Showing posts with label off-topic. Show all posts
Showing posts with label off-topic. Show all posts

Thursday, October 16, 2025

October Digest #3

World of Warships

Upgraded my way toward Level 3 in the Liberty Harbour event today just before logging out. Initially baulked spending all that accumulated Naval Base Supplies tokens (old hoarding habit) but then realised I'm quitting this game at the end of the year. Pointless therefore to conserve so exchanged some Voyage tokens for dubs to upgrade my way to one intermediate level shy of Level 3. Once upgraded, I will upgrade the other sections at my leisure. Ample time due to playing daily.

Felt much more comfortable today playing A. Nevsky with my 19-pt commander. Expect to upskill him to 20-pt by the end of the week and then I can switch to my other 19-pt commander who is Seasoned (one of the Doe brothers) on Salem. If time free, I will then run Zao whose skipper is just 16-pt; but I do so love this ship. Priority though will be my 19-pt commanders of which there are three in total: the other one is on the Pan-American cruiser San Martin.

Flitted between Operations, Asymmetric and Co-Op without too much bother which felt good. Even keen to hook into it after taking a break to do some grocery shopping. 

Always a degree of trepidation whenever I step out of my comfort zone or realise that I will be earning my grinding stripes proper. But once immersed, that unease mellows pretty quick.

Nevsky shone in the Raptor (CV) mission. Led the way to the carrier then hung back close to the Engineer boat to facilitate healing up. Radar is very useful for pinpointing precise locations. 

Taking out the enemy cruisers is crucial in Asymmetrics. They pose more of a threat initially. Deal to them first up and the rest of the fight will become much more easier. 

Always keep one eye out for the rest of your team as you may suddenly find yourself all alone. Help out where you can; you never know when that assistance may be repaid in kind down the track. It costs you nothing to be a teammate but time and effort. 

Having played the Libertad and Karl XIV Johan in enough Asymmetric game, it is interesting to watch how others fare in her in the same battle mode. On the Shatter map, my Nevsky spawned to the north on the left flank with a K. Johan. Sailed south to the large island to my front and paused there using my radar to spot the enemy who seemed to congregate on the opposite side. I think they were expecting me to YOLO around in a blaze of glory. The K. Johan however sailed around the other (right) side and straight into heavy enemy fire. Half expected my teammate to brake and then pull back using his good guns and torps to do some damage as I would have done if my cruiser teammate had just revealed the enemy's location. But no, he blithely ignored my help and promptly died to the enemy's concentrated fire and torps. Left me to deal with the enemy on my own who chose at that point to push around my side en masse. I figured no point in hanging around and sailed happily to my death. My last view was of my remaining teammates on the far right sailing to the middle after taking care of their flank. 

Generally those who play the Libertad in Asymmetric understand the assignment and fare well. Those that die do so gloriously while those who survive and score high do so playing to Libertad's strengths. I'm glad I chose the secondary build upgrade instead of the recommended one for that slot. As stated in a previous post, scoring several hundred secondary hits at 12 km range is insane. 

Why not grind in Randoms or Ranked? Good question. Simple answer: not good enough and certainly not into being targetted by teammates trolling or trash talking you while you're trying to deal to a live opponent. Distractions I can do without even though I do get easily distracted. 

Asymmetrics is easily my favourite battle mode at the moment. I know exactly what I'm up against. No illusions. No expectations either. You can rely on teammates only so far; the rest of the way is on you. To contribute. To participate. Playing passively is not the way to go. Playing smart however is your only goal. Know when to push. Know when to back off or stay hid under cover. Where possible engage with your secondaries; their contributions can never be underestimated. 

Operations offer variety of scenario missions that test your ship's capabilities as much as showcase your own skill level. Sometimes you lose. Other times you win. Contribution is up to you and your decisions. Knowing the objectives can never be overlooked. 

Even in Co-Op, I always play the objective(s) unless it's blatantly obvious which is more important. Prioritise. 

Wow, six years of playing this game has taught me much...and yet so little. Perhaps the greatest lesson learned is that it is just a game after all. That's always been my attitude towards games whether on the sporting field or currently with online and tabletop gaming. Play to enjoy. Always. So the propaganda tells me. 

Yada yada...knowledge already known to many who play WOWS regularly. Guess that's why I'm quitting end of the year. Nothing new here, folks. Cheers...

