Saturday, July 11, 2026

July Digest #3

SurrounDead

Saw a comment in Jingles continuing playthrough of SurrounDead the other day. The commenter stated they had found the Barret rifle on the Oil Rig. So tonight I went there. First attempt was a failure though as I thought to drive around the headland and approach from the south (short swim). Unfortunately as I stepped out of the RV, it sort of sprung itself into the deep water. And I mean deep. 















I tried a couple of attempts to reach the RV but it was on the bottom of some very deep water. So I returned to the shore and returned to my start point near Richlands, the city opposite the oil rig. After milling about taking my frustration out on the local zombie population as well as bandit group, I decided to forego recovering the RV.  

Instead I decided to swim out to the oil rig from where I was at the beach near Richlands. And from my location, the oil rig appeared approachable...















But looks can be deceiving. For the rig is shrouded in a heavy fog as soon as you enter the zone. And for a moment I could not find a way to get up as I approached it from the north.















Lucky for visibility I had my night vision goggles on (plus plenty of batteries). Contamination level was high (level 2) so I wore my gas mask (with plenty of charcoal filters) as I finally found the ladder and climbed on to the rig. 















Once on board, I secured my position then moved to a suitable high vantage point and slowly began taking out the zombies thereon. Did this as I moved from location to location and platform to platform. Access is some parts was down (stair well access destroyed) so had to be careful moving from location to location. 















Eventually took out the zombie bosses - there's the Scientist and one other. Unable to reach to loot the Scientist even though I kilt him because the access to him was gone or I failed to find it. I did loot the other zombie boss though. Or maybe I mistook both when they were the one and the same. 

No Barret unfortunately. Mind you, I did not find the Special loot box associated with this location. Maybe it's in that crate?

















Will have to return again for sure to search for that Special Container (as indicated above) properly. 
















The images above show the location of the ladder to board the rig and where the other zombie Boss is situated (between those two building structures). Below shows the two main parts of the rig with the working drill and crane on the right and labs and control rooms on the left platform. A couple of helo pads exist as well.  















To the right of the rig is a partially submerged vessel whose bridge is just visible above the waterline. Radiation level at this spot is at its highest (level 3). I could not find a way on board but I only skirted around the vessel before moving on.

There is also another submerged ship to the right of that partially submerged vessel mentioned above. And somewhere in-between both submerged vessels is where the RV finally came to rest on the bottom after it flung itself to its watery grave. 

All around and within that area is a permanent shrouding fog - oil rig, sunken ships and headland - making visibility difficult. But from the shore, there is no visible sign of fog which is misleading. 

Yes, you can swim out to the rig. Just make sure your cursor is above your figure upon entering the water. It will look odd while you're swimming out there. And don't forget to use the compass to keep you on course. 














You will know if you're doing it right because for much of the way you will be viewing yourself from underneath doing the breaststroke. And your health energy bar will remain full, a sure sign you are actually swimming. As soon as you submerge though, the light blue oxygen bar will appear and begin depleting quickly. That will tell you you're underwater and potentially drowning. Lol. 

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Went back the next day to the oil rig. Swam out....














Once on board, I went searching for the Barret. But did not find the special crate where it might be. 

There is a locked room which needed a PIN. Found it on a table a couple of level above. Went in and search thoroughly but no success. Will return once more but no rush this time round. 

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Thursday, July 9, 2026

July Digest #2

6mm Figurines

So I went searching for STL files for my 3D printer. Much has changed since last I downloaded any STL files back in the early 2000s unfortunately. The AI when I did a quick online search informed me that while they're still freely available for download, the vast majority have gone the commercial route which is pay to buy. Wargames Vault advertises STL files at a price, and their range is fairly expansive.

Seeing that this avenue was no longer an option for me I went instead looking for the traditional 6mm figurines. Found two familiar sites. Both UK. One is the well-known Baccus. Their SYW range is quite well organised though restricted to the main four nations - Prussia, Austria, France, and England. All the teeth arms are represented so buying them will be straightforward. My Battle of Hastenbeck project minis are all Baccus

The other is Irregular Miniatures. Unfortunately, they've temporarily suspended their 6mm catalogue due to issues. When they will restart is up to them. Sad to hear but time does moves on.

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WOWS

Short Sunday grind with just three ships - Kamikaze, Leipzig, Narai. Today's goals included the daily coal crates and a few Dawn of a Nation Collection tiles credit compensation. In and then out as quickly as possible.

