World of Warships
The news article excerpts posted in October Digest #1 contained a fair amount of information and nearly all enticements. For me, the only enticements I'm interested in is not contained in that info dump. Hanging out instead for the ongoing Holiday Convoy tokens doubloon exchange and the 4 Supercrates rewards.
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WOWS servers routinely go down for maintenance prior to every Update. Tried to find out how long after being unable to log in to the NA server earlier tonight (Wed 7 Oct). I usually log in between 9pm and 10pm.
Asked the question online and got a reply that seemed reasonable from an answer found through a facebook page. Extrapolated from that answer which was based on an earlier Update this year. All speculation for now.
NA server - 5 hours from 7pm to midnight. Why so long I wonder?
EU server - 3 hours from noon (tomorrow) till 3 pm
ASIA server - 3 hours from 5am to 8am
Proof that this might be probably was when I logged in after midnight tonight. And got in!
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NA account (Wed 7 Oct)
The Pacific Squadron missions are like the previous card missions (Dunkirk for example) WG have foisted upon the player base. Did the first EASY Operation with the NA account that resulted in sinking the Myoko. Wasn't all that impressed as I forgot how much waffle goes into making this sort of event "engaging".
Actively committed to the Marlborough B dockyard event now by purchasing the 5-phase Starter pack. For better or worse as they say when making a long-term commitment.
SEA account (Thur 8 Oct)
Grabbed the remaining three Pan-American destroyers today now that they're out of Early Access. Total cost came to over half a million Free XP and nearly thirty-nine and a half million credits. Happy to do that as I wasn't interested in grinding for them anyway.
After my usual grinding of my three 20-pt commanders (on Narai, Leipzig and De Grasse), I jumped on 20 de Julio to see what it had to offer. Ok. Interesting outing. In my only game with it, I ended up in a cap facing off against a Republique and Vermont steaming down on me.
Earlier I and the friendly Black B had successfully taken out the destroyer and cruiser escort. But then my ally died leaving all alone to face off against the two enemy BBs with no other friendly ship in close support. The others were on the other flank unable to help except provide the occasional long-range firing.
Anyway, I got lucky and survived using my speed and island cover to steer clear of those big guns. First the Republique died as it was less than half health and I used my fast reloading funny bunny to burn her down. But the Vermont was a different prospect as it was still full health and looked very annoyed with me. So I ran and hid around the island while waiting for my torps to reload.
By then the others were steaming to assist. In the end, however, I farmed "The Brick" (as she's sometimes known in the game) down to help us win out.
Quick impressions: Torps are weaker compared to other Tier X torp destroyers. It has a funny button for increased fire rate which came in handy whittling down an enemy's health pool. There's another automatically activated AP shell button that operates once you reach the limit (like other similar such buttons) but I didn't pay too much attention to its function and/or capabilities because I was distracted with staying alive against the Vermont.
Ordinarily I would have died much sooner (against live players), but it was a BOT Vermont and Republique. So I stood a small chance of surviving by being the sneaky DD that I was playing although I kited away and avoided being one-shotted.
Will unlock the second level of the Event Pass just to get the credit compensation for having the Warspite. Need the credit boost after the big spend on those three Pan-American destroyers.
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NA Account (Thur 8 Oct)
I realised I don't have Monaghan. D'oh! So I jumped into the Pacific Front event with enthusiasm. Woo!
Took me a few moments to get the gist of this card game (when it don't stick, it don't stick). Here's what the memory jogger reminded me:
1) Use your cards to find the best combination to win. Some cards in your fleet offer buffs and debuffs; use these to improve your chances to win. Once settled with the winning combo, then press battle.
2) Use the enemy unit's HP to determine which of your fleet's cards to line up against. This is to maximise your fleet cards potencies. And pretty important because the closer you get to your objective, the more dangerous the enemy becomes. So save your best units for the end mission phase (if you can). And that means looking at all the entry points of a particular phase to identify which are the more difficult ones. I usually play those first up while I still have full health on my ship cards.
3) 100% victory is a guaranteed win. So go for that as much as you can. Anything less is okay as long as it doesn't drop to less than 65%. If so, use buffs/modifiers to boost your chances if you have them. Focus is a good one. And don't forget to find the best card combos before battling.
4) Knocking off the primary objective means moving on to the next operation. If you fail however you can repeat until you get it right. Which means that all progress up to that stage is lost which is why restart is not the preferred option because you haven't thought this through properly.
5) Simply ignore matchups that you will lose. As long you commit one winning card in any phase, you are good to go. Exception will be the final mission objective which must be completed in order to complete the whole mission.
Once I overcame this massive Homer J brain freeze moment and realised I'm starting all over again with this NA account, I also decided to buy the second Dockyard package so I can finish the event sooner and fast track receiving the Marlborough B given the event has only 19 more days to go. Yeah, I know I made a vow to spend once an Update. Unfortunately plans change. Like my mind.
As I said before, I have the original Marlborough on my other WOWS account. Back then t was tough to play because of its numerous failings (high citadel, weak guns with poor gun angles, poor armour to name but three). Maybe they've improved it with this version. That's the scuttlebutt. Who knows.
Not complaining however as it will be my first Tier 9 ship. Already have my first Tier 10 in the Tempesta Nera. And I will eventually have my first Tier 8 with the Holiday Convoy premium Bismarck '41 once I've earned enough Holiday Convoy tokens..
Eventually I will unlock the second level to the current Event Pass because therein awaits the Tier 6 UK premium battleship Warspite as mid-event reward. Loads of "new ships" to look forward to over the next few weeks.
Am I having fun though? Is my original aim showing true since starting this second WOWS account? In part, yes. I will form an opinion once I reach one hundred ships. I've currently played eighty-two although my port fleet is thirty-two sold off all my Tier 1s and 2s as well as much of my Tier 3s. Aim will be to starting collecting exclusively from Tier 5 up.
Then, and it's a big then, I will start playing Randoms in 2027. Just to see how far I can go.
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SEA Account (Fri 9 Oct)
Played the Pacific Fleet card game first up. Got as far as I could before switching over to the usual Holiday Convoy token grind using my 20 point captains. Then logged out.
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SEA Account (Sat 10 Oct)
Played and completed the next daily-updated Pacific Front campaign today. Here's how I fared.
First Operation "UNIFORM" rewards. Difficulty: medium.
Second Operation "TERRATHREE" rewards. Difficulty: medium.
Third and final Operation "MAIN FORCE". Difficulty: hard.
Got all the Fleet ships bar one now so no more "new" units.
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