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Waking up unexpectedly and playing pissed off is never a good thing. But circumstances being what they are, it's all there is until things settle down. 

Resumed grinding my 19-pt commander on A. Nevsky in Asymmetric. Started off badly (still pissed off) and it showed in my poor performance so switched over to San Martin. Stronger cruiser somehow. Luck changed. Improved. Finished off the daily grind on the Libertad to again complete another 350 secondary mission task. Finding this Pan-American battleship to be OP as heck some times. 

In the last game for the grind, just myself and a Yamagiri left to face off against the six enemies. While the Japanese supership kept her distance and provided useful crossfire with both guns and torpedoes, I sailed boldly toward the enemy from my flank which I had cleaned up with another Libertad. My flank comrade died fairly quickly leaving me to finish off the remaining enemies - a North Carolina and a Richelieu - and a cruiser (name forgotten).   

Anyway, sailed toward the remaining enemy who had capped the middle and far cap circles. Lucky for me they came at me one at a time. Not that it really mattered as I was fairly confident this game was over. 

It's a cocky attitude to have I know but that's how much faith I have in this ship in this battle mode. 

Stayed bow-in all the way as I closed the fight. Took damage as sailed to close but it was not as severe as if I had opened up my angling exposing my vulnerable broadside. Used my secondaries effectively which easily whittled down the enemy HP. Scored a couple of battleships off my secondaries pounding away mercilessly. 

Needless to say, we won despite the odds. Yamagiri capped off the win by finishing off the last enemy - Le Fantasque with her guns. Well played sir.

Note: At a certain point, the enemy will veer away after initially "charging" at you. It's in the makeup of this game setup. If you can weather that rush, and score kills (ie take out the cruiser/destroyer threat), that veering away will turn into a retreat. But if they get you first, then they will turn about and press on to your now-vacated post. 

Liberty Harbour. Fifty days left to run on the event. Be mindful of that time frame in case you ever feel the need to "sprint" your way to the finish. Over one and a half month's worth. Ample if you play daily and suffer no time playing restrictions. Even if constrained by time or life obligations (work, family) all you need to complete are the daily missions which should suffice for progressing your way to the end.  

You need to complete all the upgrades - Operation Command, Naval Command, Fuel Terminal, Military Port - to successfully finish the build. Each sector consists of three major upgrades and ten intermediate ones. Advancing requires spending Naval Base Supply (NBS) tokens. You need a fair amount for each harbour sector. You can fast-track (as with every WOWS event) by spending doubloons if you have them to spare. 

The harbour build upgrades offer Collection tokens. You need sixty to complete the collection. Reward is a historical American naval figure, David Farragut. Name I'm familiar with through my American Civil War gaming. 

Completing all twelve sector upgrades earn Memory Notes. Collecting Memory Notes count towards obtaining the ship reward Bridgeport.

Note: you can compete in either one or both Commands. Up to your personal inclination or preference. I am concentrating solely on Operational Command daily missions.

Operational Command is for all PvE missions. At present I am one intermediate phase shy off the Level 3. Needing sixty thousand NBS tokens before that happens however. Figure to upgrade all the others before accumulating the necessary final amount. That's the way it's got to be sometimes.  

Naval Command is for all PvP missions. Halfway between Level 1 and 2. Needing fifty five thousand NBS tokens in total to reach Level 2.

Fuel Terminal provides boosters that unlock extra missions for either Operational, Naval or Military. Two intermediate levels shy off Level Two.

Military Port is like Festival token bonuses - you get something for nothing; you just have to have enough ships to contribute to the expeditions being offered. One day missions are preferable if wanting the reward the next day. Same progress status as the Fuel Terminal.  

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Becoming more and more comfortable flitting between Operations and Asymmetric modes for variety and a change of pace. 

Today I was able to upskill my San Martin commander to 19-pt and the A. Nevsky commander to 20-pt. 

Finally took out my Salem commander, primarily to get a 100 incapacitation ribbons mission - one of sixty, the other of forty - after initially running both Libertad and Utrecht and not getting them quick enough. But Salem knocked them off fairly quick. 

Liking the Salem so far and looking forward to grinding her in Asymmetric where I believe she will do well. Her guns do damage for sure and looking to exploit that. In Co-Op she's a beast but that's Co-Op.  

