Showing posts with label Hobby. Show all posts
Showing posts with label Hobby. Show all posts

Sunday, August 17, 2025

August Digest #4

Vietnam War slow-grow campaign

Riverine Operations Part 1

Backstory

While the ANZACs at Dong Lam are conducting their sweep Operation Black Bottle is beginning - a riverine sweep up the Song Hoa river as far as the Hong Lee bridge. For this phase three companies from the 54th U.S. Infantry (A, B, D), 9th Division, would make their way upriver to secure the bridge and road from Ap Trang as well as the eastern bank opposite to where the Suoi Trang creek emerged into the Song Hoa (see map below). 

















The grey areas denote cleared cultivation or clusters of huts; everything else unless stated is natural vegetation and mostly uninhabited. I've also given them names for ease of identification. And bear no relations to actual or historical locations. 

The old colonial plantation is a functioning rubber tree estate that covers a greater extent than the grey footprint shows. This footprint is a collection of buildings and structures. The plantation borders the Hong Le bridge road to the east, as far north as the two locations Ca Khoc and Co Lac to the north and to the map edges west and south. To the locals it's simply known as the plantation or Don Dien. The plantation owners are absentee French who've returned to France back in the fifties and left caretakers in charge. The estate is now run by a descendant who has assimilated into Vietnamese society with a Vietnamese wife and offspring. 

Hugging the waterways on both sides are various local fishing communities who sell their catch either at Ca Bong or in Vuon Hoa itself. 

The hamlet of Ap Mo straddles the main highway. Ap Mo itself consists of just three old colonial-style buildings of which one is a mercantile store owned by a French-Vietnamese relative of the plantation overseer. There is also a small hotel often busy with locals and travellers. The last structure is an old warehouse. 

Subsidiary roads and tracks commonly used is shown. These connect the various communities. There is also a ferry boat (of sorts) operating on the Suoi Trang stream used mainly by those in and around Noi Buon. 

Beyond the fishing areas, on the northern banks heading toward Thuoc Toi, is mostly overgrown secondary growth interspersed with thick stands of ever plentiful bamboo. West of Thuoc Toi are small holdings, usually family owned rice fields with a few orchard trees. The eastern third of the above map from the river north and inclusive of Ap Mo is largely undulating and hilly jungle.

Battle Plan overview

This overview takes into account that multiple actions will take place en route to the battle group's main objective. For now however these inevitable engagements will be treated separately to this main mission. For the sake of this narrative let's accept that the river journey was uneventful and without incident up until their deployment.

This mission will be broken into three separate sub-mission (one per company). 

U.S. Forces listing

Note: I don't have the full amount of figures to cover all three companies at one go so I'm going to run this scenario in several stages as I expect there will be several engagements happening all at once upon deployment. 

Here's the full listing of those that will take part in this next mission. Names have been ficitionalised to protect the past. I've also listed four rifle platoons because that fourth one is either optional or support weapons. 

  • A Company
    • OC - Major Donald
    • 21C - Captain Eissen
    • 1st Platoon - Lt Castillas
    • 2nd Platoon - Lt Byrd
    • 3rd Platoon - Lt Seldwayer
    • 4th Platoon - Lt Rowley
  • B Company
    • OC - Major Schuler
    • 2IC - Captain Morales
    • 1st Platoon - Lt Camsolea
    • 2nd Platoon - Lt Burnside
    • 3rd Platoon - Lt Carson
    • 4th Platoon - Lt Myers
  • D Company
    • OC - Major Zollerfeldt
    • 2IC - Captain Clarke
    • 1st Platoon - Lt Dawes
    • 2nd Platoon - Lt Schaeffer
    • 3rd Platoon - Lt Smith
    • 4th Platoon - Lt Cyzinksi
  • Team 1 River force
    • Commander - Lt Petersen (naval)
    • Monitor
    • Tango
    • Tango
    • Tango
    • Monitor
  • Team 2 River force
    • Commander - Lt Delweere (naval)
    • Monitor
    • Tango
    • Tango
    • Command
    • Monitor

Battle Plan Company-level

A Company's main mission is twofold: (1) to land then sweep through and secure Ca Bong and (2) conduct patrols south to the river crossing to Noi Buon. HQ in Ca Bong. Team 2 (Delweere) will initially support the landing of A Company before moving  on to the bridge to provide fire support for B Company. 