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Monday and another short grind, this time featuring just Cossack. Played for the daily coal loot. Then logged out.

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Learned that New Jersey is coming soon though in what manner of release is speculation for now. Mostly desired by the NA player base, I know nothing about her apart from her historical significance, i.e. that she existed. Unless it becomes available as a play to win reward (unlikely), I have real interest in her. 

There are lots of other ships that are still available and of more interest even if officially WG cite between 320 to 400. Steam reckon between 600 to 800. Steam's Community believe just over 800. Mind you, as is repeated throughout, many are reskins or clones.

For example, I have three versions of the Scharnhorst in my fleet - Scharnhorst, Scharnhorst B, Scharnhorst '43.

The tech tree Japanese heavy cruiser Myoko has three variants: ARP Myoko, Eastern Dragon, Southern Dragon. I have just one variant, Eastern Dragon

So this Christmas should be interesting in terms of likely goodies coming my way. But I'm not expecting the New Jersey to be among the presents opened.

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A productive and rewarding session today (Tuesday). 

Played Cossack again in Co-Op. In one game, I spawned with two other players. Lost both players fairly early in the game. Left alone with just a BOT Nebraska (the other friendly BOTS were also eliminated) for teammate, we had to take on the remaining enemy ships including a Jean Bart, a Bungo, a Bismarck and two cruisers - Edinburgh and Albemarle

The enemy had also captured two caps while we had one. I began by helping recapture the two enemy caps and the middle one while evading the gunfire from the battleships. At the same time, I began whittling away with HP. Thanks to its accuracy, and my torpedoes, as well as assistance from the Nebraska, we turned the tide in our favour by recapturing all the enemy caps and sinking all the enemy ships. 

Then I received a pleasant and unexpected surprise as I was opening the earned coal crates. Among the trio was a Supercrate. It was the Tier VIII German heavy cruiser Prinz Eugen. Last time I got a ship from a supercrate was probably two or three years ago. It has been that long in-between, especially when you consider the frequency of these supercrates appearing (every hundred crate). And the fact I've played almost EVERY DAY since 2020.














Funny that this is one of the ships being removed from the Armoury come Update 15.6 (in a couple of weeks). It's a doubloon premium costing over 11,000 doubloons. 

Regarding the Cossack, its accuracy is awesome. It allows grinding to upskill my captain (whose at 19-point level) that much more bearable. Against other DDs, it more than holds its own. And against cruisers its AP is an additional and useful bonus (just have to aim right). As for battleships, I always aim at the superstructure (bridge mainly) and burn them down while hiding in smoke. So I'm able to tackle a powerful battleship like a Pommern without fearing the consequences (and its deadly secondaries) too much. Mind you, this is in Co-Op. Of course, it will be a completely different story in PvP scenarios like Randoms or Ranked where its stealth, smoke, and hydro are important for survival as well as keeping one's distance. And boldness only works if you are skilled enough. And I'm not that skilled; just a casual player who's slow-witted.

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Thursday saw the last chapter in the Dawn of a Nation event activated. Played through to the end and received all the rewards, including the 11,000 doubloons compensation for already having Congress, the final ship reward in the event. 














Played my usual commander grind group with three in Co-Op and then one in Asymmetric. Finished off the grind in Asymmetric with my go-to Karl XIV Johan

Another new ship event entitled French Republic. Ships being offered are already in my port fleet. 1,250 dubs per bundle. Four premium ships - Le Terrible, Gascogne, Champagne, Flandre. And then there's camo for other ships from the French nation. 














Forgot to showcase the Fort Worth admiral pack that is still available for sale. Like the Baotou I will wait for Christmas Santa crates for either vessel to drop without having to fork out real money for them. 














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SurrounDead

Lab revisit today (Sunday) after WOWS session. Lab entry closed so had to repeat the steps to make it to the bottom. This time I skipped the first room on the left and went to the second room. No loop but it snaked left that ended at a door that opened to another descending flight of stairs. 















This second descending stairwell ended at a single door that opened into a corridor with an intersection. A flood of zombies and dogs had to be taken out before I could enter. 





















Went straight through the intersection and followed the corridor that led to what appeared to be a control room with a large yellow generator. Switched it on. Full lighting restored. Then began looting the room. 
















