Showing posts with label New Online PC Games. Show all posts
Showing posts with label New Online PC Games. Show all posts

Thursday, May 8, 2025

Rebel Fury

Saw a recommendation on YouTube the other day and bought it tonight. Rebel Fury is a hex-map ACW game by GMT Games designed by Mark Herman. Game lists several famous campaigns like Fredricksburg, Chancellorville, The Wilderness and so on. 

Will give it a run just for fun sake. 

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So play the Frederickburg solo game today. Only option is to play Union; the Confederates are static and do not move or attack. The scenario lasts for three turns. Victory condition for the Union player (me) is that it must be a Strategic victory which means capturing at least four hexes from a selection of seven of which all but one are held by the strongly fortified Confederates. Limited resources are allocated the Union forces with three off-the-map reserve units (one cavalry and two infantry) besides what's already on the game board. 

Game One: Learning the game so it was easily won by the Rebs. 

Game Two: Still learning the game play mechanics. Attacked on the Sunken road position but even with artillery support my forces were easily. Another win for Johnny Reb. And it was by a big margin.

Game Three: Getting the hang of it now but decided to ignore the Sunken road position and attack Hoods isolated position to the south. Managed to break through (using artillery fire spt and HQ spt) but then the game ended. Another CS victory. 

Verdict: Interesting. Going to play solo Fredericksburg again tonight.

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Another round of this interesting online board game by GMT Games. This time with screenshots...!

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Turn 1. Initial deployment. Same solo scenario from earlier today. Limited pieces on the map board for both sides. Confederates are static: they cannot move from their positions or counterattack although they are allowed to defend if attacked. As Union player you have to capture at least four of objective hexes - the seven red stars. Not sure why the remaining deployment is shown given the objectives are clustered around the Sunken road. 

Every action brings up the dialog box explaining the action which can be annoying after a while. 















The scenario gives the Union player a set amount of movement actions, in this case, it's always nineteen. HQ and detachments are moved first, then units. In this scenario, artillery is static too for some reason.

If outside an enemy ZOC and ZOI, the unit counter can move its maximum movement allowance (usually double on roads and in march formation). Proximity to an enemy will trigger a change of formation (automatic) from march to battle line.















Above shows movement ranges when a unit counter is activated. 















Turn 2: Whenever two opposing unit counters are adjacent at any time, movement ceases and the attack phase takes over (see below). Modifiers are applied (artillery support and HQ support - if within command range of 5 hexes). Die rolls are conducted by the game with the results given at the end of the attack (as shown above). 












Attack resolution is mandatory; you cannot proceed until they're all resolved. Cracking the Confederate position of Marye's Heights is a real tough nut to crack. But if you attack Ransom's position you can affect a breakthrough. But be mindful that Lee's HQ is right behind McLaws position and his presence will inspire the Rebs above and beyond. 

As seen above, I manged to break into the northern end of the Marye's Height position. However I made some poor decision when trying to follow through. Came close but no prize. 















The solitary point won was for holding one hex at the end of the game. Normally, the Confederates have a default 7 points lead at the start of the scenario. Worst loss was 13 - zip. Best result from tonight's effort was losing 4 - 1. 

Off-map movements was odd tonight. Pleasanton's cav detachment appeared at entry point I which is to the rear of the northern end of Confederate defensive line. All he had to worry about was Stuart's cavalry guarding that rear area. But I was unable to affect movement with the Union cavalry; he just sat at the entry point twiddling his sabre. The problem did not occur when I moved the two Union units through entry points J and K. May be a glitch perhaps? Or I haven't yet read through the PDF manual. 

Will play through a couple more times before tackling the major battles of this game. Cheers. 


Monday, November 18, 2024

18 November 2024

Online PC Games

World of Warships. Saw a regular Youtuber streamer's assessment of the Star Trek event, and I hope he's wrong. He believes this is the future of WOWS. Whether it's space-cloaked or simply modern era, it signals the end of playing for me. I just want to reach 600 ships by the end of the year.