D Company's mission is mainly to secure control of Hong Lee bridge. Once A Company has secured control of Ca Bong, B Company will land and push through to the bridge. Aim is to secure control of the bridge and the road south of it. Establish headquarters at the Plantation. Patrol as far north as Ca Khoc. D Company will air support available to them as well as artillery on-call. Fire zones have been prepared and authorisation given. 

B Company's mission will be to land at Diem Xanh and make for Thuoc Toi establishing a headquarters there. In support initially will be Team 1 under Lt Petersen. Once B Company are moving on to Thuoc Toi Petersen's team will restation themselves with A Company as fire support and as a reserve to Team 2. B Company have on-call both artillery and air support that have been duly authorised. 

Key Objectives pertaining to the main Battle Plan

  • establish and secure control of Ca Bong
  • secure control of Hong Lee bridge
  • establish and secure control of Thuoc Toi

Key objectives are worth 2 points each. Secondary objectives are worth 1 point apiece. Scoring less that six points is a loss. Any score between six and eight points is a minor win. Scoring nine or more points is a major win for the Free World. 

Secondary Objectives (1 pt each)

  • VC losing over thirty percent of their total force committed to this mission by way of combat
  • Finding five or more caches of any kind
  • Discovering and destroying any tunnel system
  • Discovering any enemy encampment
  • Finding valuable military documentation
  • Capturing any enemy VC alive
  • Destroying any enemy armour (APCs and tanks) and soft-skin transports

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Mission Three: The SAS operations around Lang Bac

This mission revolves around a ANZAC Special Forces squad with the backstory inspired from several actual Special Forces events and stories I've heard in my travels combined into one imaginative extract. For now, this is all I have created. More to follow for sure. 

Backstory

This is a work of fiction...

"...It's been several days now since their night insertion and long walk-in. The smell of the jungle was becoming acceptable to Trooper B, lead scout for the ANZAC SAS team. Captain R had briefed them on the ambush and they had quietly but quickly moved into position. Trooper B and Trooper K were at the one end of the linear ambush. Paired together, barely inches apart, they lay on the ground ignoring the warm dampness of the humid night and the growing night sounds. Trooper B checked the clacker once more knowing that it was ready. He checked the safety was off. It was. He imagined the wires carefully leading to the triplet of claymores positioned just yards from the track. 

The rest of the team were off to the right in similar readiness. He carefully rubbed the sweat with his camo scarf. He ignored the growing stiffness in his body. The sound of the jungle was a familiar song to him now. The luminescent glow of the fungus speckled the darkness which seemed to him utterly amazing. 

Suddenly he felt a soft but distinct tap-tap-tap on his left side. He quickly shook the pleasant thoughts of a moment ago and immediately concentrated on the firing arc he had chosen before it fell dark. Then he heard it. The slight scuffle of footsteps distant, off to his left. Faint at first but drawing closer. Something was on the track. He could not see at all: it was too dark. He tried to discern the step patterns instead but couldn't make them out amidst the night symphony of insect sounds. 

The steps became clearer however. He turned his head slightly in the direction he guessed them to be. Whoever was making those steps was pretty good at moving around in this inky darkness. Then it stopped. He waited. He was immediately tempted to trigger the claymores. 

Another tap-tap. 

A signal by Trooper K to wait. So he did. The steps began again moving slowly off to their right. Moving down the track. He listened. No other steps were heard. 

Suddenly a trip wire flare went off.

Automatically he squeezed his clacker. The explosions were as sudden as they were loud. The illumination was blinding. Trooper K was already firing. Trooper B joined him. 

Both quickly expended magazine and had fresh ones already loaded. Rounds chambered. They waited amid the sudden deafness. Then there was a hand on his shoulder. He understood immediately and quickly rose to a knee, turned around and reached out for the vine line that lay not far away, stood up and slowly but surely followed it into the darkness. 

At the predetermined RV spot they waited for the rest of the team. A quick count. Then the team moved off. Back into the jungle. Back into the darkness..."

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Hobby

Did some more Blinds and support fire blast squares today. Tried another approach to gluing the two halves of the Blind by first taping the back with sellotape before applying the wood glue to the front and using a spatula to work the glue into the gaps between the two halves. Once dried will prime then paint in their respective faction colours - red for VC/NVA, yellow for ARVN, green for Free World. 