Found a Decontamination Shower in that same room and decided it was enough for me. Chose to leave the other rooms for another time. Why? Because I've looted just about everything I need in terms of weapons - with a couple of exceptions - , vehicles, and gear. What else was there to loot of value? A nuclear bomb detonator? An excavator so I can dig up the bomb and then transport to wherever Coyote are based and blow them up? Silly really. 

Earlier I ran into a large Bandit group (eight) looting a military truck. After taking them out, I discovered one of them had a Large Black Military Back Pack. Something I haven't collected yet so put dibs on it. Basically, I'm just playing the game at my pace, collecting items and equipment and vehicles I don't have. Some things never change really.

















One thing worthy of note while clearing the lab. The zombies will sometimes pop through the walls, as in the case before the second room when several zombie dogs' heads began appearing. So I shot at them and was surprised when they began taking damage and even died. Thus by accident I learned an easy and safe way to kill without entering the room. No doubt a glitch that can be worked to my advantage.

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Recycling or crafting is an integral part of this game, and can be interesting. For instance, recycling empty tin cans into scrap metal and further refined them into high quality metal is learned early on in the game. But what else can be reused I wondered? 

Charcoal is useful for replenishing mask filters attachments. Likewise, a battery charger comes in handy for recharging used or depleted batteries. 

But what of other items that are considered junk in the game. What use can be found for pencils or post-it notes. The former might be used a la John Wick style although a pencil as a melee weapon is perhaps too fantastic an idea when it's zombies who probably wouldn't even notice a pencil protruding from an eye socket or earhole. 

As for post-notes, unless you can utilise them for note-taking, all I can think of is something akin to tossing sheets at a zombie in the hope it will weigh them down enough to slow their movements? Nah, not likely because you'd need several boxes to even have an effect. 

Not sure why the developer included cigarettes. Maybe marijuana ciggies might have more of an impact if consumed by the player as in slowing down reflexes down like Dredd's slo-mo where the world becomes more vividly visually? Nah, too far-fetched and perhaps more wishful thinking.

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Monday saw me wander about and I eventually ended up back at the airfield. Spent time looting the various areas inside the zone - control tower, barracks, the various broken aircraft, as well as take care of the many zombies. Thought about detonating the bombs just for laughs. May end up attempting it eventually but make sure I'm some distance away. 

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Wednesday saw me roam the valley randomly looting and shooting. Spent first part collecting some of my vehicles has somehow spawned all over the place upon first logging in. But it was just those parked beyond my front fence of my base: those within the compound were still in their original parking spot. 

Among my wanderings I ran into a couple of Bandit large groupings (more than the four you sometimes run into in your travels). One was a base encampment (normally near the river opposite one of the towns) and one that was looting a military truck up at Gladeville when I was chasing up an abandoned vehicle. Took both groups out without too much trouble. 

Some scenic images of various locations taken on my travels this session. 



















Bottom two was when I was trying to find a suitable location to shoot at the unexploded nuclear bomb. Bored.

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The Guitar in Music

Last night I chanced upon Kazuhito Yamashita while surfing YouTube. He is a "little-known" (to the wider public audience) tour-de-force in the classical guitar world. Passed away earlier this year. But what a spirit! Saw a performance review by a YT streamer and I too was blown away by his performance. A prolific recording artist, I am looking forward to reviewing the many albums especially his interpretations of the compositions of  Ferdinando Sor, a favoured Spanish guitarist and composer. 

Always thought the late great Paco de Lucia was my epitome of great guitarists, and I still believe this especially in regards to Spanish flamenco and Spanish guitar. Paco was a composer as much as a performer. Remarkably, he believed he was mediocre which says much about his humility and understanding that it's never about being great but doing your best at something, and that it's a continuous process - this self-improvement. 

Saw his live performance with Al di Meola, another great and still living guitarist. Their rendition of Mediterranean Sundance is brilliant as they played off one another with rapport and skill. 

What my guitar heroes have in common is that they all started learning the guitar at a very early age and continued to develop that skill all their lives. It's awesome when you know early on what you're going to do with your life. 

Of course my first exposure to classical/spanish guitarist as a wide-eyed noob youngster was the great maestro himself Andre Segovia. He was my inspiration as I fumbled my way through learning the guitar. Then along came the English virtuoso John Williams. And then was Julian Bream. And many more since.

The late great Sabicas exploded into my awareness around a decade ago and my love for the guitar was further expanded. 