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Stardew Valley

Marching toward Perfection with my third character is taking a lot longer than anticipated; just need to buy the ten million gold clock. At five million plus so far. Need to grow more money crops or something. Even with the farm on Ginger Island growing pineapples, it's taking a long while (both in-game and time spent playing). 

Everything else however is all done. Whoop-de-doo!

Current character is farming on the standard farm setup with the mineral quarry onsite. So there is little free land available for farming. Crops are sparse and has to compete with the row upon row lightning catchers. Fortunately the past spring and summer have been wet ones with lots of storms so useful. 

The cellar has one hundred casks for wine and cheese aging. Think I can increase the number but not going to mess with the current configuration. I could boost the quantity of Fairy Dust so as to fast track the cask yield but need lots of Mystic Tree sap for that. Fortunately there's available land at the Railway Station/Spa area. Will see how I go tomorrow night.

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Did not progress far tonight (Monday). Couldn't get the enthusiasm up to make any inroads towards planning. Same old same old mood overwhelmed me. Maybe tomorrow?

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You get odd requests sometimes so it pays to have at least one of each item that is foragable. Even trash has its uses. Like tonight, from my racoon neighbours - three topaz and one rusty spoon please! Certainly. I'll just pluck it out of my a*se. Learned that lesson from way back when I got a similar request for some trash and one other item which both took several in-game days (turns) to fulfil. Raced back to the farm, collected the items requested instantly, returned, exchanged for my reward - some more Fairy Dust. Needing one hundred so I can fast track Starfruit Wine aging in casks. And thus hasten the gold earned. 

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Online PC Games

Going to grab the Into the Dead zombie game soon. Saw Jingles video and while hooked I will pause jumping in impulsively. Not a fan of zombie themed games for some reason. 

Re-examining some historical-themed online games in my Steam library. There are a few games that should provide decent alternative options to WOW. Operative word is "should". None will have the same personal impact as WOW has. Nor longevity. But that's expected. And it will be hard. And none will have the same naval appeal as WOW.

These include Scourge of War - Remastered, Napoleonic themed; Scourge of War - Gettysburg, refighting the famous American Civil War battle; Field of Glory II Medieval, covers the whole Medieval period. And finally Command Modern Operations which covers the modern era from late twentieth century onward.

Not really into skirmish games although I do enjoy playing it on the tabletop. Tabletop wargames such as Blue Max/Canvas Eagles, Rapid Fire/Rapid Fire II, Charlie Don't Surf/any TFL games - to name a few - fulfil that niche very well thank you. Online games like Holdfast Nations and Counterstrike are online equivalents. 

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Tabletop gaming modelling

Really dragging the chain on these ECW figurines. Never enthusiastic about the period in the first place. My lifelong favourites have always been Napoleonic, American Civil War, and World War Two.  Always bypassed the period despite the colourful spectacle that it was. By inclination, I have always been a Royalist (loads of Sunday matinees probably had some influence); believed Cromwell to be a grand usurper. Unfortunately that favouritism is NOT helping me finish off this list that I've had for over a year now.

The Borodino Project was a one-off that evolved from a simple original desire to paint some Westphalians. Yet it snowballed into the massive venture that it became. And I am never going to ever repeat that endeavour again. Ever. And that begs the question: what else is there if you've already done something on this grand scale? For when I look at my unfinished work bench, I fear seeing Borodino Project resurrect itself and repeat.

Not having a live opponent to wage a very English civil war does not help for sure. I was wrong to commit when I did long ago. I regret that. But then there is that part that nudges me and say, "get on with it. It is what it is..." Trouble is, I wish I could shoot that internal voice sometimes. Silence is golden. 

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Tabletop Naval Wargaming

The problem with the tabletop naval wargame rulesets I possess is they're too long, wordy, and involved. The complexity might appeal to me on a certain level but I prefer simplicity and ease when actually playing. Which is why WOWS holds such a great appeal.

But the immediate problem with simplicity is it's very difficult to express in real life because of its inherent complexity. It's the trap that grabs every single ruleset of any complex design. Expressing that lengthy wordy involved rules into something coherent yet simple enough to be played easily can be a tricky wire balancing act. And it might never be truly resolved because of the simple contradiction.

That contradiction are the two core words: simple and easy. 

But adapting oneself to understanding and then implementing such involved rulesets may seem to approach the intent and meaning of those two words. Familiarity and continued usage (experience) aid that process. But is it really simple? Or easy? 