For the 6" blast squares I did something similar using the end off-cuts as braces on the corners before gluing. Once dried, I trimmed the braces then applied a black primer coat. Base coat will either be grey or some other neutral colour.  

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World of Warships

Took a break from the normal skipper grind and played instead those ships with new or switched commanders. Fair few and it was fun to play ships I haven't played either in a while or only once. Highlights would have to be delight in playing Gambia and Nanning

While my teammates raced after the enemy I was left to defend our base in the Gambia against three enemy ships, Dallas, Duncan and Sinop. I had less than 1/4 HP left. Lucky for me these were bot-driven. Still, I could have done with some assistance especially from the a*hole who kept pressing "Defend the base" whilst chasing after the enemy carrier at the other end of the map. In a moment of relief, I typed "nz". At the time I was also remembering what Rommel claimed to have said about the ANZACs during WW2, how he would attack with Australians and defend with New Zealanders. I guess I was living the dream. Lol. 

Pleasantly surprised by the Nanning and its two five-torpedo tubes armament and range. This Legacy event reward has smoke while its guns deals useful damage especially after torping the target. Like putting someone out of their misery. 

Also forgot I had plonked my Santa commanders from past Christmas events on most of the Tier One ships. Forgot also how slow they are. But it did help me to focus dealing damage when confronting an opponent. Aiming below the gunwale might be standard at higher tiers (because of the citadel location) but at Tier One aiming for the superstructure is the best way to deal damage and earns kills quicker. No matter which cruiser, the results are the same. 

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Wednesday, August 6, 2025

August digest #1

New month. New hopes. Same old dreams...

World of Warships

Watched a well-known WOWS player & streamer from Germany on YT yesterday. It was a hilarious game where he was in the A. Nevsky, a Tier X Russian cruiser with awesome AP. Anyway, he went up one flank and before he knew it he was only one of three left. He managed to sink two enemy before the game was over.

A. Nevsky is one of the first Tier Xs I ever earned back in 2020. Played it back then and it was indeed impressive. Overshadowed nowadays by the release of Moskva and Stalingrad. But it's not to be sneezed with its deadly AP and radar. Park her behind an island and watch her do her stuff. Squishy like all cruisers. Bypassed much these days by newer more powerful ships but still one of my favourites. However sitting in port gathering rust and barnacles. And often banned from certain competitive modes.

Tempted to take out some of my potent Tier X port princesses after watching the above. Having completed every tech tree line surface ship a few year back.

Avoiding the Blue Archive event like the flu. Done  as far as I want with the new US destroyer line in Early Access. Will wait to pick up the last two ships Christoper and Burrows when they unlock them from EA. By then people will have figured them out. And moved on to the next "best thing". 

Just waiting on the release of Update 14.7 in a couple of weeks. Until then, I will grind my skippers as best I can unless something new comes along to entice my interest. Which WG will no doubt be planning. 

Heard from another YT gamer-streamer that the game is finally getting a new map. Not sure what he mean by new though unless he means it's been a while since the release of both Seychelles (2023) and Faroes Islands (2021). Two years might seem a long time ago to many especially given the short attention that is modern times? I don't know how to respond to this news to be honest. Numb? Don't care?

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Logged in yesterday afternoon to find a new mission under Common Mission. Entitled Journey to the West, this is WG recycling Pan-Asian premium ships behind a paywall which is available through the Armoury. But the Common Mission event enables one to earn those JTTW crates for free by undertaking seven mission tasks. Completing each mission task rewards you with one standard JTTW crate. The end reward however is choice of one Premium JTTW crate or ten standard JTTW crates. Not too hard to figure out what I'd be gunning for. 

I wasn't expecting to play the entire mission out in one single straight grind however. Yet that's what happened after I had finished the fourth mission task.


 












If I was gambling on the odds being in my favour, I was disappointed. For upon opening the seventeen crates there was no ship reward. Got needed and appreciated resources - economic bonuses, Free XP and so on. But no ship. Was hoping to get the Wukong specifically but no go. Oh well, there's always the snowflake/Santa crates event in December.  














Some of the mission tasks are quite easy. For the 6000 ribbons task, I just played the Groningen with auto cannons. This Little Lucifer fire starter averages between 150-300 ribbons per game. And it wasn't long before I had completed the task. 

