World of Warships
Finishing off the last of the Tier VII tech tree destroyers. Today (Saturday) I played Z-31, Jervis, Le Hardi, Vauquelin, L. Tarigo, Gadja Mada. Because it didn't matter how I played these ships, I chose to play aggressively - sailing to capture the cap and attacking the enemy ships.
Also scored the final rewards for the Event Pass - the Pan-American permanent camos. The Jurua one looks both wicked and silly. Still, I will play it along with the cruiser I. Allende, and then the remaining Tier VII destroyers Grom, Skane, Marcilio Dias. Sunday I will start on the Tier VIII destroyers.
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So tonight (still Saturday) I jumped into my other email account to install Black Wukong through Steam (because I bought it while using this other email account). Noticed WOWS was active in the library so instinctively jumped into the game. Upshot is I am now playing on the NA server with a new user name.
Starting all over again should be interesting. Especially in a new server location.
Had a chuckle as I scored one of the Pan-American destroyers straightaway upon unlocking an Access Level. Even played, and won, a Random Battle round while progressing through the various Access Levels.
Mind you, it was a Tier I game (no seal clubbers fortunately), and I was only facing one live opponent (who appeared to be a "noob" like me) and sunk him/her/it quick. The rest were BOTS, and I managed to stay alive.
Anyway, tally from this brief adventure, after eventually logging out, is five ships (3 Tier I, 1 Tier II, and 1 Tier III), twelve port slots, a 24 hour premium day, and a couple of million credits.
Of course, I got the usual "create account" notification pop up. Not sure what to do there, but for now I will just wait-and-see what unfolds.
Primary aim is to try and play this time round for free as much as possible. So, no buying new premiums unless I have the doubloons.
Aim therefore will be to reach Tier V as soon as possible so I can take advantage of the Holiday Convoy token offer of converting tokens for doubloons.
Premium days will be tricky. But there will times when premium days will be given out as rewards so no biggie.
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Played both NA and ASIA servers with my two separate WOWS accounts. The aim of playing on the NA server, as mentioned before, will be to play it for FREE. No money spent. Which means it will be mostly casually played than the more serious and grindy ASIA server account.
Today (Sunday) on the SEA server I played JURUA, I. ALLENDE, Grom, Skane, MARCILIO DIAS. Tomorrow will be start of the Tier VIII tech tree destroyer line. As with each tier, the ships improve in performance. I'd say Tier VIII is the start of the "good ones". First two with their Event Pass unique camo; the last ship is part of the Early Access Pan-American destroyer line which will be released for free grind around October or November.
Did create a WG.net account yesterday (Saturday) with my NA account. And got the rewards. But then the game glitched. Closed out of the game and then logged back in after waiting to join a game (where screen hung for several minutes). And duly received the notification again after finishing the round. Did not respond as I'd already created a WG.net account. Wondering if it will happen again next time I log in?
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SurrounDead
Did the same thing regarding access/security using the moving gate fencing trick at my warehouse base behind Whitewood with my current character.
Collected a couple more vehicles at one of the irradiated areas to the east of the Valley Safe Zone - the Damaged Nuke site -: a Utility and a Flatbed truck. The Utility will replace the SUV which is just not robust enough whenever I go jaunting about. I am always having to repair it every time I take it out for a zombie rundown.
The buggy and the Charger are fast enough to dodge the zippy zombies so they're still useful. But SUV will just go into long-term parking along with the Flatbed truck which I realise now I should have left behind.
Priority for now is getting and building up stocks of ammo. Airdrops are slim picking at the moment. But at least I have all my crafting stations constructed so I can recycle unwanted ammo for essential ones.
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Went to the port precinct ostensibly to check out a crashed helo. Ran into a bandit team looting an abandoned medical supply truck near the crash site. After taking them out, visited the helo, looted it, camped overnight, and in the morning went into the port to deal to the infestation there. Used the shipping containers to deal with the zombie hordes and the three infestation sites - two secondary and the primary. Then dealt to the two zombie bosses - Captain Philips and Large Zombie.
Collected several legendary weapon from the loot piles - Colonel's Revenge (5.56) and Survivor (7.62). Picked up another Marksman Legacy (.308) but traded that in for cash. And also collected my favourite, the M32 Grenade Launcher.
Now it's time to churn out lots of ammo. Either recycle surplus other ammo (.45, flare, or shotgun shells) and/or scavenge lots of scrap metal. (abandoned smoking vehicles littered throughout the valley).
I live in hope that I will find a rocket launcher somehow. Or maybe either the military trader or the ice cream vendor will have in their inventory to sell. One hopes.
Ignored the ambo that spawned on the road to Longdown Port. Did it earlier with a couple of other vehicles found during one of my jaunts. Temptation is to collect. Resist.
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Got my RV today (Monday). And picked up the modified Glock. Just needing to build loads of ammo for my Lechie and Barret. And M32 grenades.
Marked a couple of bunker locations (red crosses) on the map for later investigations. On the road in-between the two "X" marked (apartment POI shown) a Coyote base sometimes spawns. Easy take out with the Lechie sniper rifle and M32 grenade launcher, but one has to approach carefully. Do a headcount first before opening up. And take out the Lieutenant as soon as he is identified. Rewards from a Coyote outpost is worth taking them on of course.
Airdrops are automatically shown on the map (red for medical, green for equipment and weapons, and blue for food, fuel and generators).
Infestation areas for clearing are displayed. Note: you have to clear the Secondary Infestation areas first before you can deal to the Primary. Usually you encounter one or two Secondary Infestations, sometimes in easy to reach places, other times, not.
Example of the latter was one secondary located on an upper storey of an apartment building in last session. The primary was on the ground floor. Whenever you tackle an infestation area, zombies in droves spawn to protect their "nest".
Of course, each Primary Infestation area comes with its own "territorial" Zombie boss. Usually one. Sometimes two (as in Longdown Port and Redacted Airfield and the main towns).
And then there is the unclaimed crate which you have to find. As with the one on the roof of the hospital in Whitewood. These are not essential to clearing the Infestation but part of the reward.
The Infestation locations are always in the same spot, regardless. So you can develop a strategy for approaching and dealing with them. For example, in Whitewood one of the secondary infestations is located in a house opposite the primary. I normally approach it from the hole in the fence to the north and take it out with an automatic weapon (mg level).
The other secondary is situated on the outside of another building located towards the police station. This I take out from a safe distance (for me I use the hill upon which the fire tower overlooking the town sits). Then I switch to the primary using a high powered sniper rifle (such as a Lechie or Barret 50 cal). The zombies will spawn in response but they can't climb the slippery slope directly so you're safe enough.
If checked in settings, you will also get infestation zones that spawn in random locations. These grow if left alone for too long.
And points of interest (POI) are disclosed upon closer investigation (physically visiting or entering and pausing within the zone). These are shown in white on your map. Their locations are fixed.
Other POI are marked in yellow which disappear from your map once visited and verified. They do linger for a while if unvisited before eventually disappearing because when log back in, they are gone.
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