Now I hear that they're going to be introducing Gold premium ammo in Update 14.0 (Jan 2025) courtesy from another YT streamer. Having never played World of Tanks, I have no first-hand knowledge regarding the introduction of this paywall tactic (sneaking it in disguised of course if you read the latest Devblog closely) but I hear that its introduction into WOWS (some are surprised that it was not introduced sooner) will mean those long-time players will either (a) quit the game, (b) avoid playing PvP altogether except on the odd or rare occasion, or (c) merely shrug their shoulders and continue playing - and paying. The last applies to new players and/or those with fat wallets.

Whatever is the case, I'm almost done with this game. Playing it almost daily for almost five years has been a journey but lately the experience has become a very tiresome burden. And when something becomes a burden, it's time to move on to new horizons.

New Games. Finally played Farming Simulator 22 even while Farming Simulator 25 has also just been released into Early Access (so I believe). I sucked at the game in my first attempts despite watching countless YT videos on how to play. Who'd thought, eh? Played the Guided Tour part and struggled from the start. It also brought to light my awful driving skills, especially with the tow bar. Whether in reality or on a PC, I have no skill whatsoever other than forward and stop! 

The newly released Empire of the Ant looks promising. Graphics are outstanding. Perspective (from the ant's view plane) is interesting and adds novelty to the game. At least there are no pronouns nor DEI tripe to contend with. Saw a famous YT streamer play it and kept smiling because all he wanted to do as the ant was chase after and kill the butterfly! He became quite vicious in his play, swearing and cussing at the enemies of the ant. 

Sea Power is now out. Much better than World of Warships by a long shot. It may well attract a lot of naval milsim and traditionalist gamers. Good reviews from among the numerous YT streamers I follow.

English Civil War

No change in the situation apart from some minor detailing remains regarding the cavalry, including attaching guidons. Been inactive due mostly to a serious lack of interest and current ongoing health concerns. And depression does not help. 

I will more than probably forego the "few loose ends" given this is a solo campaign effort anyway as no one will be looking closely at my minis. I am planning starting assembly and painting of the Royalist army in the new year. I will prepare my solo campaign however as it's been on my mind for several weeks now; just to help with motivation. No plan and no idea how I will tackle it apart from reading the campaign booklet acquired several months back and formulating something thereon. 

More than likely I will now post irregularly until I am mentally in a good place again. And Christmas time always brings back fond memories. 

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Monday, September 16, 2024

9 September 2024: Weekly Update

9 September 2024

World of Warships - Update 13.9

Reading the Devblog regarding Update 13.9 and its many announcement. I noticed in one the very rare premium US carrier the Enterprise (unobtainable from anywhere in the game or Armoury) will now be made available as part of the reward for the upcoming Battle of Leyte Gulf anniversary event. I already have this rare ship from one of the Santa crates two years back. Played her only a few times and got reported by my own teammates for having the gall to play it while they died. Lol. But now she will be made available to everyone who will no doubt eagerly have a crack going for her through the missions required. Not so unobtainium now I reckon!

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Wargaming - Last Major Hobby Project

Planning on taking a long hiatus after this last major hobby project primarily to sort out my developing and ongoing health issues as well as explore other 'creative' outlets while I still can.

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World of Warships - Festive tokens and Supercontainers

No free ships from the many Supercontainers obtained. Ninety-nine ships left to go still. Used my hoard (credits and Free XP) to the next two French destroyer line - L'Aventurier and Orage. Hope to get the Cassard in the next day or two (forgot that the mods had to be purchased as well). Also decided to "go for it" and obtained the Supership Maine.

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English Civil War

Royalist army finally arrived from the UK. Large package. Haven't opened it yet but I expect I will be busy sorting out the listing later on this week. 













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10 September 2024

World of Warships - Ninth Anniversary month

Still grinding the remainder of the Tier VI ships. Most likely tomorrow will earn me the Tier X Unique commander Lisboa. 

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Space Marines 2

Yeah, bought into the hype after watching gameplay by some lady YT streamers: they were having fun and that appealed to me for some reason. Installing took a while so went to bed and awoke later on in the day. Will properly start playing over the weekend.

