged in Imperial Russia who acquired a quantity of the A2 and A4 types and maintained them due to aircraft shortage during the First World War. Served in both roles as fighter and reconnaissance. 




















Gaming buddy found the above kit locally and currently seeking purchase of it. Looks dangerous if the wiki is to be believed. Model is historically accurate and based on the real thing below.

















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