For the 16 spotted ribbons task, I simply jumped on a carrier which is an excellent vessel for spotting. I was averaging four-five spottings per game. 

With the citadel mission task I did not read it correctly as the task involved scoring citadel hits and/or torpedo strikes. Played the Yahagi on that one however so it was okay. 

For the win X number of games quota mission task, I almost lost one game because my teammates were dying and I was left with just two players in very slow battleships - the New York and the New Mexico - both of whom were seemingly running away from the fight. At the time I was too busy trying to evade a pursuing battlecruiser Renown slowly whittling down my already-low health. There were three of us versus three of them. At this point I felt like tossing it in and respawning into a new game, but I stayed the course and kept weaving and zig-zagging while returning fire. Then I checked again and suddenly saw that only the enemy Renown was left; apparently my two teammates actually contributed. And we won out eventually. Close run thing there. Have faith in your teammates, I guess. And, never say die.

The 60,000 commander XP mission task simply required using the Blue Economic bonuses. Quickly reached the goal. 

Finished the grind around 6 am this morning. Word of caution: if you desperately want any of the Pan-Asian premium ships on offer (Bajie, Wujing, Wukong, Sanzang), go for it. Spend your dosh. Otherwise, if you don't want to spend money you can play the JTTW mission for free and pray the dice rolls your way. Failing that you can always wait for Christmas. 

Upshot is I'm closer to resetting a Research Bureau line but may wait until before Christmas...see how much Free XP I can accumulate between now and December. Two million does not seem such a tough ask. Three million at a stretch, perhaps? Wait and see down the track. 

Looking forward the start of the events in Update 14.7. Free steel or doubloons is nothing to sneer at. Planning on going for the doubloons to improve my chances with the Santa crates. Small-time gambler here signing off for now. Smooth sailing and calm waters.













==================================

Logged in this evening after resting up from all-nighter binge to find WG recognising my six years of devotion with a small reward: 3 White permanent explosion effect, 140 grey Economic bonuses, and a 6-year patch. They also provided a special discount coupon which I couldn't distinguish from the others in the Armoury so didn't care too much.

Also remembered to start stocking up on doubloons for the Upcoming Dockyard event with the US historical destroyer Laffey as final reward. Saw a YT CC (Community Contributor) and streamer post the process for obtaining the Laffey on his CC press account. Anyway, you need at least 18,000 doubloons to fast-track several phases. Also noticed on his video there is no halfway reward which is usually a ship. Laffey is the one and only reward. But the price for the phases has increased. Is it worth obtaining though? Close to AUD80 for the prize; you still have to grind the remaining twelve phases however! 

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Update 14.7 happening tomorrow (Wednesday as I write this entry). Planning on purchasing the discounted phases bundles (there are two of them) in order to fast track the Dockyard event to obtain the Laffey. Going to cost 17,500 doubloons in total. 

Still debating whether to follow through on the plan though as it's still possible to complete the long grind without purchasing the discounted 8 phases, thus saving the doubloons for Christmas. 

In Operations, there is a new event - In the Name of Tomorrow. Reward is the Tier VIII US cruiser San Diego. If you already have it, as I do, you receive a tasty 11,000 doubloons as compensation. Anyway, the event comprises three new Operations conducted over three weeks. Week Four will see all three events rotate over the week. 

Linked to the Operations event is a new Collection: '39-'45 Chronicles. Reward is a historical 10-pt commander, Robert Evans. As well some other usual rewards - patches, permanent camo, enemy destruction effect. 

Three new Italian ships are supposed to make their debut - Tier VII Optio (F. Ferruccio clone), Tier IX Pilus Posterior (clone of Guiseppe Verdi) and Pilus Prior (Marco Polo clone). If they do debut, cool. Otherwise, not on my interest radar. 

As a part of the WG's 10th Anniversary celebration 32,000 doubloons OR steel (in total) will be on offer. FOR FREE. Starts August 6 (US time). Two main ways of earning these valued rewards: (1) playing the Welcome Bonus event (6 Aug - 30 Nov) and (2) through Daily Rewards (6 Aug - 31 Dec). 

If you missed out on the Tier IX US GQ Johnny destroyer, you can still earn it through the 10th Anniversary period by earning GQ tokens. You need 180 to obtain the ship. 