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11 September 2024

World of Warships - End of Festive tokens run

Sorta...managed to utilise the six extra tokens rewards today. No more bonus Festive tokens from port ships. Not sure what happens now, whether or not you still receive festive token rewards for the ships play or what? Will see either tomorrow or Friday. Got the Cassard though to complete the second French destroyer line. Avoiding the other Anniversary events like the Pan-American Early Access battleship line as well as the Spanish battleship line, also Early Access apart from the Iripanga which was the reward for the Event Pass event. 

Logged in again tonight to verify if the Festive token event only applies to ships still unused in your port. It is so. If you purchase a new ship, depending on its Tier, you will earn whatever Festives apply (or Steel if you decide on a Supership instead). What this means is there are now only two ways you can obtain Festive tokens: (1) either pay for or earn a new ship, (2) or wait for the Daily Rewards to drop 125 tokens (the price of a Supercontainer) of which there are limited numbers (five available I believe). Which makes chasing after them now a wasted exercise. So basically the hype WG promoted is useless insofar as once ALL your port ships have yielded Festive tokens, no more is to be had apart from the two methods described above. Interesting.

With that understanding therefore it's back to the usual skipper grind until the next Update kicks in a few weeks. Had a quick squizz and what's on offer is a total waste so looking forward to just stockpiling the credits and XP until November when it will be the annual Black Friday event (one hopes). Then it's on to Christmas and the much anticipated Snowflake event. 

This new Collection has been changed. Before it used to be a one-for one-exchange with duplicates, ie for every duplicate exchanged you got a new collection tile/object. No longer so; you have to have a number of duplicates before they can be exchange for a new collection tile/object. Another sneaky introduction by WG. 

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12 September 2024

World of Warships

Ran into one of the old clan members in my short morning session. Greeting by tag went unanswered. Probably forgot me anyway. No mind. Noticed that a few times in the past since leaving the clan whenever I see a former clan member. Wasn't really there long enough to make a mark I suppose so no biggie.

Yeah, the Festive tokens deal is officially over; this morning's session confirmed it. Gone from the Armoury tab but still present in port. So (a) grinding for no reward) and (b) any future Festive tokens earned will go towards Supercontainers. Bound to get a free ship soon one wishes...perhaps...hoping...lol.

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Thursday is Hobby or Wargaming Day

Taking a major break from tabletop gaming and the hobby side of it while I sort out my ongoing health issues. My final last hurrah for the time being therefore will be building my English Civil War armies up to tabletop standard.

But first I have to finish off my New Model army which is in varying states of completion. Currently, on the 'workbench' are three more Horse units awaiting filing prior to undercoating. Then it's on to the still unassembled artillery which are painted. All the New Model foot units are painted and largely assembled and are at the final detailing and basing stage. For the most part. 






Unit above is Henry Ireton's Horse. I made a start but I still need to finish off the filing completely before applying the undercoat/primer.











Whalley's (bottom) and Vermuyden's (top) Horse. All three horse units are wearing lobster pot helmets but are classified as Horse by me for gaming purposes. All are in need of filing and trimming the excess before undercoating can begin.

New Model

I like to recap...a lot. So, here is my full New Model Army list circa 1643. It is a modified list taken from the Battle of Naseby OOB. Basically it's just the first line with some changes.  

Overall commander will be Sir Thomas Fairfax. I have several other commanders who can step in but they represented earlier time periods and are non-New Model. I'm including them all the same primarily as figureheads as they can represent anyone I nominate. The Earls of Manchester and Essex are Old Glory minis that came with a personality set purchased from the USA which included Oliver Cromwell as well as Royalists.

Infantry (or Foot) are as follows: 5 Regiments of Foot (Pike and Muskets) and one unit of Forlorn Hope. These come under the command of Sir Philip Skippon. All the artillery will be concentrated here and consist of two batteries

Cavalry (or Horse) include the various types split into two wings - left and right and commanded by Henry Ireton and Oliver Cromwell respectively: 8(???) regiments of Horse (of varying strengths) and 1 unit of Dragoons (mounted as well as foot displayed).

Initial Observations: New Model are largely experienced soldiers and greater in numbers than their opponents. They should win most of their upcoming/planned scenario games is what I'm speculating as their senior commanders were all good and very experienced.  

Royalist

King Charles will be the nominal and titular head of this force although Prince Rupert will exercise field command in-game.

