Sunday, August 16, 2026

August Digest #4

World of Warships

So the Holiday Convoy, Pan-American Destroyers & AA Rework Update (15.7) kicked off today (Thursday).














New ships are available to grind toward. No doubt, many players will go for the long-awaited New Jersey which is an Iowa-class battleship. I have some of these "new ships" already so am not that interested. 

Instead, I am going to concentrate on using my holiday tokens for doubloons instead. So, each day you play a total of five winning games (Tier V and above) in whatever battle mode you choose to earn a total of twelve hundred tokens. Nine thousand holiday tokens is needed to earn three thousand doubloons PER update. And as the image below shows there are six Updates in total. Or eighteen thousand doubloons on offer.  














The new Pan-American destroyer line is now out in Early Access. Got four of them today - two free from crates, one for dubs and one from the Event Pass. The remainder are behind a pay wall. Will wait for their eventual release for free grind in a couple of Updates.















The return of the Event Pass saw the release of two of the new Pan-Asian destroyers as rewards which also includes the premium Pan-Asian destroyer Jurua. Nice effort from WG this time round. 

Also released is a new economic bonus (legendary). It is the next level up from the red one. Got thirteen of each using the fifty-two Exchange tokens gifted to me. Does that mean service costs are going to rise considerably? Is this a preview of what is going to happen in the future? If so, it's a bit suss.















December 2 will be a day to remember as a free Tier IX ship (or equivalent credits if already in your port fleet) will also be gifted to EVERYONE participating. Part of the Santa/New Year celebrations.














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You can exchange resources for Holiday tokens by clicking the cross icon in the top right corner of the page (below). The rate is as follows:














Something to keep in mind when one gets too lazy to bother grinding for these tokens the "usual way". Today I played more games than usual in order to complete the weekly grind missions for the Event Pass - the five 3000 BASE XP ones. For a change, I played the Yimeng after earning the daily coal loot crates. This ship is one of those being offered in the Holiday Convoy ships event. Got it several updates ago. It has the torpedo protection gimmick unique to this vessel. No smoke. No hydro. Good secondaries (at least level with Pommern). Guns smack alright but are not top tier smackers. At least you have a fair number of guns. 

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Today (Saturday) I exchanged 200,000 coal for 60,000 holiday tokens and got Bismarck '41, an historical ship I missed out on when it was released recently. Glad to have it now. Took it out and enjoyed it. Slow reload but wicked secondaries. 

It's the only ship I'm interested in. Now I will return to my focus on getting holiday tokens to exchange for doubloons. Pricey exchange but 18,000 FREE doubloons is worth it. Any extra holiday tokens I will spend appropriately. 

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Sunday was a quiet session with just the Leipzig to commander grind. Priority today was the daily coal loot crates and 1200 holiday tokens. Then quickly logged out. 

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Iron Next Heavy Turret Simulator

Took on the Iron Road mission today (Thursday). Completed it with no problems which was a relief because I noticed in the global achievements that it had a 41% completion rate. So I was a bit nervous at the beginning. But then it was knocking out a moving target that seemed to be the hurdle that had to be overcome. And I got first attempt. Chuffed.  

The briefing was both informative and straightforward. You got mission instructions including a direction, speed and ETA which when duly processed (calc-ing in the head) gave a firing solution that was plotted and actioned. 















Once the train convoy was taken out, the rest proved easy by comparison in that I had to gun plot and then knock out two bunkered gun emplacements before signalling the assault to proceed. And then, to further assist the assault and thus finish off the mission, I had to knock out the remaining enemy units and structures. Only then was I stood down.  














The good thing from succeeding with the Iron Road mission was receiving several new punch cards, among which the EMERGENCY MOVE! is most welcomed as it pauses the counter-battery clock whilst also enabling the turret the option to reposition. 

Next mission will be raising the Siege of Cartagena

Glory to Castile!

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Broke the Siege of Cartagena after a couple of stuff ups early on tonight's late-night session. Got so caught up in the plotting that I forgot to read the communications coming through especially after destroying the primary objectives - knocking off the signals station, an assembly point, and a command HQ. Thought it was just knock out the nearby enemy units after self-congratulations. But I forgot about the coastal batteries that mentioned in the initial Command HQ message.

When I attempted to knock out the batteries however I soon learned that the information from the friendly listening post was erroneous. The bearing and distances when plotted did not match up to the actual locations of the enemy guns once revealed.  

Eventually the enemy guns were silenced. And then I had to wait for the call for assistance, namely firing smoke to assist a breakout. Was given two timings for smoke firing. Fortunately I was ready both times. 

Next mission, The Gorge, is meant to increasing in difficulty, i.e. more complex. Looking forward to it.

















 

Really enjoying this fifteen-mission campaign. Learned there are a couple of "side" or "chill out" missions where you can practice your skills and also grind for requisition points to restock on ammunition. 

HCHE is a nasty bigger blast form of HE. HE is good for pinpoint accuracy with its smaller blast radius; HCHE has a much bigger blast area and therefore does not discriminate. 

Glory to Castile! Down with the anti-monarchists!

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Played two missions in the campaign today (Friday). The first was The Gorge














Instantly handicapped when discovering the turret had suffered some damage. 