WG are being quite generous for once at least on the surface. 

==================================

Vietnam War Campaign

Still playing the first scenario in my slow-grow campaign. Some pieces still need tuning or refining. But nevertheless I have started. Pausing for now because I have yet to fully work out the ending: tying it in with the growing narrative is the concern, not the actual completing the game. I may play through to the end either tonight or tomorrow (it's Sunday at the moment). 

Carrying the large ring binder folder around is not working for me. Pissing me off actually. There is no QRS (Quick Reference Sheet) that I can access so I've begun creating my own but with a twist. It's more a condensed version of the full ruleset. More a memory jogger than anything else. 

There is a complexity with these rules which has always been attractive to me from the start. Yes, there is that simplicity if you treat with it on the surface. But there are more appealing subtletites that go deeper and enables one to diverge from the straight path of the core rules. And that's the current challenge to me in generating this solo campaign.  

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Still working on writing out a condensed summary of the CDS rules. And a working QR sheet. Original ruleset was poorly edited and organised, eg in one of the firing phases, it asks to refer to another sub-section; however, that sub-section named no longer exists; instead, it's been moved to another section. And some of the explanations are lacking or missing. Redoing it therefore to suit my preference.

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The Gaming Community

One of the perpetual joys of this hobby, for me as a solo gamer, is that whenever you're feeling down or losing focus, the community will always be there to provide encouragement or pick you up just by existing.

Tonight I saw a batrep from another fellow historical gamer who still uses Oz Tabletop Gamer forum like me. It was an ECW game in 28mm. Seeing that excellent report reminds me ever more to get back and finish my ECW Royalist list. 

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Wednesday, July 30, 2025

July Digest #3

Studio stocktake

Wasn't feel crash hot after the all-nighter so did some stocktaking. Pretty glad to find stuff that I has forgotten about. Some photos from tonight's effort.












Small force of Germans for Rapid Fire. Kubelwagen, half-track, armoured car, 88mm gun deployed as AT, HMG, LMG, Pak gun, mortars, infantry. I believe the infantry are Zvezda. Can't remember the makers of the vehicles or artillery. 












For a while I was into Rapid Fire. At the time, I concentrated on assembling the Allied side. Can't recall exactly all the tanks but there is a clear between one manufacturer's Shermans (painted) and another (unpainted). I think there's also a Grant and a Matilda variant (name escapes me) while another Sherman (bottom left) yet again shows the difference between model maker's interpretation of what a specific tank should be. 










A rifle company from the 28th (Maori) Bn, a famous unit particularly for a Kiwi such as myself. These guys are geared up for the Italian campaign. Also attached are two 25-pdrs and one 17-pdr AT gun. The usual rifle company weaponry - support weapons are mortars, Lewis HMG, Bren LMGs, mortars and so on. 












Last photo on show tonight are White Russian forces. One of the elite infantry units (Red caps), a small Czech legion detachment, a mortar team, and some cavalry (Napoleonic to be converted to Cossacks...eventually). 

Did some tidying up of my growing dice collection, Star Wars paraphenalia, American Civil (for the Red River campaign), loads of naval figures of varying scales (Ancients, Age of Sails, dreadnought era, World War 2).

Yet to tackle the bookcases, the Borodino project, the storage closet, and the en suite (shelving stacked with buildings and terrain). Still haven't completed half the stuff there. Should be fun.

==============================

Tricky Dice

Interesting YT video that popped up in my notifications tonight. Major US (eastern seaboard) 40K event too. Who'd thought someone would cheat to win. Lol. Had a chuckle. Reminds me of a similar controversy many aeons ago here in Oz. Why do this? I understand rage quitting but actively cheating and denying it thereafter and blaming everything else except accepting responsibility and quickly packing up and leaving the venue is always another level of stupidity? Link. Worse part is he's a former West Pointer and ex-officer. 

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World of Warships

Logged in this morning and saw my doubloon stash had mysteriously depleted. Missing 72 doubloons. Raised a ticket with WG regarding this. The amount is an odd figure and I know I didn't spend any dubs. Yesterday I just logged in for the daily reward and did not play. Saturday was the last time and the amount showing then was 195. Today it was 123. Doubt I will get a reasonable response from WG. 

