Showing posts with label Writing fantasy. Show all posts
Showing posts with label Writing fantasy. Show all posts

Friday, August 16, 2024

9 August 2024: Weekly Digest

Friday 9 August 2024

World of Warships

New Dockyard event began yesterday. Bought the two starter packs available to those who don't want to do the long grind. Why? Because I'm a potato whale (someone who has more money than sense and cannot play anyway). And a collector of pixel ships. The keyword is "collector". Anyway, I am gathering all the rewards associated with the event because I am accumulating as much resources as possible in preparation for the Christmas Santa event in December and January. Well, that's the justification for the expenditure. 

Today's session saw me finish off the last task of the first Dockyard mission in the US heavy cruiser Pensacola. Then just as I was about to log out, I checked the Colourful Regatta event again in the Armoury and noticed the North Carolina CLR was obtainable using the tokens (plus spend a few pennies). So I got it and played the three missions attached with it (rewarded with bonus economic boost as well as credits). Used the special discount coupon (40%) to obtain it at a cheaper price. Will likely also obtain one more Colourful Regatta event ship for sale, either the Zao CLR or Kleber CLR. Both are the same price. Not interested in the Roon CLR

At the same time, obtained the European Tier IX destroyer Jager which was released into the Armoury with the latest update. Also used one of the regular discount coupons and spent reduced coal to obtain it. So, two new ships. 

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English Civil War

Notification reached me that my Royalist army order is done and will leave the UK next week. Time over this weekend however to finish off my New Model foot units. Fingers crossed. Still have several Horse units to assemble. 

Will review the new rules I've acquired from Wargames Vault and start planning how to integrate them into new solo campaign scenarios for future gaming tabletop.

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Writings (including Paintings)

Transcribing the original printed out MSS into digital format continues at stop-start pace. Doing it because the original paper printed MSS is fading and bulky; having it digitised and stored on a USB stick or whatever will save space. I still have the old 3.5 disks but they've probably degraded so much that any file retrieval will be pointless, not to mention expensive. 

Will continue to work on creative a few more maps using Wonderdraft. Keen to grab a few Dark Age models together and modify them based on my writing. There is one major battle written into the original  MSS that is part of the narrative and I would like to see if it does pan out like the written plot. Highly doubt it is my initial thought. 

Painting progress - to be composed soon.

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Scourge of War: Remastered

Planning on more tutorials with this new game (to break the monotony of retyping the MSS). Hoping to play one of the single battles at least by next weekend. Interesting how it differs completely from the original Waterloo game played back in 91 so much, but perhaps the surprising thing is that playing against the AI (hard or easy setting) is a piece of pi**, according to the YT streamer. And it's not far wrong because the really good players rise to the top.

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Saturday 10 August 2024

Lancashire Games

Summer Sale ending 18 August. Wide range of products as advertised on their site. Happy to help out where I can.

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Monday 12 August 2024

World of Warships

Normal grinding the Colourful Regatta event and Daily Loot crates. Playing both Jager and Almirante Grau. The funny button on the Almirante Grau relies on you being unobserved for it to activate. HE spammer. In a battle with the Napoli I lost out by the faintest of margins. 

The Jager torps are plentiful (12 in one run) but weak; they can still take down a Tier VIII battleship (if you can get close enough). Reload is average (85 seconds). Boosted speed to 90 knots via the Commander skill upgrade. You're better off ambushing from cover as the guns are pi** poor - you only get three. As a YT streamer pointed when reviewing the new ships in the Armoury, the Jager is a WW1 with post-WW2 torpedoes. Get it?

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Tuesday 13 August 2024

COVID

Wife started showing symptons that we thought was COVID last Friday evening. Took the test Saturday morning and confirmed it was positive. She was bed-ridden over the weekend and much of yesterday. Today's she been able to sit up and seemed well enough to even drive to the doctor for her appointment because unfortunately I came down with COVID Monday night. Yay!