Like the Roundheads, the army composition will be split into three wings - Left and Right will be horse and Centre will be foot. A small reserve exists under King Charles direct command and consist of what I deem to be elites.

Left Wing - Langdale will command just two Horse units on this wing - the 'Northern' Horse and Cary's Horse. I may add a few muskets later on, either commanded muskets and/or dragoons.

Centre Wing - Under the control of Lord Astley. Four Foote units divided into two equal tertias (brigades) under Lucas and B. Astely. 

Right Wing - Under Prince Maurice who will command three units of Horse. Both Princes will have attached to their individual headquarters their own Lifeguards. These can be detached to form a fourth Horse unit if desired. 

Reserve - King Charles. Comprising 2 Foote regiments and the King's Lifeguards (horse) component. 

Artillery - I am "balancing" out the artillery between both sides numbers-wise with both sides having the same number of batteries and gun types. I suspect artillery will feature less prominently on the tabletop battleground but still prove an irritant to whomever is on the receiving end of their focus-fire. With the Royalist, the artillery will be distributed in the Centre and Reserve while the guns of the New Model will reside with their Centre Wing. 

Initial Observations: This Royalist force are mostly experienced veterans but are weak in strength across the board. They will have to deploy other tactics other than engaging their opponents full-on in set battles. The upcoming campaign should prove interesting therefore...so it's hoped. Rupert is brilliant but inconsistent while Charles is more a problem than anything. The next level down commanders are all experienced. 

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13 September 2024

World of Warships

New event began today - Exploration to the North Pole. Checked it out later and discovered it's an annual thing with WG. Rewards are mission-specific tokens that can be cashed in on 1 December. The major rewards are 1 Tier X ship, 1 Tier X Festive camo, and 6 Santa Gift crates. There are other rewards on offer as well I believe but no details have been provided as far as I can discern. 

Firstly, this event is FREE. No expenditure whatsoever. That's a plus for sure.

Secondly, it's a decent alternative to whatever Event Pass will be running between now and Christmas. And it's not unusual for me to 'fast track' progress by spending pingas to access the second level (first level is always free). Each month brings a new Update: currently we are in 13.8. Next month (Halloween) will be 13.9, November (Black Friday) will be 13.10, and December (Santa/New Year) will be 13.11. So that's 3 new Battle Pass events between now and the New Year. With EthNP there are four missions in total spaced a month apart. Completed the first mission objectives so that 2,500 tokens out of a possible 10,000 earned.

Focus today was the continued pursuit for Festive tokens to spend on the remaining Supercontainers (around 30-odd) still for exchange. Daily Rewards still have five lots 125 Festive tokens available. And you can always try your luck with the daily loots crates. 

Finished off the Collection and received the reward, the Pan-American Unique commander Lisboa. Ran him on the Atlantico for the rest of the session to get him active. 

Hoping to get my next steel ship, Mecklenburg, eventually earning the bonus steel reward from the Dockyard event while it lasts. 

Currently finishing off the penultimate mission and earn the two Dockyard tokens that will convert to 250 steel apiece. Last mission will yield 750 steel which will start the next steel ship grind which will go towards the Austin.

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14 September 2024

PC Gaming - New Games

Mentioned it previously about buying into the hype and getting Warhammer 40K Space Marines 2. And now I have also added Black Myth: Wukong after watching another YT streamer gaming it. Going to be some fun over the next few weeks alongside the ECW armies build. Have both games installed on my other Steam account. 











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World of Warships

Short interrupted session today. Received last-minute notification from one of my grandsons this morning that it's his first game of gridiron today. So, naturally enough, I am going to watch and support. Should be interesting to see if he does as well in gridiron as he does in rugby league. Love the game of gridiron but not into the over-hype or excessive BS that comes with it however. 

Go Team K! Go Raptors! Lol. 

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Online PC Gaming

After a chilly spring day spent watching my grandson's team win their game I decided to 'chill out' playing Stardew Valley on my other Steam account. Then crashed.