To an outsider, at first it may look a mess, a jumble of meaningless words. An obstacle. To those on the inside however it evolves into something familiar and therefore usable. 

It's a continual struggle I wrestle with whenever I pick up my favourite tabletop naval wargame rules. I don't play often enough so the familiarity and ease of play is forced and unnatural. Which leads to frustration and confusion. Bitching about the rules helps in some way - releases the tension generated. 

Yet, and it remains the forever appeal, I love the look of naval miniatures, whatever the period. I love the game. And it's why I continue, and will continue, to remain steadfastly loyal to it. Even as I approach my seventies. 

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Off-Topic - Cooking

Discovered a cheap lunchtime meal several weeks ago. Combine 2 minute noodle (I use chicken flavoured) with dried Laksa soup in a saucepan of water. Bring to the boil, stirring often. I sometimes add diced or shredded pieces of cooked chicken. Don't let the mix overboil. Once the noodles are fully absorbed by the steaming hot water, remove from heat. Always let it sit for a minute or two to allow the whole blend to fully settle. Then pour into a sturdy bowl. Sprink some chopped parsley or chives. Voila. A warming lunchtime meal in under five minutes. Hot, spicy, tasty. 

I sometimes substitute with Dutch Curry soup flavour. With the beef noodles, I combine them with Mushroom Soup. Dark, earthy, warming. I even throw in real sliced mushrooms to enhance that earthy tone. Mind you, don't add deathcap mushrooms as they can cause an upset tummy. 

And who can go past that old Kiwi favourite for snacking - onion soup dip. Aldi are currently running a Kiwi-themed section. Grabbed Nestle Reduced Cream and Maggi Onion Soup satchets and hurried home to make up this old favourite. Don't forget the dash of vinegar. Mmm.

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Saturday, June 28, 2025

June Digest #5

Dream On

Wouldn't it be nice to actually complete all my modelling projects instead of just starting and then abandoning them part of the way through? 

If serious enough to undertake it however, understanding that it will take years is probably the first sensible step to even contemplating such a project. Planning is the easy part; dedicating several years to completing it is the hard part. Given one's track record for completing such tasks, then the hard part becomes nigh improbable. Sir Walter Scott said, "To the timid and hesitating everything is impossible because it seems so." And Nelson Mandela also said, "It always seems impossible until it is done."

Year One

  • Full inventory of the items (take several weeks, possibly months)
  • Dividing everything up into specific groupings, ie GW, historical, other projects
  • Beginning the project (where to begin?)

Every Year thereafter

  • Complete specified tasks
  • Repeat process

Of course, if you're as messy as I am, then there's nothing wrong in just starting at a start point and slowly working one's way through the numerous piles of shame.

Final question: once a pile of shame becomes a work of art is does one sell it off? Of course the answer clearly relates to the quality of the work done, and the need to recoup something for the time and effort spent.

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Phantom Leader

Played a couple of revival games tonight of an old favourite solo boardgame. Took a while to set up the board and pieces, then remember how to play it. But once squared away, gamed without trouble. 

Chose one of the short campaign missions - the Cuban missile crisis of 1962. First two games proved underwhelming for the Americans as their approach was surmountable - good and resolved, but the actual target itself proved virtually indestructible. Bombing was either off-target or ineffective in both cases. 

The second mission - trying to destroy a rail yard - was worse: it was so poorly executed the Americans scored a -1 Victory Point score. That's pretty sad really. 

There is still one day left in the three-day campaign and all they're playing for now is pride. Even if the entire squadron of eight aircraft were to involve themselves, there is little chance they can attain adequate.

The third mission parameters state up to four aircraft can perform this mission, and the most VPs they can score is three. An adequate success sits at 5 or 6. Currently the squadron's tally of VPs is at -1. 

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Well, I played the third mission. VP score: 0. It started so well, sites and bandits that posed a threat were swiftly neutralised. Yet when it came to the bombing of the target, the results proved awful. What's worse, one of the Skyhawks was shot down and the pilot killed. 

Post-campaign saw the squadron take R&R for a few days. Upon their return, they found new pilots, by way of replacement and reinforcements, awaiting them. 