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Wednesday 14 August 2024

World of Warships

Went full potato today and paid for the Zao CLR after re-reading the requirements. Why? Because I liked the green camo? Nah, I did it purely because I had locked my sights on getting it and went for it. Played it and had immediately fun in the five games for the extra bonuses reward. Managed to uptier the 10-pt captain that came with the ship to 11-pt too! I chose instead to go with Top Grade Gunner with my last 4-skill points instead of Concealment Expert. And Survivability Expert was deemed essential.  The torps hit hard (@20K damage per hit) so it really demolishes battleships if she's able to connect. Its HE also does damage especially against cruisers and low-health battleships. It has submarine radar, and its AA suite is not too bad. Demolished a flight of planes from the Shokaku in one game which was nice. You can switch your AA Defensive Fire for Hydro but why would you; it's not like you're going to YOLO because she has a low health pool, less than 45K. I've learned post-session that she is ideal as an ambusher if you can her stealth down to 9.9km. 

Oh, today I am heavily medicated so not quite the zombie I was yesterday. But the medication only helps briefly before exhaustion set in so it's back to bed for me. Cheers.

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Thursday 15 August 2024

World of Warships

Interesting session. Used up my quota of discount coupons bar one acquiring accessories like economic bonuses, unique upgrades, and signals. Second mission for the Dockyard event also began today so played long enough to reach five of the six completed tasks. Will finish the last task hopefully tomorrow. 

Feeling better thanks to the COVID medication. That awful lingering taste in the mouth from the tablets however means having to periodically rinse out the mouth with something other than water. No, not alcohol. Surprised at the speed of my recovery; I am not as sick as my wife though. She is still suffering despite the medication. I am nowhere near back to my pathetic useless self but at least I'm no longer a walking zombie. Proof are my posts. Gotcha!

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Writing Project - More Fantasy Maps

Some more practice tonight using Wonderdraft. Happy enough with the result and this rendition for now, especially with the basic layout of the main dividing mountain range separating the western coastal realms with the central realms. Still got time to improve however and this is just the start. 

 The two yellow stars represent the capitals. Quorg is kind of a backwater realm filled with feuding nobles more interested in their own local disputes much likes those states in the David Eddings Belgariad series who is incidentally my favourite fantasy series ever. Sorry Tolkien. And speaking of David I must also knowledge his wife Leigh who co-authored with him on later works. Quorg is known by many names - Land of a Thousand Lakes being one. 

West of the coastline are many islands (not shown) as well as island states. They do not feature in any of the first three books but do so in the future series which I managed to outline very roughly before I got distracted again. Further north are the Wildlands (barren apart from a few hardy souls and prospectors). And then there are the difficult Barria mountains. Beyond that though is whole new world that is rarely visited except for a few intrepid and fearless adventurers. The land here is wide open steppes and land of the fierce and nomadic Gruks (pronounced Gr-ooks - roll the r). I was bereft of original names for many of my place names so borrowed inspiration from other authors. And being of droll humour I invented a few myself (such as Yacca because well he talks a lot). I had originally filled in the area between Penelanor and the independent Five Free Cities with many smaller states but I soon realised later doing so did not fit the narrative too well so have simply dumped them. Maybe I can recycle them later in one of the later stories. 






















Went back and updated the Five Free Cities map shortly after finishing this. Map, if I haven't already explained show roughly the territorial boundaries (which are shaded in different colours) that mainly access the Bay of Winds which is a major trading hub for the western lands. The mountains of this earlier copy are incorrect especially given I've since updated the mountains in the Penelanorian map (which itself will be amended eventually). I will replicate that amendment into a new version of the Five Free Cities map. 














Much of the first book takes part within these three maps (city of Calmar to be refined in the coming days as I practice more with Wonderdraft). As I continue the slow work of redrafting and more redrafting I will corroborate as well vary my workload by doing more maps and lots lots more sketches for the books of Part Two. And so on. Cheers.