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15 September 2024

World of Warships

Co-Op is dead. It'll be even more dead with the return of Mode Shuffle in Update 13.9. Already Operations mode has been spiced up with Tier Xs and Superships accessing the mode now which pleases many. Sticking with Co-Op however because it's solo and just a relaxing mode for me. Noticing a lot of premium ships in the lower tiers though lately, some rare. Well, not so rare now. Grinding the Dockyard missions to obtain steel (going for Mecklenburg). 4 steel shy of my goal. Missed it by this much, as Agent 86 might declare to anyone listening. Lol. Have to wait until the last Dockyard mission is made available in a few days time. 

Avoiding the Aquatic event (chance of getting the Victoria odds were incorrectly stated as 0.2% when it's actually 1.2%) as well as the early Pan-American battleship release. Sinkhole for whales with money to spend. Not interested in the Los Andes or the Libertad; happy to wait until they're released around 13.10 (November) or 13.11 (Christmas time). Got the Ipiranga as reward for completing the Event Pass.

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Tuesday, July 16, 2024

16 July 2024: News Update

Slowly recovering from being ill. Add in other major health issues and thus much of this month so far has seen little to no activity apart from the usual PC gaming forays. 

Acquired several new PC games while recuperating. Some have been purely for fun games like Little Kitty, Big City, Plant Therapy and Cloud Climber, to name just three. And then there are those that pique my other interests such as the linguistic puzzler Chants of Sennaar or the rail network builder Open TTD. Two of note that relate militarily recently purchased include Star Trek Resurgence which I am liking because it's Star Trek, and also because I like how they've gone with dual main characters - the XO who is the primary lead and the enlisted engineering PO (Petty Officer) who is the secondary protagonist. Just started the early chapters. The other which I purchased tonight is the just-released Scourge of War: Remastered. This release is the Waterloo upgrade of the base core game. Bought it because it was going cheap on Steam and because I'm keen to acquire the ACW games when they are eventually released. Looking cool so far (playing the tutorials). 

Tabletop gaming-wise, the focus has been soley, when not confined to bed, on assembling a suitable purchase order for my circa 1645 Royalist army list. Trying to keep it under a thousand dollars in total. Hoping to sort out a suitable order before the discount ends early August. 

Speaking of ECW, I forgot to mention that the card sets for the VWQ game include not just the New Model but also the other main factions - Covenanters, Parliament, Montrose, and Royalist. 16 card per set if I remember rightly. Or eighty in total. 

When I have improved enough to be more consistently active, I will resume work on the B & B spell cards as well. Hopefully I should have two warbands ready to face off against Brett's five! And Simon's single warband of dastardly mice!!

Painting. I am heading in a completely different direction for the time being. The original painting plan has been shelved while I muster strength and focus (as well as materials) for this new venture. More on that adventure in due course.

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Sunday, June 16, 2024

12 June 2024: Weekly Digest


12-16 June 2024

Bloody & Billions

Planned to take the week off from gaming and/or modelling. But the brain always remains active so I've pulled out some notes I made regarding Bitumen & Blowholes while incapacitated in hospital. 

1. Rules state that for every Spell chosen/employed, the Magic User must also take the Delicate (1) and Weak (1) skill. 

2. Every Spell costs five pennies. 

3. Spells taken must be from the same Magic school. One cannot mix different school spells. 

4. Spell ingredients do make it easier to cast the spell or enhance the potency of the spell. Or both. But they cost pingas. 

5. Every spell within a magic school are available for use. 

5. A warband starts out with 350 pennies. This covers the cost for characters, their equipment, and any items they might use. Also, items selected must be shown on the mini so WYSIWYG. You cannot claim a claymore if your model only has a knife.

5. Every warband must have a LEADER and DEPUTY LEADER. Leaders receive a 1 Skill bonus plus 1 die level increase of their choosing. Deputies/2IC get only the 1 Skill enhancement. The wording of this option permits exploitation (Mouse deputy with Strong (2) skill.  

6. No stat can be over d12. All others in the warband start without any skill apart from their own race's natural skill.

Routing

Spent time absorbing this important part of the rules. 

