SurrounDead
Today was a "pull the train" discovery episode, so to speak. Discovered I could tow multiple vehicles.
Picked up two vehicles in quick succession: an SUV and another modified Utility. The RV did a fine job. I was in the south-west corner heading to the last Primary infestation area but ended up picking these vehicles instead.
Also took out a Coyote team not far from the Observatory. They were scrounging a downed military helo not far from their base. The approach was done carefully and after a quick initial recce, I attacked. Had little trouble using my grenade launcher to wipe nearly all followed by good old 7.62 support rifle fire with my Guardian.
Running into more bandit groups and dealing to them with little to no trouble. Was heading to the safe zone when I happened upon a bandit group (more than four) ambushing a medical truck. Dealt to them easily enough and then scavenged the med supplies for resale at the Safe Zone just metres away.
Speaking of bandits I've encountered a couple of bandit bases by accident in my travels. Scored plenty of loot and supplies including legendary weaponry, attachments, access cards, and laptops after easily taking them out. Which is where having the grenade launcher comes in really handy as a valuable weapon asset. Don't care what other weapon you take but having the grenade launcher is essential because it allows you to cause damage from a relatively safe distance.
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Not far from the Redacted Airfield is another Redacted facility next to a mountain. Think NORAD.
It's a Level 3 radioactive area so plenty of breathing filters and lots of pills are crucial to survival.
Clearing the facility is fine, not a problem. Knocked off the General zombie boss (why couldn't they be a corporal or second lieutenant?). Took out the turret guns positioned in certain locations. Was careful of the mines strewn about to the approach and entrance. Cleared all the buildings and looted a fair bit of weaponry. Knocked off the CCTV that watching me throughout. Then I noticed the huge blast door and tracks leading into them. That's when I got real curious. Spotted the small side door entrance.
But as soon as you pass through this side door entry (need access card), you run straight into the alerted Coyote guards. Was able to escape because they weren't guarding the door but they came rushing towards me from some distance down the tunnel. I managed to take them out without suffering too much damage. And then decided discretion was the better part of valour and vamoosed out of there with my loot and life.
I was both surprised and not surprised by their presence. The facility is some distance from their Observatory homebase and an important site. What are these fine fellows guarding? How did they get there? I suspect there is a network of underground access that Coyote have somehow uncovered upon moving into the area. Or else they took over these important locations early on and are guarding them in force. Anyway, I will be going back.
Not far from the site is an abandoned gun shop that I can utilise as an overnight base (if not taking the RV). Reason for this is there is a Primary Infestation area that needs clearance not far from the Redacted military facility. Both locations are on my current investigate-thoroughly-and-clear-out-totally list.
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WOWS
Played both Operations and Asymmetrics today. Latter battle mode is still doable despite recent supposed changes. Was expecting a tougher combat based on the recent hoopla from the community about the nerfing but it turned out to be a fizzer instead. I encountered no real problems when I took my favourite ship for this battle mode - the Tier IX premium Karl XIV Johan.
With Operations I ran Tier X German steel battleship Mecklenburg. Came close to getting 2 million potential damage on a couple of occasions which is a task needed to earn an Azure Lane comic crate to complete this particular mission run. No go unfortunately. Next time maybe.
Otherwise it was another dull Co-Op commander upskill grind. Played both Kamikaze & Guilio Cesare for a short while before switching up to Operations and Asymmetrics.
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Went back for a second evening session. Asymmetrics and Operations. Completed the Dockyard mission task for last week. New one starts tomorrow.
Improved my record of sinking 8 ships in one game. Twice. Yay... Came close a few times trying to score 2 million Potential damage but proving elusive for now. One day, Roger Fitch!
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Thursday session was the usual continuation of the usual commander upskill grind. Played Guilio Cesare, Mecklenburg, Karl XIV Johan in both Co-Op and Operations battle modes.
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Earning 60,000 BASE XP is a tough ask at the best of times. This is part of the last mission for the Dockyard Event. And it rewards one Dockyard token.
Fortunately I made the decision to grab the two packages allowing me to skip eight phases and thus earn the final reward - Tier X German premium destroyer ZH-1 - earlier as a result. So I don't really need to grind the BASE XP mission. But for those who did not buy the early packages, this mission task is a bit challenging.
And the 250 steel would be welcomed as a bonus reward. So I will grind for it. Or attempt to before the time runs out.
Finally noticed the offer in the Hunt for Bismarck page advertising the offer of 600 Wharf tokens for AUD1.51. Figured why not? Paid the price and got a ship first go - the Tier VIII British premium destroyer Cossack. Fortunately I have it in port already so got 320 Wharf token compensation instead.
With all these tokens I decided to have some fun and spent some more. Got credits, economic bonuses, and permanent camo. Did not spend all the Wharf tokens however. Got some left over for tomorrow. Not expecting one of the touted ships (Prince of Wales or Bismarck '41) since I only have 200 tokens left which is only good enough for four tries at the Wishing Wharf. The best I am hoping for is maybe another ship that I already have in port so I can keep playing. Tomorrow I will find out.
Played Cossack because it unlocked a new common mission with the 200% economic bonuses rewards. Played it alongside the Narai with ships contributing to the Dockyard missions.
Given up bothering about the Azure Lane Comics mission of earning 2 million HP Potential damage. Came close several times but it's a challenge, especially in Co-Op, that I am unable to complete. With only a week left and several ALC missions subsequent, I won't get a chance to earn more "wonderful Azure Lane Comics collection tiles". Woe is me!
There is a new Battle of Jutland Common mission that began this week which requires playing British or German ships for crates and permanent camo. So, playing Cossack today fit that criterion nicely.
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Finished the Battle of Jutland Common Mission and obtained the rewards.
Spent the last of the Wharf tokens. No ships sadly. Contemplating getting some more Wharf tokens for more chances at a ship. There is one bundle available offering 30 chances. Even if no ship, lots of chances for more resources which I won't say "no thanks".
Logged out close to the halfway mark of earning 60,000 BASE XP. Playing daily at a rate of 8,000 BASE XP earned for the next ten days is an achievable goal. Which means I will likely finish this tough challenge (playing PvE).
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