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Friday 16 August 2024

Writing - Sketch maps from my old story

Found three more sketches done in 2015 which is a surprise to me so I am feigning short-term memory loss because I thought I had abandoned this back in the early noughties. 






















Pen sketch of plan view of Calmar, the capital of the central kingdom of Lammoria. It is divided up into three main area or quarters. Starting with the Old City which just above top centre. It is bordered by two major rivers - the slower wider Marl on its western side and the faster and narrower Lam that borders its southern side. East is what's known as the Escarpment, an L-shaped line of sheer-faced cliffs. Access up the Escapement is via its southern face. Several forts line these cliffs guarding the eastern approaches to the Old City. 

Over the decades, the city grew and expanded. First south which is now the Port quarter. It's where most of the trading houses have their headquarters and warehouses. It is also the busiest and most active of the quarters. Here is where the City Watch, expanded later into the City Guard, had their origins. The land south of the Port quarter is both arable and highly cultivated spreading east and rising to the higher ground (so I imagined it in my head) that is in the south-east corner. It's where two of characters enter the story from. 

The most recent section of the capital is called the New City is less than one hundred years old although some of the structures have been around for much longer. It's where the Palace and its spacious parks, armoury, and functionaries are quartered (those that are essential that is). Its eastern riverbank is prized real estate and home to many court nobles and officials. Even other nobles have quarters here.

The city walls have built up over the centuries thanks to the expansion over the centuries. South of the city is a series of three forts. They're known as the Gates of Aulus. A gigantic bronze and gilt statue once stood there but it was destroyed when Calmar was sacked by marauding corsairs a century ago. The Lammorians replaced it with something less attractive and more functional. This is also the main entry and exit point for all river traffic. 

That's the brief run-down. The old citadel is situated near the centre of the Old City. A newer citadel is located on the Escarpment which was not well received at the time but the builder happened to be their king at the time who went ahead anyway. As you do. 




















Another 2015 drawing. Also in ink pen. It is based on memory and only reveals part of the land mass that this story takes place. Did this deliberately because I wanted to provide a sense of revelation as the story unfolds. But as someone said to me upon reading my Appendix said plainly, "...if it's not relevant to the story, why bother?'" A valid point. Still, I persevered because (a) it helped me with my world-building, (b) it is relevant to the story but not just this one, and (c) no other valid reason apart from personal enjoyment. Conformity can be a crock sometimes.






















I am not sure but this pencil sketch was in the same location as the other two so I am speculating this was done around the same time - 2015. The Hidden City is simply an exercise in drafting. Dad wanted me to be an architect. I wanted to be a field marshal. In the end I settled for tabletop wargamer who enjoyed structures and from time to time liked to draw them, real or otherwise. Did several sketches of this place of which I've only managed to locate this few. Oh well...

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World of Warships

Started much later than usual thanks to a combination of late sleep-in and COVID relapse. Felt meh about playing but wanting to finish the last task of the second Dockyard mission kept me at it for as long as I could before I just gave up and logged out. Then crashed.

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Wednesday, August 7, 2024

4 August 2024: More Writing than Wargaming

4 August 2024

World of Warships

Finally quit the clan today. Trigger was a very poor performance in clan battles. Spent the rest of the day session feeling miserable with myself and ended up playing the Venezia in Randoms. Suffered way more defeats than wins, but I didn't care. At least, I wasn't always dying within the first two minutes. Logged out but returned later in the evening to run the French token event - Personal Challenges. Bar reached earns 10 tokens which go towards obtaining the next reward in the Early Access French destroyers (second line). Got the Tier VI DUCHAFFAULT as a result. Thought about spending real cash to buy the bundles but then thought "Nah! Spent enough". So I logged back out and will wait for the new line to be released for free grind. Relieved I am no longer in the clan; aside from being useless and a liability in Clan Battles, I felt pressured to participate when I really didn't feel like it or wanted to. Now that pressure is off and I can relax and enjoy the remaining Premium days left to me (over 70 days). Cheers.