Routing Roll-Off occur whenever:

  • 50% or more models have been taken Out Of Action with side conducting Routing Roll-Off using their leader's Fortitude stat against the enemy leader's Presence stat.
  • If either leader is taken out, use the deputy/21C. 
  • If both leader and deputy/2IC are taken out then the warband automatically routes.
  • If the warband passes the Roll-Off, game continues. 
  • If the warband fails, game ends. 
  • If both parties have to Roll-Off and both fail, loss is recorded to both sides. 
  • A side may Voluntarily Rout but only after 3 Turns have been played and no experience points are gained for surviving but applies for any other reasons such as completing secondary objectives or scenario condition. 

Dens

Not a section of the rules that interests me at the moment as it relates more to campaigning than single games.

Warband

Now that I know how much to spend, how does that translate to what was purchased originally. Originally I purchased a starter pack with one additional extra model. Using the 350 pennies limit from the rulebook to calculate the cost using what's on the actual model, here's my breakdown. The enhancements are in italics.

Hare knight
Large Beast - Leader - Base cost: 53p - Skills (base): Leap, Strong (1)
Additional Skills (afforded by Equipment and/or Items): TBA
Bonus (Command): 1 Skill and 1 die level
M        S        B         R        N        C        A        F        P
d8       d10     d8       d6       d6       d6      d6       d8      d8
Equipment: One-handed weapon = 8p; Heavy armour = 25p; Heavy shield = 20p
Total cost = 106p !!

NOTE: Already spent nearly a third of my allocation and I still have five others to go. 

Mouse knight
Small Beast - Deputy/2IC - Base cost: 24p - Skills (base): none
Additional Skills (afforded by Equipment and/or Items): TBA
Bonus (Command): 1 Skill
M        S        B        R        N        C        A        F        P
d6       d6       d4      d6       d6       d6      d6       d6      d6
Equipment: 
One-handed weapon = 8p; Heavy armour = 25p; Heavy shield = 20p
Total cost = 87p

Mouse Shield Maiden 
Small Beast - Base cost: 24p - Skills (base): none
Additional Skills (afforded by Equipment and/or Items): TBA
M        S        B        R        N        C        A        F        P
d6       d6       d4      d6       d6       d6      d6       d6      d6
Equipment: One-handed weapon = 8p; Heavy armour = 25p; Heavy shield = 20p
Total cost = 87p

Weasel/Stoat
Medium Beast - Base cost: 36p - Skills (base): Fearless
Additional Skills (afforded by Equipment and/or Items): TBA
M        S        B        R        N        C        A        F        P
d8       d8       d6      d6       d8       d6      d6       d6      d6
Equipment: Crossbow = 20p; Light armour = 25p; 
Total cost = 61p

Squirrel
Medium Beast - Base cost: 34p - Skills (base): none
Additional Skills (afforded by Equipment and/or Items): TBA
M        S        B        R        N        C        A        F        P
d8       d8       d6      d6       d8       d6      d6       d6      d6
Equipment: Mage's Focus (staff) = 15p; Mage's Pouch = 10p; 
Total cost = 59p

Adder
Medium Beast - Base cost: 36p - Skills (base): Poison (Pain), Unarmed Fighters, cannot use any Weapons
Additional Skills (afforded by Equipment and/or Items): TBA
M        S        B        R        N        C        A        F        P
d6       d6       d4      d4       d4       d8      d8       d8      d8
Equipment: Mage's Focus (staff) = 15p; Mage's Pouch = 10p; 
Total cost = 59p

Mouse scout/thief
Small Beast - Base cost: 24p - Skills (base): none
Additional Skills (afforded by Equipment and/or Items): +3 Concealment
M        S        B        R        N        C        A        F        P
d6       d6       d4      d6       d6       d6      d6       d6      d6
Equipment: One-handed weapon = 8p; Concealment cloak = 15p
Total cost = 47p

Calculating the total cost is as follows: 106 + 87 + 87 + 61 + 59 + 47 = 450 !!! I am therefore 100 points over and this tally is based just on what's shown on the models. I haven't factored in the impact equipment and items bestow nor the costs for Magic Spells and/or their ingredients. It does mean some trimming down is required. 

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14 June 2024

Budget & Bogan

So how does one trim down a warband of seven figures to conform to the 350 pennies limit? You either up the pennies ante to accommodate all the minis in your warband, or else you trim down the warband numbers to fit the pennies limit.