Determined to improve on this absymal first outing, I've begun the next campaign which is rated medium. Meant to last six days this time, it began well with the first mission (a command post) taken out. This netted the squadron it's first VPs - 3. Their fearless leader skill level increased to Veteran status prior to the mission and he led by example downing a MiG-19. And the newbie knocked out a gun site. An E-1 Tracer even joined the action and eventually proved helpful. 

Will post batreps of the other five mission outcomes in the next few days. Cheers.

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World of Warships

So the swap a ship trade is currently happening. Sounds great but only if you have a hoard of doubloons. And the trade is set up so that you still have to make up for any differences in doubloons between the trade-in and the ship you're after. That's the WG way. As I have so many ships in port nowadays, I'm going to skip this event. Yeah, there are new ships out but I'm after ones that are either rare or of particular interest to me, ships like Smaland or Mainz (I have the Mainz B). Besides, I am going to wait until this Christmas' Santa crates season. No rush on my part therefore. I will therefore continue to grind my specials captains up to 21-point - Lisboa and Swirski. And a few others that I am focusing on - G. Doe, von Jutland, Charles-Henri Honore, F. Druzhinin. 

The Summer Festival is also beyond my buying interest; happy to just play for whatever tokens offered daily (pittance really) as I'm not going to reach the Tier VIII ship crate in time before event ends in two weeks time.

Same approach with the Legacy event. The Johnson I already have from an earlier event. And the GQ Johnny I'm not interested in while the Nanning or Cambridge do not inspire a rush to spend money for. What has interested me are the huge amounts of Free XP, coal, and Elite Commander XP on offer. But they cost tokens which cost money. However, the Free XP bundle and the Elite Commander XP bundle on offer right now I will purchase eventually - just not both in one session.

Other new ships introduced earlier include Blyzkawica '44, Provorny, Nanning. Somehow scored the Provorny in some event but haven't sailed her out yet. 

The ship rotation will be happening in the upcoming Update 14.5 (July). Not fussed as I've got all the coal ships I was chasing; and doubloon ships are out of my current doubloon price range; while steel and research ships will eventually be obtained but they remain long term goals. A whole passle of news ships are being introduced - Royal Sovereign, Arkhangelsk, Barfleur, Laffey, Sibir, Amiral Lartigue, Marcantonio Colonna, Zarya Svobody, I-56 '44, Le Havre. 

A new German heavy cruiser line is being introduced in Update 14.6 (August). Starting at Tier VI - Deutschland, Admiral Scheer, Knesebeck, Manteuffel, and Prinz Aldabert. Other stuff are largely cosmetic changes. There will be Early Access to a new US destroyer line - Hughes, Osborne, Christopher, Burrows. Elsewhere, two more new other ships - Kiberpankov, Tempesta Nera. Both are Soviet fantasy ships. The Japanese cruiser Kushiro and the Italian super battleship Affondatore also make their debut. 

I forgot to mention the addition of the next line of Experimental ships - Protector, Hotako, Varese - were introduced in the current Update. As stated, all the Experimental ships are loan ships (they will be withdrawn when the Experimental event ends) so don't count in the total ship tally. 

There are other new ships that I don't know much about other than sighting them in the WOWS Development blog or hearing of them with YT streamers. Not sure what Update they're attached to so will simply lump them all in this listing - Willem de Eerste, Irresistible, Alberico da Barbiano. There are others that I am not aware of at the moment. 

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As I thought, the trade-in event is not worth it. The ships on offer are not worth it as I already have them anyway. Plus the ships that I am after are not on the list of exchange ships. And the event does not increase my ship tally at all so why bother. 

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Gaming Events & Conventions

With BRISCON 2025 done and dusted, there's quite a long wait until CANCON 2026. Or so I am thinking. But scratch the surface and you will find various events being held interstate (I'm in Brisbane) that fill that void. 

Future Events are listed below:

  1. MEGA 25
    Saturday 29 November 2025
    Kensington Town Hall
    34 Bellair Street, Kensington, Melbourne, VICTORIA 3031
    Running this new event (for me at least) from a large centre like a town hall makes it fairly easy to locate.
    Start time: 9 AM Friday 28 November. End time: 5 PM Saturday 29 November.
    Tickets: Cost range from $10 to $50
    Although listed as a single day event in their promotion, the above start and end time makes this a two day-one night event. Held over the weekend.
    Format is fairly similar to BRISCON although offering a cash prize POOL for those conducting participation game is something new and sure to appeal.
    There is a AUD50 returnable deposit on those conducting Participation, Demonstration Games, Displays, and Tournaments.
    Ttables are limited to a 3' by 3' dimension which gives the impression that space is tight and therefore the venue is small and possibly cramped. 
    Hobby vouchers are also being offered. 
    Organised by: The Gentleman's Wargames Club Inc.

