WOWS
Yeah, not going to complete the Azure Lane Comics collection. Concerned enough to feel some regret because I made an effort, but not enough to resolve the issue that is hindering or blocking completion.
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Weekend. Grind cut short thanks to WG. Time to do something else.
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First day of the new week. Realised the only way to get the 2000 BASE XP requirement is to play PVP. Either Random, Ranked or Brawl. You cannot obtain it via PvE which is Co-Op or Operations.
Been playing Cossack while its 200% economic bonus mission remains active.
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SurrounDead
After the disgruntling experience with WOWS (weekend), I was still keen to play a game so decided to finally tackle the Observatory in SurrounDead.
Had earlier watched a couple of Jingles vidz doing the same thing a few days back. Guess it was the inspiration but I had been contemplating taking them on since the encounter at the Redacted Underground base a few weeks back. Figured the viewing was a "sign" to finally put talk to walk.
Initially approached the site with a tentativeness that was irritating. The Coyote surprised me with their aggressive response to trespassing. Initially tried to approach by daylight but it wasn't working because of my lame timid approach.
...so I decided to make the main approach at night which I had calculated would be the ideal way to approach the site before making the attempt. Late afternoon I began my approach by luring a couple of Coyote squads to attack me. Took them out by the time night had fallen. Night vision time! However, the weather was against me as I neared the carpark.
It got murky as night descended along with a low mist when I finally launched my night attack. Made sure to have my night vision goggles was fully charged. Also ensured I had full health (with plenty of medkits - assigned keys 6 & 7), was fully fed and hydrated. Note: mines are in the carpark area so watch where you're stepping.
Got lucky by enticing the zombie boss (The Astronomer) and some zombies to attack the soldiers as distraction while I snuck closer. And then got even luckier while using my grenade launcher I managed to kill the entire gathering with several launched grenades.
Daylight saw me still looting the many dead. The mist had lifted during the night. These Coyote soldiers are well armed so looting them proved very useful. Mainly after keycards, credits, ammunition, and any other items of interest especially legendary weapons for trading.
Found an open back way in. Entered cautiously just in case. But my fears proved groundless. The Observatory inside was empty. Snuck upstairs and after checking no hidden surprises lurked therein I found and looted the high tier loot box.
Weapons I took on my raid: (1) a legendary .300 Lechie sniper rifle with scope and four 12-round magazines (it does 247 damage with attachments), (2) a 6-round M32 Grenade launcher with 48 grenades backup (inflicting up to 225 damage), (3) Backup rifle: a legendary Guardian (7.62) with four 40-round mags (60+ damage), and (4) a Battle Ready Glock pistol with two 60-round drum mags.
The Lechie was mainly used to whittle down the Coyote target singly from range while the M32 dealt big bang group damage. The Guardian was used as backup sweeper and zombie killer. Gear was your top of the line Special Forces clothing, helmet, and plate carrier with night vision goggles.
This base was commanded by a Coyote Lieutenant who had a laptop. This discovery led me to believe this is not the main base as such but more an outpost. Why would the Coyote invade the valley led by a lowly lieutenant? Higher command must be elsewhere that has yet to be discovered? I have a hunch they're somewhere further north and west.
Next mission: planning to return to the Redacted Underground base and find out and then clear out whatever the Coyote militia are guarding there.
Yet to find a rocket launcher. Got the rounds. Will try the clown-mask trader in his ice cream van. Also on the hunt for the Barret .50 cal weapon. Think I'm going to need them both in the future.
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When towing vehicles make sure not to jam the towed vehicle right up the keister of the tower as you might lose the towed vehicle as I did on a recent triple tow. Lead vehicle was the RV. Middle vehicle was a fourth modified utility truck. Last vehicle was a second pickup truck (zippy little thing). When I hitched up the last two, the pickup was shoved right up close to the utility truck. Upon unhitching the RV and utility, no issue. But when I attempted to unhitch the Utility and Pickup, both vehicles were suddenly flung up into the air like some wired spring released from tension. I don't know where the Utility disappeared to because I was distracted by the Pickup hurtling high into the air before eventually landing about 100 metres away. Climbed the nearest hill to scan for the Utility but it had disappeared. I somehow think it's in orbit round the planet.
Above show a triple RV train done earlier in the session. Found these two RVs close to each other in the south-west corner of the valley. At the time I was looking for the ice cream truck vendor to see if he has a Barret for sale. No luck locating him but I did find these other vehicles.
Investigated FOB Bravo which I had often passed by. But this time I decided to investigate. Took out the zombie boss, a certain Colonel S, from just outside the irradiated zone. Encountered armoured feral hounds for the first time upon checking the dead. Glad to have the grenade launcher. Did a quick cursory loot sweep of the camp's interior before leaving hurriedly. Will likely return and do a more thorough loot next time.
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Sunday. After a short WOWS sesh, I jumped into SurrounDead. Went back to the Redacted area in the south-west corner. First cleared out the Primary Infestation just down the road from the entry to the military site. The entry is littered with ruined and destroyed military vehicles and lots of infected zombies, an unexploded bomb, and several mines. The last are easily spotted but can be overlooked when least expected.
Note: Each time you respawn, you still have to deal with the MG nests as well as the zombie boss and feral zombie dogs. Destroy the generator to disable them permanently.
Once inside the tunnel, you are faced with the threat that is Coyote. Made a short probe this time instead of in-and-out from my first visit but quickly left after being surrounded by Coyote coming at me from two directions at once.
I have made a sketch map (shown below and NOT TO SCALE) of what I discovered in my two short recces. The Coyote on my second visit came from two directions (top left and right) after I reach the alcove with the access door. The last position (at the intersection) shown is what I encountered first on both visits. Numbers between one and two (most likely sentries/guards and not a roving patrol).
Note: The Coyote respond aggressively toward any threat they encounter; they will come right at you, have no concern about that. First time was a surprise and I retreated instantly when I saw them coming at me. Second time I was forced to vamoose.
Double track system (not properly depicted). Tunnels and their state correct from memory. No entry via access door in the alcove. Wish I had 40K Terminator armour though.
Next visit I will hunker down at a suitable spot and wait them out. Still carrying my now-established weaponry - the 7.62 Guardian and M32 grenade launcher with the Lechie sniper rifle as backup. Even though this is a Redacted Site, I just want to see how strong Coyote are in this location. Still believing their main base is somewhere to the north where the suspected hidden labs are.
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