There are several permutations available although it is restrictive because what's available is not wide-ranging or extensive.

Option 1: Power Player

This seems obvious given two of the figures are knights while a third is a shield maiden type character. Then there is the weasel crossbow. All four have some degree of armour protection. This combinations therefore reeks of heavy hitting potency. Add a magic user to round out the complement.

Typical grouping: Hare knight, Mouse knight, Mouse Shield Maiden, Weasel Crossbow, Adder/Squirrel.

Allegiance that might best fit this grouping are Royalist, Rogues, and Freebeast.

Option 2: Size Matters

Another option that is more suited to specialty tasking such as sneak thievery. At its core is the need to have at least one character of undertaking the speciality task, so you might go for a Mouse Scout/Thief or a the Adder Mage. The rest of the warband - depending on expenditure - can be any combinatioin that has to operate both fast and stealthily, 

Allegiance can be any of the four listed in the rulebook although the Wildbeast faction conjures up more of a single species kind of warband. 

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15 June 2024

PC Gaming: World of Warships - D-Day Part 2

Part Two began yesterday but didn't feel up to a long grind. Felt slightly better today so jumped right into it. Was lost for the first three games as I adjusted to the requirements. It is harder (at first) than Part One but once briefing was properly understood and implemented, it's became a matter of playing to your team's strengths and weaknesses. And the stars were harder to get as a result, at first.

Part Two has you dealing with D-Day from the Axis perspective. You are part of a destroyer flotilla comprising six destroyers (all players). You have the minelaying module (press the '9' key calls up aircraft who will deploy mines at your behest) to assist in your defence,. There is long cooldown (around 2 minutes) though once you deploy first time followed by a short lock out before you can call up again. By that time, if you're not dead, you will be busy dealing to the Allied ships targeting you.

The primary mission requires the laying of nine minefields. So some of your flotilla will have to lay twice. I soon learned to lay my minefield early to facilitate the primary mission.

To assist in this mission, the game loans you a few slightly more potent DDs (Z-32, Z-34, Z-38 are three I remember) for the duration of this phase. Instead I chose to run my own German DDs (Tier V to VII) - initially the premium K. Schonberg, and two tech tree ships, the Maass and the Z-31 - mainly to upskill my captains as once this phase is over, the loan ships are gone and so are the captains. Maximize your gain where possible.

My eventual tactic was to stay central in the map - sort of like chess where you try to control the centre board in order to gain better leverage over your opponent)  - and hang back. Let them come to you. Others chose a more aggressive stance and attacked deep which also worked because you could deal to the enemy ships quicker. But it came at a risk to your own team. 

Losing a team mate added a buff to the remaining team members. I forget what that buff was, whether it was restoration of HP or something else beneficial to your potency. 

Initially the Allied side runs trios and duos of destroyers at you from several directions, all at once. Once you manage to overcome this initial threat, then a pair of cruisers with DD escort show up. This is then followed up by a pair of battleships also with DD escort. Finally there is an aircraft carrier with DD escort lurking at the back to complete the Allied vessel threatening your position. 

Trick I found with minefields is not put them in the one spot such as when the enemy DD pop up. Firstly, it dilutes your defensive capabilities and secondly it smacks of panic. Yes, place your minefield in the approach path of the Allied vessels and hope the mines cause enough damage for your group to sink with torpedoes. But don't all overlay minefields one on top of the other as it does not cover the threat spread. Mines laid cause no damage to your ship but does alert your presence to the enemy. You also have a limited minefield laying range whereby the centre of the minefield must be inside that laying circle. A good option, if teammates are working together, is to lay the minefield in depth so that the chances of causing damage imcreases. 

Hydro and smoke are pretty much essential for this series of missions which is why I stayed with the Z-31 throughout after settling into the routine. Bought all the modules and improvements to make Z-31 contestable. Using the secret documents mods earned in the game also helps your battle performance is certain ways - buffing your damage prospects whilst decreasing enemy damage chances. 