  2. PLAY CON AUSTRALIA
    Friday 11 July - Sunday 13 July 2025
    South Sydney Event Centre
    2 Crofts Ave, Hurstville NSW 2220
    This 3-day event (Friday to Sunday) is devoted to boardgaming so will be well attended. A quick look at the events on offer and I can see that there are at least 60 games being promoted. Usual trade stalls and exhibitors as well as a games library. Standard fare for such an event.
    Start time - all three days: 10 AM. End time - all three days: midnight.
    3 day Pass costs $110
    Single day (FRI & SAT) costs $45 each
    Single day (SUN) costs $35
    Merchandising includes Play Con Pins (money goes to charity) - AUD45 for PLAY CON 2025 pin, AUD10 for PLAY CON coloured yellow, blue, orange or green.
    Organised by: Boardgame BBQ Podcast.

  3. CANCON 2026
    Easily the premier tabletop and wargaming event in Australia. Been going strong from year to year. Held over the long weekend in January (celebrating Australia Day). 
    Well organised by The Canberra Games Society
    Dates: 24 January 2026 - 26 January 2026. Setup on 23 January.
    Current website is bare with a few dead links that will no doubt will become activated closer to the event and therefore updated.
    Events: wargames, card games, boardgames, RPG
    Location: EPIC (Exhibition Park in Canberra). Several venue sites: Budawang, Coorong, Fitzroy, Quokka, Snowy, Mallee and the Link/Convention areas.  
Past Events

  • BRISCON 2025
    Been the premier gaming convention for Brisbane for a number of years. Stable and popular.
    Overpriced for the value but still a meeting point for local gamers to renew acquaintances and friendships. And perhaps game their heart's content away. 
    For me, this event caters primarily to the modern tabletop wargames crowd, games that have proven popular over the past ten or fifteen years. Old school historical is still present but in more palatable form that attracts the modern 21st gamer. 
    Non-refundable deposits. 
    Now homed at Mt Gravatt Showgrounds. 

There are also many local events that range from tiny and small to moderate. Most are unknown to the wider audience and public. Here are several I've found by doing a cursory interstate search. Note: these are individual or groups that popped up first. No doubt there are others but many do not have a visible presence online that may or may not take time to locate. 
  • TableTop Con (QLD)
    Run by an individual and based on the Gold Coast, Queensland. Recently held a two-day (weekend) event in late May catering to tabletop RPG, wargames, boardgames and tabletop card game, No knowledge if it happened, or the level of success. 
  • Table Top Games Club (SA)
    Run by the City of Charles Sturt, these fortnightly games are meant for those with an interest in any form of tabletop gaming. The next meeting at West Lakes is for the 6 July. 
  • Tasmanian Wargaming (TAS)
    Facebook presence that pertains to a collection (at least 700+) who play various game modes. This would make a good start point to branch out and look for something more specific to your needs. Or at least they will know someone who might help you. 
  • Wonderful Wargames (WA)
    At first glance, it looks to be a series of events regularly held by a wargaming group operating under the guidance of a local council (City of Cockburn) from a primary school based at 73 Gerald St, Spearwood, Perth Western Australia 6163. Entry fee: $10 per person, $5 per minor (accompanied by an adult). Games look to be mostly Games Workshop in origin. 
At least two of these events are sponsored by the local council which is really a good thing as it helps newcomers wanting to stage events. 

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Monday, June 23, 2025

June Digest #4

Blog site

So, it seems like this blogsite is no longer viewable for free. You need a Gmail account to access and view my posts.

Old Skool

As cool and simplifying modern technology is, there's nothing like actually building something from scratch. 3D printers nowadays only require the design file and, voila, you have a miniature. And you've got it for a fraction of the cost of a commercially-available kind. You lose nothing on exquisite detail, (depending on the type of file) and you can print as many as you want. Hallelujah to that! 

World of Warships

Changes to the Armoury happening soon. Ship rotation will be a thing from Update 14.6. Not concerning for me at the moment. 