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5 August 2024

Writings

This blogsite is devoted to both hobby (wargaming) and writings (prose/poetry/paintings). This is the writing part which from time to time resurfaces for air then returns to the depth of my mind. 

Found an old story that has its origins back in March '90. Found it sitting on my printer but didn't recognise it under a pile of awful poetry during the Night Owl session. It is MSS size. Reread parts of the "newer" version (opening chapters) and immediately got back into the story flow. Lots of revising but the essence remained as engaging as when I first conceived the notion of writing this fantasy opera-style melodrama. Lol. The characters I well recall now with fondness. Dare I return to it and complete it as part of my unfinished business bucket list? Have to wait and see.

World of Warships

Logged into WOWS today and played out the Personal Challenges for CVs to obtain more French DD tokens (event ends in two days). Proved a frustrating (but in a pleasant way) time as I failed to reach the first bar - earn 300 Base XP. Up-tiered to Tier VI. Still no success. Finally quit the session and logged out. Not really pushing it as the event ends soon anyway. Learning how to play CV and realising that commander skill is essential to even having a chance. Hosho (T4) has only one torp attack while Ryujo (T6) has two. Bombing was fun and managed to knock out a couple of ships with well-placed bombs. 

Scourge of War: Remastered (the Waterloo edition)

Checked out Scourge of War Remastered after viewing the latest YT video from the dude that inspired me to buy the game. His game tag is DarkRob. He is a veteran of the game, well known for his intelligent play (will to win) and insights. Loads of tutorial play-throughs which he's updated recently. The mod is an improvement on the stock standard toolbar. Had to smile when he went through the attack column (by divisions) process using the Grog mod toolbar. Noticed that the stock standard version showed a brigade in mixed order, the standard attack formation. But the tutor showed his version that leaves smaller footprint and enables a concentrated attack. He then mentioned and showcased "the fortress" considered (within the game) the most impregnable defence. How much deviating from the real-life case arises from this confession? How much more is this a game therefore and not some milsim? Cheers.

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6 August 2024

PC Gaming - Scourge of War: Remastered

Spent a session learning how to use the Toolbar. Having already downloaded and installed the Grog mod toolbar I figured it would make using it easier. But it wasn't to be. I was too busy figuring out how to move the units around in the tutorial; I would follow the tutorial but it wouldn't work out as intended. In the end, I just ignored the tutorial instructions and played after it ended and kept at it until I'd had enough and logged out. Gradually became accustomed but still having problems selecting commanders and entire brigades. Not sure if I'm using the stock standard Toolbar or the Grog one. Will have to check out DarkRob's tutorial videos for clarification. Enjoyed it nonetheless because I felt I had progressed a little more than previously. 

Map Making tools

Today I went searching for map making tool. This came about because in trying to locate the earlier sketches I did for my MSS characters, I located copies of several drafts (the original but out of sequence and several redrafts - earliest 1992, latest 2015). Among them were several sketches of geography and locales which got me interested in locating suitable map makers. 

In the end, I found a listing of the top ten. And chose a couple of likely looking fantasy map makers and installed them. First one is free - Azgaar's Fantasy Map Generator. Reminded me of Minecraft map seeding. Each map seed comes with fully labelled states and so on; it all depends on how full you want your map (check boxes everywhere). Type in your requirements and voila, a full map is created just for you. You can also start with a blank canvas and take it from there. 













However it wasn't quite what I was hoping for so I ended up obtaining the second, Wonderdraft. It cost around USD30. A one-off payment but you could download three files (the original old file plus the latest version as well as extras in a zip file). This app is more map-looking than the other. When installing the icon to open the program will be in the Program folder. Why? I don't know. Tried moving it to the Desktop but it wouldn't open. Anyway, it allows you to create the map the way you want it. Which suits me as I already have much of my DR fantasy series mapped out (sketch maps mainly). But having proper-looking fantasy maps seems more appropriate. And it certainly helps with the storyline. 