Noticed too that you can't raise a general query any more. Easy to circumvent: just select one of the standard query listed and insert your query. WG got back and were able to clear up the deduction: seems I sold a commander for doubloons to obtain Elite Commander XP compensation. Forgot I had dismissed the guy. Replied with a thank you. Homer moment on my part. 

Anyway fifty-five ships left to go of which there are plenty enough to obtain (mostly steel and research bureau ships). 700 remains the magic terminus goal. Giving the game until the end of the Christmas season (not Updates) to achieve that goal before logging off for good. 

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Today (Friday) I continued the Personal Challenge to obtain 500 American tokens. But I needed 650 to obtain Osborne. So I spent some money to buy three random bundles that had the tokens. Unfortunately got three bundles that had 50 tokens each. Was hoping to get lucky and get at least one bundle with loads more tokens. Anyway, got Osborne. Dismissed the commander that came with it and transferred in the former commander of the Florida. He is 11-pt. Much better than 3-pt. In turn, assigned the commander specific to Florida, in this case, the Statue of Liberty, that had been sitting in the reserve since last Update. 

The next ship Christopher is 900 tokens away. The only way to achieve this is to buy more random bundles. In fact, it's the only way now that the Personal Challenges are done (500 per phase; two phases; one week apart). I was happy to spend for Osborne because it cost a few bucks. But I will now await the release from Early Access of the other two ships and them grind for them as per normal. 

Interesting game in the Belfast, British Tier VII cruiser. Has standard radar and smoke. No torps. But its guns are awesome. HP particularly. 

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Sunday I logged in, looked about before logging back out. Collected daily login reward. Thought about playing for the Event Pass bonus (which is pathetic anyway) but wasn't prepared to game even for that. 

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Studio tidy up (continued)

Decided to spend time doing more stocktaking because it's continuing to itch my consciousness. Found my sizeable collection of Star Wars X-Wing materiel (ship profiles, counters, tokens, measuring, turning arcs, game cards), and rechecked three large storage tubs containing some of my massive Borodino Project (including terrain and unopened kit boxes). There are more Borodino formations sitting on the shelving in the ensuite that need placement into storage cases that I need to purchase.

Loads of terrain items in multiple storage containers - hills, woodland stands, buildings, ruins, bridges, walls, hedge rows, unique structures (cenotaph, barrier arm gate, guard post, etc. Some need finishing off.

Also plenty of gaming accessories for other 'minor' games - measuring rules, turning circles, tokens, counters, etc. All have been gathered and placed into one of the cabinet drawers. 

Considering moving the large bookcase into the second room to free up more space in the main room. 

I have a double-door (opens out) display cabinet that just needs the hinges attached before installing the shelves. 

The closet is used for storage too and contains the really large gaming and display boards. Returned some large rolls of mats as well a couple of long folding tables to fill up the available space. 












Looking to drag out the Sauron temple display board for a game of Warhammer Fantasy (earlier rule edition). And the large modular piece is part of my massive Kelly's Heroes game board that I want to finish in 2026 so I can run several modern-era games. That's the dream. Lol. 

Nearly done in the second room. Just have to itemise the two 5-drawer cabinets. I have the Borodino OOB listings so don't need to repeat a count of these fellas. 

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Vietnam War cards

Pissed with my old ones (crappy design and production method). So spent tonight redoing them. Unable to use the original font (couldn't recall it anyway) as I have changed PCs numerous times. And too lazy to go to the original PC in the studio and download it to an USB stick. The one I've download from the interweb (free) is sufficient. 

Anyway, made a few changes. Namely on how to improve on the original design and production. Found a couple of decent warry images and cropped them to suit my need as the photo below shows. Gone with mono image for the backing because it looks way more cool but stayed with the coloured font on the front with a light grey for background.














This time round I printed the sheets as a photo instead of my original previous method which was the wrong way to do it anyway. The alignment (front and back) took some time and required tweaking but got there eventually after a couple of false starts. Certainly much more efficient and quicker than my earlier dud method. Doing enough cards for the game only, the rest I will do at my leisure. I just need to laminate the cards and crop their corners. And then I'm good to go. No more excuses. Lol.  

PS: Corner cutter does not work well with single laminated paper sheets. Forgot this. Works fine when you double up though. But by the time I realised this I had changed to 10mm corner instead of the preferred 7mm corner cutter. Next series (different backing #2) will remember this.

