Showing posts with label solo wargame projects. Show all posts
Showing posts with label solo wargame projects. Show all posts

Thursday, May 8, 2025

May 2025 - Part 2

Art

Some pencil sketches of my grandson Kato done off photos a few years back.



He's doing fine so far in the States. Losing his baby fat from a recent photo taken while getting a haircut.

Vietnam War solo scenario

Further development of my next solo game saw me drag out my 15mm Vietnam War collection earlier today. Well, most of it - figures, vehicles, terrain, buildings. All for one item - this Buddhist statuette I found by accident at Pet Barn in their fish section last week. Removed the hose at the back, and voila!





















It will form the centrepiece for this new scenario. As for the temple complex? Well, that may or may not happen depending upon further research and my very dubious hobby crafting skills. It will be challenging, but that's something I need right now to shake me from my mental lethargy and depression. 

I could go all out and devise something a bit more substantial and complex such as the plan view shown below (while keeping the ornamentation bare-basic simple):





















Or I could go even more "rustic" and simply have the item as a lost statue from a forgotten time. Maybe it's even a cursed statue (unlikely). Any number of likely possibilities abound with this scenario and, in particular, the use and placement of the centrepiece. 

As for the area map, I've come up with something simple. The main objective (in Red) is the main district town - Vuon Nuoc Hoa. It's English translation lends it to the name of this clearing operation - Operation Perfume Gardens. 

Backstory: Used to do morning runs not from our home barracks in Singapore through a particular "fragrant" leafy area that we affectionately called Perfume Gardens. Reminiscent of the Anchorman scene with the eau de cologne, Sex Panther by Odion. Smelt like Bigfoot's Dick all right. Certainly woke you up. 






















An Overview Briefing by General Headquarters

...The strong Special forces team will be dropped off just east of the hamlet of Lang Phia Bac and set up ambushes covering the roads therein as part of their mission. At the same time they will report on all enemy movement in and out of their area of operations by conducting several scouting patrol due east of Vuon Nuoc Hoa. 

An air cav deployment will deploy while the main operation is happening and centre itself on the small hamlet of Ap Xa Phia Bach with the aim of cutting all escape routes north by road or water. They will have the support of a river force consisting of a single Tango boat transporting a platoon of infantry plus heavy weapons and engineers escorted by a Monitor. Once the ground troops are deploy, the helos will provide air support for the remainder of the operation. 

The main clearing force will make for Vuon Nuoc Hoa approaching from the south by air, river and land. In support will be a troop of M60 Bulldog tanks and APCs (reserve). 

Operations HQ (on the ground) will be quartered at Lang Dong Nam once it is taken and cleared by A company ANZAC battalion with C company in APCs in support. Artillery and air support will be provided for the taking of Lang Dong Nam which will be Stage 1 of the offensive.

Stage 2 will be the taking of Vuon Nuoc Hoa. For this a second riverine force consisting of D company ANZAC mounted in Tango boats supported by Monitors will capture the docks with part of the company moving on to capture the district village to the west, Lang Huen Tay Bac.

The main clearing operation will be conducted by D company ANZAC battalion with the 2/54 South Vietnamese "Tiger" battalion. D company will land by river and secure the northern road exit. The 2nd battalion of the 54th will drive in from Lang Dong Nam and move through Ap Mo and approach Vuon Nuoc Hoa from the south. D company 2/54 will demount and swing south and secure the river crossing from Ap Suoi Trang. Air and tank support will be given but the timeframe will be brief however as that support will then switch to the main clearing operations to be conducted by the remaining three infantry companies of 2/54th. Their goal will be toward the Golden Temple complex situated on the northern outskirts of the town. A and B companies move east of the northern road through town with C company in reserve. D company, once achieving their task, will move up the northern road and clear the western side of town up to the templex complex.

Overhead, a flight of gun helos will provide air cover coordinated by an Early Bird helo who can call on a flight of F4 Phantoms should things really heat up and local forces provide resistance.

The surrounding terrain is relatively flat and open with an abundance of wet rice paddy fields. Small stands of trees dot the landscape. Further north the terrain climbs into the surrounding foothills. The rivers are slow and often shallow in many parts facilitating crossings without too much trouble or reliance on the road bridges which are of good construction. The single main road runs from south-east to north-west and junctures with a newer road that connects from the north-east. Running south from Lang Huyen Tay Bac is an old colonial post road that is usable but in various stages of neglect. All other roads are merely dirt and gravel roads cleared, usable, but should be treated with some degree of care and caution. 