However the map maker will also prove useful drafting up batreps (presentation counts it seems these days) and proposed scenarios, not just fantasy but also historical. Below is a sketch of one of the locations within my story - a hidden city. Shades of The Silmarillion and the First Age? For sure. 












The second app has several options depending on the scale being used. And it shouldn't be too hard to replicate the geography once the program has been mastered. Certainly an improvement on MS Paint.













But the map maker also comes with the option to generate overviews or close ups of habitable areas (villages, towns and cities), a very handy tool to have as a map maker. Above is a pencil and pen sketch plan view of the Hidden City sitting atop a mountain top.












And here is another graphical representation of the Hidden City and surrounding defensive walls (or Gates as I called them) done all those years ago. 

Steam has a couple of map making programs available. Both are more geared towards D&D style gaming. I did download a demo of Fantasy Map Simulator. Full release in September of this year. Haven't really studied it properly but for now I will stay focus using Wonderdraft.

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7 August 2024

World of Warships

Noticing something odd regarding this game. Whenever you get a free premium day as a reward, it does not boost your total; in other words, it does not count because it's separate from your daily diminishing tally. Whatever you're existing total is (through purchasing), any bonus days earned does not improve your overall tally even though it may look so at a glance. So, the other day I got a free premium day that I thought would boost my current total from 74 to 75 days. But today when I logged in, my total days was 73!! And this has happened multiple times whenever this bonus is earned. Please explain WG!

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Wonderdraft














What's possible in Wonderdraft. Just started playing with the program. There are tutorials but nothing like simply jumping in and having a go, so to speak. I had already designed my landscape and needed a program able to replicate that original vision, which Wonderdraft is doing perfectly...for now. 

Five Free Cities is reminiscent of the Hanseatic League and those independent cities in northern Germany historically. And such independent states existed throughout history; statehood was a concept that occurred after the existence of city-states. 

Anyway, their example worked perfectly for my original story back in the early nineties. This example map is from my DR story and is replicated perfectly by this program . Bay of Winds from the story as are three of the Five Cities - Prodogg, Yrta, Urit. 

I fluffed it when I saved this over the first maps of the Penelanor state (should have simply worked on it and then saved with new name upon exiting instead of during the process. The different coloured ground represent those states as originally conceived: FFC are puce while Lammoria, the central state in my story, is green. The yellow region is a state whose name I can't recall but it features in the second book of the series because of the ruler who is able to stand up to her foes instead of folding and fleeing into exile like many did in the story. 

Next example is not quite there by any stretch. But it suffices as a memory jogger if I need to revisit the place. It is Calmar, capital of Lammoria and opening scene for my story. Cheers.



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A Possible New Campaign Based on my writings??

Thoughts of revisiting my story stirred the creative juices. Enough to contemplate doing something I have always wanted to do wargaming-wise. In the late Donald Featherstone's Wargames he devoted a chapter to a fantasy game based on Robert E. Howard's Conan. A fellow English wargamer (name escapes me now) was inspired to create a Hyperborean wargame campaign using 30mm(?) flats. You can see where this is going, right? Why not create a fantasy list of the armies and play the story? I already know the combatants and the landscape (well, mostly). 

Lots and lots of room for being creative and painting minis according to your choices. 

Sort of reminds me a great deal of Phil Olley and Wars of Vaubarian Succession games, set in an alternative 18th century European style landscape. Only this will be Dark Age era or thereabouts. Without too much sorcery and fantastic beasts. There are no historical accounts of anything other than humans killing one another so why deviate now? But mysticism or profound spiritual belief is not absent. There are those with deeper spiritual connections to their environment within the story; it's just not the most dominating feature of it.

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