You might say I became a fan of the most publicly popular (to the general global audience) Spanish and Classical guitarists thanks to YouTube. And I've been introduced to other talents like the South Korean musician Sungha Jung. Then there are my electric guitar heroes Jimi Hendrix, Stevie Ray Vaughan, and Carlos Santana. 

We, as a species, are spoiled for guitar music without any doubt. 

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Saturday, July 4, 2026

July Digest #1

WOWS

Thursday has seen the release of Chapter 3 in the Dawn of a Nation event. Completed all bar two mission tasks using four ships - Kamikaze, Cossack, Leipzig, Narai. The first three ships were played in Asymmetrics while the last ran in Co-Op. 

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Friday's session saw the arrival of a new event bundle - Dragon Fleet - in the Armoury. 














What's noticeable is that there are forty elements in totals of which two are ships (including the new cruiser Baotou. Element chance costs you 1,500 dubs. Not interested.

The new Pan-Asian Tier IX cruiser Baotou can be bought outright as an Admiral pack. 














There are twenty-eight elements in total with the purchase, including a 10-pt commander. But at AUD 223.81 for a bunch of pixels, it's not worth bothering. 

Had an interesting session today. Started off playing Asymmetrics with Cossack. Unfortunately, there were more defeats than wins. Managed to get the requisite 30 tokens needed to receive the next reward from the Dawn of a Nation: Alliance Forged chapter. However it took me seven games in total (three wins and four defeats).

Once done I next switched to Leipzig to chase the last reward. Started off with a loss but from then onwards, all victories. 

Best score in Leipzig was on the Estuary map where I spawned in the middle. Easy location to defend with this ship. Had help from the De Grasse who was guarding the right side but then joined me when the enemy began pushing up the middle. The Akatsuki and Nagato were on the other flank and managed to contain then defeat their opponents. Then they began pushing around the flank into the enemy rear while myself and De Grasse held our front. The Skane which was on the same flank as De Grasse chose to push into the middle and died early on unsupported, unfortunately. The map lends itself to being a defensive game at the start.















Played the final two ships of my daily commander grind, Kamikaze and Narai in Co-Op. Three games apiece.

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Saturday grind was uneventful apart from a moment when I was losing too much in Asymmetrics in the Cossack that I switched up to the Karl XIV Johan for two game to restore some balance before continuing on with my planned grind. Also played Kamikaze (proxying for the Kitakaze), Leipzig (subbing for Preussen) and Narai. Played both Co-Op (Kamikaze & Narai) and Asymmetrics (Cossack & Leipzig). Earned Collection tiles duplicates and received 120,000 credits in compensation. 

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SurrounDead

Glitchy game last night (Wednesday) that included a pleasant surprise. Was leaving the main Safe Zone after trading when I spotted a Modified Utility on the opposite bank of the river. Could it be, I wondered. Not ignoring a gift horse in the mouth, I towed it back to my base camp. Bit crowded now. 

Went looking for an abandoned convoy marked on the map. Turned down the wrong road though and encountered a Coyote encampment instead. Took it out fairly easily thanks to my ever reliant grenade launcher. Failed to locate the body of the Coyote Lieutenant who was one of the last to die. No mind. Looted their base then went looking for the abandoned convoy which was the next road over.

Infestations do return. They start small however. Getting to them early is a thing then thanks to the map.

Had to step away from the game for a while to cook dinner. Forgot to pause the game. Came back to find I had died from starvation. Lucky I was at my base camp when I stepped away from the game. Quickly respawned and noticed one of the parked vehicles had moved. I was nowhere near it to begin with. Another glitch?

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A thoroughly enjoyable Friday session. Continuing my collecting exploration. This time I'm on the hunt for a rocket launcher (rare item) which is the only weapon I don't have. Wondering if it's available through the military trader or ice cream guy. So far nothing has turned up in their inventory. Next option to consider is in places as yet explored like labs or Coyote arsenals? Have to wait-and-explore.

Did pick up a P90 which I don't have in my personal armoury.

Note to self: don't forget to don your helmet. Easy to forget whilst scavenging. 