Compulsory cards used in this game:

  • Free World Blind (1)
  • Communist Blind (1)
  • Free World platoon (1)
  • Communist platoon (1)
  • Critical Wound (1)
  • Fire support Free World (2)
  • Fire support Communist (2)
  • Fire Authorisation (1)
  • Forward Observer Free World (2)
  • Forward Observer Communist (1)
  • Ammunition shortage (1)
  • Di Di Mau (1)
  • Time Out (1)
  • Big Man - Free World (2)
  • Big Man - Communist (1)
Additional cards:
  • Medic (1)
Scenario specific cards:
  • Civilians Move (1)
  • Communist Ruse (1)
  • Amoured Bonus Move (1)
  • Track Breakdown (1)
  • Dust Off (1)
  • Mortar Bonus fire - Communist (1)
  • Mortar Bonus fire - Free World (1)

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Finally started the game. As expected, the lead ANZAC APC eventually ran over the buried AT mine. Vehicle was instantly immobilised but apart from that no injuries or casualties or damage were suffered by the crew. Collateral damage? 

Goal for the ANZAC platoon is twofold: make it to the second juncture while clearing the village of any potential VC presence or threat. Village to be base HQ for further and future battalion operations. Any information gained from the locals will be appreciated. 

Meanwhile the NVA goal is simple: cause as much damage to the Free World force before withdrawing back into the jungle (Big Man to decide).

Game began quietly. Initially made some changes to the cards. Removed a couple of cards that don't apply specifically to ANZAC lists like the Medic (only applies to US forces). 

Once the game began, what cards were left worked fine. Unfortunately for the ANZACs the Track Breakdown card kept appearing nearly every turn. In quick succession three of the APCs broke down while the fourth was hit by an RPG knocking it out for good. 

The infantry meanwhile tripped the claymores that were carefully sighted. Fortunately losses were light (although 2 Section lost their leader). Command was ineffective as Lt Sommers (platoon commander) was tied up with questioning one of the locals. This left the individual sections to deal with the situation to their front. 

1 Section got pinned down pretty quick by the AK47-armed VC squad north of the village. Patterson, taking the lead after Markham's APC was knocked out by the AT mine, tried to assist but as they slewed off the road, their vehicle got bogged down and the track fell off. This forced the crew to evacuate and take cover as they too soon came under heavy enemy fire. 

The leaderless 2 Section were also tied down at the start but somehow they got going again, especially after Kneipper's APC was destroyed. Somehow they managed to fire and maneouvre forward to the treeline where the VC were concentrating on the surviving crew sheltering by their destroyed APC. By the time the enemy reacted it was too late: the fired-up Aussies were in amongst them. The close quarter combat was short but brutal. By the end of it, four VC lay dead and the rest scatttered back into the jungle. The Aussies lost one. A relieved Kneipper thanked the infantry for saving them. 

3 Section, which was the reserve, finally got into action when the call came from their platoon commander who had taken cover in the hooch. He was still interrogating (he calls it questioning) the Vietnamese villager. Leading his men carefully, 3 Section moved to the rear of 1 Section and began adding their weight of fire to the ongoing conflict. Even the tankies somehow got their .50 cal operating.

Realising the situation would continue in a stalemate, Lt Delaney, commanding the APCs, advanced to the right of Patterson's disabled vehicle. As he drew level, he suddenly came to cranking halt. The same problem that had troubled Patterson now affected him. Frustrated he told both crews (Markham's crew were riding shotgun) to debus and take cover. 

With the situation indeed becoming a stalemate, Sommers called up air support. It quickly arrived in the form of a Huey gunship. a single Hog. It was directed to the firefight and joined in but not before swerving to avoid the fired RPG. The door gunner was busy in response keeping small-arms AA fire to a minimum. Anyway, the Hog's arrival quickly improved the ANZACs chances as they took out a few of the enemy with their rockets. 

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Sam our "old man"

Unable to finish the game sooner than hoped because life keeps intruding. 

Our Sam is 16, blind and deaf, and pretty much on his last legs. There is no talk of putting him down as wife is completely devoted to him and his loss would hit her very hard as he's her boy. We're happy for him to go out when he's ready. Just have to make him as comfortable as possible until then. 

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