The two Allied cruisers showing up are the Dido and Baltimore. They appear at different times and never together. The two battleships that appear are the Nelson and Queen Elizabeth. The Allied destroyers you will face include such historical ships as the Jervis, Icarus, Benson, Stord, Huron, to name those that I recall. The carrier varies although I recall seeing the Audacious.

I managed to complete all the mission phases for this Part. Subsequent rewards is a drop of a D-Day container. These include among the usual nothing rewards a chance to obtain new ships, such as the Rodney. Not that fussed about them to be honest as the chances are slim. 

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Clan Naval Battles are happening this weekend. New clan members are jumping right in and proving their worth already. I will see how the clan is faring against our latest opponent to see if it's worth mu while bothering to join in. Noticing new members and winrate improving for many so I may have to "put in the effort" or else look elsewhere for another clan. Or simply go solo. Probably the last option as I am getting really bored with this game. 

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PC Gaming: New Games

Saw a new Jingles video on YouTube today and am keen to try out a couple of the new games he's recommending. Downloaded The Alters demo game on his recommendation. But am also keen to try out Little Kitty Big City, a fun casual cat game that's not as involved as Stray which, incidentally, I've not touched since my old PC crashed just starting necessitating buying a new gaming PC. Also wanting to try out the classic Days Gone game because I enjoy a game with a good narrative. 

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Canvas Eagles

Gaming buddy caught up with several others for an evening game of Canvas Eagles today. The thought of mult-plane games is enticing to me but it's just a casual thing with these guys so any serious consideration of a league or competition depends on several factors, all outside my control or concern. Nice thought though. He sent through a few pics of tonight's engagement. 






















Recognise the DH-2 push plane (left middle), the Fokker Eindecker (E-3), and the French Morane single wing (bottom right). Not sure about the other two planes - think the multi-patterned camo is either a Haberstadt or LFG Roland CII. The top left plane is French, possibly a Nieuport 11. So guessing this is likely an Early War period game. 

Mate later informed me he shot down the Eindecker in the above game. Expected that of the DH2 as it's firing arc is its greatest advantage whereas the Eindecker is fixed forward and therefore limited.

Two games were played between four players. Know my gaming buddy took his DH2 and black Fokker Drei from the photos supplied. 

Noticed the bases of the other planes looked similar to mine although thinner rods are used with determining elevation done using dice. Dissimilar to the rods I use which are telescopic and therefore give a 3D view. You could tell my gaming buddy's base went that little bit extra though because he's decorated it to resemble churned-up battleground a la World War One. Very realistic as well as eye-catching. 






















Another scene from the second game. Mate is flying his distinctive black Fokker Dr-1. He looks to be chasing a French Niueport 28 aided by his companion who looks to be in Fokker D VII but can't too sure. 

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Boris & Bevin - A couple of power play warbands

Mate also sent through a couple of pics of warbands. Not sure if they're from the same group he gamed with tonight although he did say that one of the lads is keen to get into B&B. If so, and these are his warbands, then he's heavily invested in the game.



That badger in plate armour looks menacing, ready to dong someone into oblivion. Thinking he is part of a Rogue warband. Or even a Wildbeast lot. Not sure until it's revealed.



Another tough looking warband with a couple of hare knights and a massive bulldog knight in the background. Thinking this might be a Royalist warband just going off the knight figures. Nice colour scheme. Basing is perfect.  

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16 June 2024

World of Warships

D-Day: Part Two - The German perspective

Another session play the D-Day event game. Enjoying it more so because it's relatively stress-free and fairly mechanical insofar as I don't have to think much - if at all. It does foster team work and team play because the AI (bots) are more accurate and relentless. Perhaps more so than Co-Op mode although not as much as Operations mode. And the rewards are okay if nothing spectacular; not expecting any new free ships from the D-Day crates whatsoever. 

Spent some money to unlock the second level of the Battle Pass event; price keeps rising so I noticed. But I don't mind the expenditure because it's okay value for the rewards. Fair exchange I guess.

Had a quick look at how the clan is performing in Naval Battles. They are doing good. I believe they are moving up the clan battles as last time I look they're now at Level 1 whereas before they were at the lower Level 3. So I am guessing. It seems the clan now has access to clan battles on the NA server as well as our own ASIA server. Interesting.

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