The Legacy event is interesting for beside the new ships on offer, the amount of resources such as Free XP and coal is also pretty high and therefore enticing. Pity it costs you a pretty penny. Weighing up the worthiness of the enticement, ie can I spare a penny or not?

The Narvik to Dunkirk ended recently with a fizzle; the reward for the effort proved to be a single ship.

The Summer Festival event replacing it is a non-event insofar as the enticements also cost another pretty penny. The ships on offer - at least as far as I'm concerned - are in the Tier VIII bracket. But it's such a long way away being in the thousand token range. 

The daily tokens on offer amount to forty-five in total while the weekly one adds another one hundred. But I'm not going to spend any money to buy more tokens, so I will go as far as I can before the event ends in about two and a half weeks. 

For now, I am continuing to grind my way slowly through a selection of certains captains requiring upskilling. Of these, just two more Legendary commanders left to go - Lisboa and Swirski; a trio of Seasoned commanders - von Jutland, George Doe, Charles-Henri Honore, and the remainder of this select group include specific nationalities who are backups - Pereira (Pan-American #2), Druzhinin (Russian #2), de Ruyter (Dutch #2). There still remain plenty of others requiring upskilling.

As always, I plonk these captains on premiums, irrespective of class type, and grind away. Some from this group are fun to play like the Atlantico (Lisboa), the Monaghan (Doe), and the Kirov (Druzhinin). I say that because I like to play aggressively and am happy to YOLO into a fight, and the above ships suit that style of play. 

However, others require playing more passively, ie hanging back, firing from range and preferably under cover. This applies to the light cruisers in this group such as the Kikjduin (de Ruyter), Elli (Swirski), Dupliex (Honore), and Leipzig (von Jutland). 

The Jurua (Pereira) comes second to the Monaghan but handles itself well enough if you play to her strengths. Her single firing torps are handy and are an advantage against multiple enemy ships in a close range fight whereas the Monaghan's torps fire as a salvo set, and only from one side. So you're stuffed if they miss. Of course this is offset by her long-time US smoke. 

Boardgames

So I went into my studio earlier today searching for my sets of coloured pencils for sketching. Came across these two unopened boardgames during the rummaging.











This box set of Arkham Horror is the 2005 edition. Bought after having fun with my copy of Eldritch Horror (2013) which I had bought first. This can be solo played too. 











Bought Runewars: Miniatures Game on a whim around the same time of purchasing Arkham Horror. Not sure the reasons I gave myself, perhaps it was the fact it came with minis. I have since learned you need two core sets to fill out all the stands. Which is a bummer. Unsure whether to proceed or put it up for sale. There are expansions (new factions, etc) but it sounds too much like another wargaming project when I already have a multitude on my tabletop to-play list. 

Planning on continuing my current fascination for the Vietnam War period by playing a solo game of Phantom Leader (either 2010 or 2013) by DVG. Will check it out. 

Addendum: A quick online search tonight has yielded that FFG (Fantasy Flight Games) no longer print this game nor its various expansions. That's like nine years ago! However one place still selling the whole kit and kaboodle is Amazon although it's the first place I sighted. No doubt eBay and other online resellers will have elements of this game for sale.  

I know nothing about Arkham Horror but I understand it's still alive and still churning expansions. There is even a website devoted to the game so that's handy for newbies such as myself. 

As for Phantom Leader, I pulled out the game and spent much of tonight simply sorting out the numerous pilot cards for one of the two Cuba Missile Crisis missions. Certain Vietnam War planes were disqualified because they never existed. This limiting of planes is proving interesting. Shame there is no B-52 nor U-2 card in the game. More than likely I will go with one plane each from the available remaining pool just to see how they would fare individually in such a situation as this. More to follow then. 

Art

So, after procrastinating forever I finally got back into doing art stuff. For my first return after years, I chose an image sent to me last weekend. Had the idea of what I wanted done in my head but realising it proved another matter altogether. 











Idea, like I said, is there but execution was both poorly done and incorrect. I will attempt again anew. But with this effort, I can complete it by painting over the pencilled in image using acrylic. Or I can resume using art markers as I've started with part of the archer's cap. 

Cheers.