For example I had just left the city of Ellwood after two days whilst searching for the special container therein when I stumbled by accident upon a bandit encampment along the track that led south-east from the city. The base was on the other side of a collapse power pylon. I started attacking after spotting them using my grenade launcher. Their response was swift and took me by surprise especially when they started scoring hits on me. I quickly retreated. That's when I realised I didn't have my head protection on. Dummy! So I waited all night. In the morning, in a different location but still able to sight the enemy, I attacked again. This time I used my Lechie sniper rifle. At 700 metres, they never knew what hit them. Played the patient sniper role until I was sure there was no one about. I approached from a different location and bombed the base camp. When I got no response, I entered and looted. As I was leaving though, the bandit boss popped out from close to where the others had fallen and attacked me as I was driving along the track back to Ellwood. I simply ran him down, and then looted his body. Got his laptop. 

Drove off back to base, still wearing my helmet. Perhaps the days of just wearing a beanie are over? 

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Saturday. After stumbling by accident upon a Coyote outpost in the south and taking them out I was making for Trader Bob's location when I happened on the Radio Tower. And that's when I found the Lab entrance. What a surprising find. Lucky I was travelling in the RV because I had a feeling I would be here for a while.  















Straightaway it was helmet and mask on, weapons cleaned, repaired and loaded, fully fed and 100% health, and then off I went into that gloomy hole. Night vision goggles turned on (and spare batteries).















I had to use a keycard to access the lobby (above image) where all the screening takes place. The generator was in the room that my character is facing. The stairs are out the picture on the right (as shown below). Of course, the lifts are not operating. 






















Lurking behind the door with the stairwell was a zombie. Portend of things to come. Bang bang bang was used a lot of times. Descended several flight of stairs before hitting the bottom and opened the door into an open lobby with several rooms. 

















First room entered after dealing to the numerous undead in that lobby was on my immediate left. It was really a corridor that looped upon itself. But first I had to deal with the Undead Boss who came charging out the room. Of course, it also triggered the zombies to come after me, including the zombie dogs. 



After dealing to the boss I returned and began zombie clearing before looting. Took a while. After that I then went back up and shut the lab entrance behind me but left all the rooms open in preparation for my next foray. Four more rooms (I believe but going off visual memory) still to explore. 

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Monday, June 29, 2026

June Digest #4

WOWS

Unfortunately the 10-token DoaN mission is exclusive to Asymmetrics while the 5-token mission applies only in Co-Op. This is for the new Collection which, as mentioned, activates after completing each chapter. 

Aim will be to play between 12-15 games in Asymmetrics per day while opportunity is there. Got twenty-four days left to me (and three days till the next chapter unlocks), if playing daily like I do. So, guess-timating and projecting (badly I might add), that's between 288 and 360 games in total that I am likely to play. Or 192-240 possible tiles collected. 

Only need 49 however. There will be duplicates scattered throughout, and increase as more tiles are collected. 

But it's more than enough time left. However, that depends on whether the double DoaN crates run right through to the end of the event. Taking the infinity symbol to mean you can play for it however many times you want. 

After playing the Cossack for my daily coal loot, I tried out Des Moines with Halsey in command in Asymmetrics. Took a few games to get the hang of the ship but it was an enjoyable experience. 

Often spawned on my own in the middle. Had help from time to time which I appreciated. We even turned the tables in one game and won out when it seemed we would lose. 

Lost a couple of games however as I was adjusting to the ship's play style, so to speak. Definitely will be replaying her over the coming weeks in that mode. As stated, playing cruisers or destroyers means you will get into Asymmetrics quicker than playing a battleship. Well, that's what I've found in the past. It seems to have improved a bit lately. Wonder why?

Will also take out the Big Whiskey (Wisconsin) out from time to time into an Asymmetrics match. It is, after all, the 250th anniversary of the Declaration of Independence event, and nothing like big guns for a lark. But more likely during the day, and definitely in the weekends. 

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Spent more time in Asymmetric today (Monday) because it's more enjoyable than Co-Op. Ran Cossack in Co-Op first then jumped in Des Moines, Wisconsin, Zao, and Karl XIV Johan for the remainder of the session in Asymmetrics. 

Des Moines is a really good ship. Have not played it as much as I should but then I avoid Tier X because it's expensive to play in terms of ship servicing costs. Plus, I tend to grind more in the lower tiers. To me, Tier X is the end of the long grind, the end of the journey rather than the journey (grind) itself.

Zao I really like a lot but it's just made of explodium which can get discouraging when you get zapped in like a few seconds. Your impact on the game is often more from the back of the map rather than at the front and pointy end. Which is where I like to play. 