A large triangular-shaped forest exists due east from the objective and encompasses a fairly large area. We suspect this may be the base for the VC and NVA operating within this area but we need further confirmation this is so. Hence the Special forces team's presence. They will scout the area carefully to verify our suspicions. Nevertheless the area is quite dense underfoot and sparsely populated. The hamlet of Ap Song is known to us but intel on the place requires updating. 

Anti-vehicle mines are expected. Anti-personnel mines (the trip variety) are expected also so exercise caution when entered such areas. Engineers will accompany the companies. 

The local population are neutral, so Intel reminds us. But it's apparent they are also  "quietly" hostile toward our aims of pacification and integration into the policies of the legimate South Vietnamese government. The authorities therefore are having a difficult time trying to win them over. Hearts and minds, gentlemen. We must be mindful that this operation is for their own benefit and must be pressed with utmost force if necessary. Are there any questions?....

End of briefing...






















The main problem now concern the rules for use. CDS is okay but there are elements I'm not happy with such as the Big Guy concept. It does lend itself to solo play and someone did a solo version shortly after the release. Having played a few solo games however I am not a real fan of CDS. It needs tweaking to suit my play style. So this scenario will help identify those sore points and offer clues on how to modify it more to my tastes. Cheers.














Thursday, October 5, 2023

Red River campaign - revisiting the American Civil War

Long ago, back in the late 90s, I ended a solo ACW campaign that grew from two opposing brigades into two veteran corps battling in an alternate timeline. Once completed, and after some lengthy analyses over the subsequent years, I came to an eventual understanding that my fascination with the period had somehow reached its finality. Which surprised me as for as long as I could remembered the ACW was one of the pillars of my wargaming experience ever since I found this hobby as a teen. Now I had somehow reconciled myself to answering why it had held such a fascination for so long. Once that realisation bubbled up into my conscious awareness, I found a relieving sense of peace.

Since then, apart from the occasional flirtation that never materialised into anything concrete or lasting, I have not had any real desire to open up that ACW drawer ever again. Until now. And now it's more a nostalgic trip. And a desire to fulfil to a commitment made to myself a few months back.

So, let's get started.

Firstly, the Red River campaign was an actual historical campaign. Why Red River? The name itself is the obvious attraction. Secondly, it's not as well known as Grant's Vicksburg campaign or Sherman's famous march to Atlanta. I've always enjoyed exploring side alleys and little-travelled paths more interesting anyway. I knew nothing of the campaign. What better place to start.

From memory, I believe I have enough minis to cover both sides for this upcoming short campaign. 

Scale will be 20mm. 

Painting minis will not be an issue - certainly not on the scale of the Borodin refight project. 

But first I need an idea of the exact amount of minis needed for this campaign. Still currently doing research on total numbers for the campaign. Using wikipedia as my start point. Not expecting to venture further beyond wikipedia as it covers well enough the essentials of the campaign. Plus it gives breakdowns on exact numbers per formation.

The ruleset I am interested in (Terry Wise's Airfix #33) is still available online but I am not keen on spending any money if I can avoid it. Still hunting for a free copy somewhere online. If after all that searching I come up empty-handed, I can always fall back on D. F. Featherstone's Wargames rules. Bare basic but certainly doable. And definitely familiar.  I really don't want to devote too much time or effort bringing this short campaign to the table. 

Two main battles were fought in the campaign. Obviously these will be replayed.

Map movement and What-if? The notion of map movements inspired by planned intentions is interesting. And invariably raises notions of what-if. But I have to make a firm decision on whether to run this campaign as just the known battles or play the what-if option. If the former, no need for map movement. If the latter, then "yes". But the latter means greater investment in something that shouldn't be so involved. 

Compiling a suitable list of actions to wargame from the campaign (wikipedia), I've come with enough actions to get this wargames campaign going.

  • Battle of Fort De Russey - March 14, 1864
  • Battle of Henderson's Hill (or Bayou Rapides) - March 21, 1864
  • Battle of Mansfield (Sabine's Crossroads) - April 8, 1864 (major)
  • Battle of Pleasant Hill - April 9, 1864
  • Battle of Blair's Landing - April 12, 1864
  • The Actions near Alexandria - April 24 to May 13, 1864
    • Action at Hudnot's Plantation - April 30, 1864
    • Actions at Wilson's Landing - May 1 & 2, 1854
    • Foraging Party attacked - May 2, 1864
    • Capture of City Belle - May 3, 1864
    • Loss of John Warner, USS Covington, USS Signal - May 4, 1864
  • Battle of Monett's Ferry - April 23, 1864
  • Action of 26-27 April 1864 
  • Battle of Mansura - May 16, 1864 (major)
  • Battle of Yellow Bayou (or Norwood's Plantation) - May 18, 1864
More to follow over the coming weeks. Cheers.