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Wednesday, June 18, 2025

June 2025 Digest #3

Vietnam War

Health issues currently interfering with this new solo wargaming project. It's been a long while since I played this ruleset so am fairly rusty reacquainting myself with the ins-and-outs. Nonetheless, the possibilities are proving exciting; making them real however is the real test.

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Medical Break

Kidney stone pain is not nice. So distracting it's not funny. Planned gaming canned as a result. Will hopefully get back into next week.  

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World of Warships

Been grinding for coal to access the hitherto untapped Collection containers, primarily for free XP but also to access the untapped rewards. Items are useful enough like permanent camouflage for ship types, second flags, commanders, and even ships. 

Currently completing the Always Courageous collection whose final rewards include the Tier V US premium battleship Oklahoma. Which is a pleasant surprise because even though custom camos or permanent camo are always welcomed, camo remains an accessory of no real economic value but is simply a visual cosmetic effect. Meanwhile a ship reward - however useless (so I hear) - adds value especially toward my ultimate total ship goal.   

The Legacy event in this Update is interesting but remains basically another money grab with ship rewards as the enticement. Sure, new ship chances are included in the random bundles that cost tokens, or you can buy them outright, ships like the Cambridge, Nanning, and Johnston. The GQ Johnny is also available - it is the Johnston but cloaked in its sunken camo. 

However, the enticement for me remains the resources. Today, for instance, it is the coal, free XP and Elite Commander XP I'm chasing after. One bundle type offered over half a million ECXP which was too alluring to ignore. So I've spent around AUD45 to grab both it and another bundle type that was offering 20,000+ coal. The ship rewards don't interest me; and I will continue to spend for the resources. If a ship reward pops up (it is random after all), then I won't say no.

Anyway, I used part of that ECXP haul to advance my Pan-American legendary commander (Lisboa) to the next captain skill level. And the coal was spent to make a serious dent in the Always Courageous collection. I estimate that I need another five crates. So, 15,000 coal, please.

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Tonight I finally allowed myself permission to spend my stash of steel to complete a couple of collection. One was Always Courageous and the other Allied Heroes. Got the Oklahoma along with six special Allied commanders - all 10-pt - as my rewards for completing both. Been a slow process gathering steel which is one of the rarer assets in the game. Figured I might as well put what I do have to good use NOW instead of waiting forever to gather more from the various events in order to grab another steel ship. Given I don't play Randoms or Ranked, let alone belong to a clan and play Clan battles, it will be forever before I even get close to obtaining a steel ship ever again. So, no biggie in the end.

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Seeing Potential

One of the more fun aspects of this hobby is being resourceful. Today I went to the local craft shop. Originally I was after some plastic counters (old skool terminology: tiddly winks) for proxy basing of my Big Men but ended with stuff equally as useful.

1. Blinds. The rules make full use of blinds to represent fog of war. They measure 8" by 1.5". Ended up with Jumbo Ice Block sticks (coloured) that measure 8" by 1". Useable therefore. Colourful as well. Simply cut two strips to .75" then combine to make one new one at the stipulated dimension.




















2. (P)inned and (S)uppression markers. Found these teeny weeny alphabet dice. Plain or coloured. Very interesting option. Got two lots so there should be enough to cover. One of the dice are rounded for variety sake.









3. Big Man marker base. That's what the tiddly winks were meant for but found these plastic buttons instead. Figure fits perfect as photo below shows. Various colours. Extremely useful.













Total cost: Less than $12 for all three items - jumbo iceblock sticks, mini dice, buttons. 

















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Air Wargames

Tonight I was fortunate enough to find a WW2 version of Canvas Eagles. Managed to download the rules and aircraft profiles. Read through it briefly, and it is very much CE for WW2 airplanes. Same game mechanics throughout. Not quite 3D level but it's already earned a plus because it's familiar to CE. Finally my WW2 1/72 collection gets to take off.

















There are some elements of the ruleset that I like a lot more than CE's version. The only problem will be finding bases that allow for displaying banking, climbing or diving. It's always been a challenge that was never properly addressed and resolved. So this needs another re-examination.

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What Terrain?

Speaking of ongoing, I had a funny discussion with a gaming friend the other day regarding naval wargames and the lack of terrain being off-putting for him. I guess the simple response would be to point out that the open sea is the natural environment of naval wargames, and the lack of land formations, apart from the occasional island, rocky outcrops or coast line, is what naval wargames is all about and the most natural state therein.  






















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