Which is why I went back to Karl XIV Johan because it's more tanky and has the long-range torps. It can do what Zao cannot do, which is play aggressively and brawl and survive! I did play Wisconsin a couple of times but then went with Karl XIV Johan because I was waiting too long to get a game. Once in the game though its performance by me was lacklustre to say the least. Most likely I was too rusty having not played The Big Whiskey ever since earning her long ago. But it's costly taking out the old gal so such a happening tends to be occasional and rarity at that.

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Tuesday. Sobering day of defeats in Asymmetrics. More losses than wins today. EDIT: cannot recall what ship I took out but it was no different to what I'd been taking out previously.

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Wednesday. After completing Co-Op games with Cossack for the daily coal crates, I finished out the session in Asymmetrics playing Leipzig, Karl XIV Johan, Des Moines

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Thursday. Next chapter in the Dawn of a Nation event. Finished it. Played mix of Co-Op and Asymmetrics with only Cossack. It handled itself well although early in the session when I experienced two defeats in a row in Asymmetrics. With the chapter completed, got six days of Collection tiles to earn. Will aim to complete this as quickly as possible so one less concern. NOTE: once the Collection is completed, every subsequent tile earned compensates you with credit at 15,000 credits per tile. A good credit earning moment then. 

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If you expect others to read your mind, then don't. That's not this game if you don't belong to a clan or are playing with mates. If solo, expect no help; that's just the way it is regardless of the game mode. If you somehow survive and even win, well done. But if not, don't go blaming everyone else as some do in-game, even in Co-Op! 

Saying this because in one game of Asymmetric, we lost because a teammate died too quickly. And he/she/it/them/they/those started blaming everyone for his quick and early demise, especially at whomever he was spawning with (note: I was on the other flank reading the chat in surprise). Then calling all your teammates names and tarring them derogatorily is not exactly an endearing experience while battling against odds. 

At least my boy Oliver does not indulge in such petty childish behaviour. He sits there watching me quietly waiting for a cuddle. Sometimes, he will come right up till his face is right in front of mine so much so one cannot avoid noticing him. He's funny that way. Breaks my concentration for sure but I love him nonetheless. Animals tend to be more grounded and even tempered than humans. 























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Only ten more Collection tiles to go. Today (Saturday not Sunday) I played Cossack exclusively in Co-Op and Karl XIV Johan in Asymmetrics. Tomorrow last day for the Cossack bonus missions. Got the commander up to 19 point which is not bad given he was originally a 10 point captain. I could promote him to 21 point but I need the Free XP for when I eventually make my Research Bureau ship attempt.

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Sunday. Finished my Cossack special mission today as well as the Dawn of a Nation Collection. Reward was a ship-specific permanent camo for the Maine. Will plonk John Paul Jones on Maine who will be available to claim when the next chapter unlocks on Wednesday.

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Surprise today (Monday). Still had hours on my Cossack mission so played it to the end. Tomorrow it's the normal commander upskill grind. So will be running those commanders at 19- and 20-pt on Kamikaze, Cossack, Leipzig, Narai. 

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SurrounDead

Today, after the WOWS session, I jumped into SurrounDead for a "relaxing no-brainer fun session". 

Firstly, noticed that logging in first time, if you double click the J key the time will appear throughout your session. This perk disappears once you log out and log back in. Or die. Possible glitch?


















Went into the northwest part of the Valley, to the Police Headquarters. Purpose was to grab a Police SWAT van because it has a larger storage space than the RV I'm currently using. But its downside is that it doesn't allow for overnight camping which the RV is the only vehicle to allow this.
















Got there and began clearing the location of zombies, then began looting. The SWAT van was located in the basement. Accessing it was straightforward but exiting was not. Because you need this...















... a key to switch on the generator that operates the basement roller door. But finding that key was the problem because its in a police briefcase that spawns randomly in the building. And I searched high and low for about four days before I found it stashed under some shelving in one of the rooms I had searched multiple times.


















To my surprise there were four SWAT vans in the basement on my visit. So I took two that were easiest to access and remove. Left two behind (those shown in the screenshot below). 






























After that delay I continued on to the nearby Gladewater Military Camp and cleared that. Then on to Gladewater itself where I picked up a Scar-H rifle from the loot crate.





























Just north of Gladewater I found another vehicle that I didn't have in my current motor pool, a zippy little Buggy (right of the Big Rig in the screenshot below). Just the Charger and the Military Humvee left to collect. Lol.






















My main three go-to vehicles for now are shown in the screenshot above - the SWAT van, the RV, and the modified Utility. 

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