Was part of a convoy passing through a gorge when we were attacked by those anti-monarchist scum. Our units were able to thwart their initial attacks. But I had to fire blind and try to locate the enemy. All I had was a general location. Sent up air recon to verify and then took it from there. The console (shown above) was out of action: it requires bearing and distance to a target in order to spit out gun elevation. Now I had to guess the elevation. 

You can do it by fall of shot and straddle firing. amending elevation as you go. Or stick to one elevation and simply change the distance. I chose to keep the direction more or less constant and just change the elevation to suit. Able to make it work after initial challenges. 

 














Blind firing wastes ammo. But perseverance pays off however. And this came to the fore in the next mission after completing The Gorge mission. Lucky the enemy were obliging to line up on the same axis of approach so all I had to do was concentrate on placing my rounds correctly.

Then I completed the primary objective in the Rock of Gibraltar mission which was sink a British cruiser anchored in harbour. 














Sneaky Castilians is all I can say. Read the newspaper and you will understand.

Then there is the side mission, the one I saw the YT streamer complete and which eventually got me hooked on this game. Sink a moving ship. Unfortunately, my confidence was sky high, especially after my lucky success in Iron Road. But here I made a calculation error and my Hail Mary shot landed well short and so far ahead that I thought I had fired into the future! 

From here on in, I began chasing my fall of shot to correct. Lucky for me the enemy vessel held the same course and speed. So all I had to was project where it would be at a certain time. But my calc-ing proved faulty (that's why you write it down instead of doing it all in your head) and I plied further time pressure on myself. 

But persistence pays off as I reasoned I still had time enough before the ship disappeared off the plotting board because, as they say, "it ain't over until the fat lady sings!". 

And after four "corrections", I finally got lucky and scored a direct hit on the ship. Truth be told, it was just a lucky shot as I was too busy requisitioning and reloading to fully calculate properly and simply make a quick guess where to aim. My time in World of Warships was useful after all.   















Next mission will be Dead Reckoning.














Glory to life! F*** this war!

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Today (Saturday) I entered the game and clicked on the Dead Reckoning mission. First challenge was sorting out the location of the enemy headquarters. I was given the following information from the engaged spotters (circled red below). Obviously, this was about as useful as toilet paper insofar as both directions are identical in direction but the spotters sending the info are in different locations. So I had to work out precisely whereabout SW the HQ actually was. Was it WSW or SSW? 














I fired the TEAR (specialised ammo designed to reveal hidden enemies) round at SW and what was revealed was nothing. Nada.














So I began bracketing rounds by splitting the difference from fall of that first shot, firstly by half one way, and then half again. I trusted the distance was correct; just the direction needed correcting. And the plan worked for the HQ was soon revealed to be WSW. And the HQ was soon destroyed. 

Once the primary objectives were completed, I was given a secondary mission - find and destroy ten more enemy units. Managed to located and destroy eight. But then ran out of requisition points. No requisition points, no ammo. So it's time to do some chill missions to accumulate points before I can resume my ongoing southern campaign. 

Once that's done then it's the northern front for Iron Nest. 















Reading the little articles in The Castile Herald can sometimes be quite hilarious such as the pre-ventilated headdress or craters for sale. Lol.

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Today I jumped back into the last mission of the southern campaign. It was a slog in terms of endurance as you weren't given clear objectives as with the other mission. Seville was eventually "liberated". Yay...not! 

Mission was fire support, as and when needed. Initially hectic as Iron Nest signalled the assault to start. And you waited for call-ins for fire support. Once the initial call-ins were dealt with and the advance into city commence, you were left to your own devices. In other words, it was time to locate and destroy any remaining enemy units and structures within the city. At least now you operated with any time pressure whatsoever. But you had hidden enemies to locate. And for that you needed spotters. I chose to use STAR shells and FO (Forward Observers) to identify the remaining hidden enemy.  

Prior to completing the mission tonight I enjoyed several playthroughs where I simply quit either from not understanding the mission properly or causing collateral damage or, as in one instance, loading too hastily without proper preparation thus handicapping myself to having only the one gun operational. D'oh! 















So now it's on to the eastern campaign with the ultimate goal, the liberation of Barcelona. And the first mission requires Iron Nest and a small infantry force to defend a beachhead and thwart an enemy ship-to-shore landing. 














Yada yada yada...Castile! Looking at my political options right now. High Command is turning into a right royal pain in the bum!

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Wednesday, August 12, 2026

August Digest #3

SurrounDead

Picked up a Charger car like Walshie the auto trader. Found it at the Longdown Raceway circuit, north of the Observatory (see map image below). Was originally sorting out an infestation south west of the raceway in an off-road discovered. On my way back I then spotted this unsearched area and decided to have a closer look. And came across the cars. 















Was not expecting but happy to grab it and a second jeep. 

Unfortunately the front of my base is now overcrowded with autos. Can't help myself with collecting them as I'll pick up any auto I happen across. May need to expand the parking base because sometimes the vehicles will respawn everywhere. A game glitch perhaps? 

Current base is a property for sale just north of Whitewood and therefore within close reach of the Valley Safe Zone with its main traders.

There's a second permanent Safe Zone in the north not far from the Observatory but it's limited in regards to traders - just the one. But it is well populated by other friendly survivors. 

The third main trader location is the shipwrecked ship far to the north-west on the river, not far from the main port. It has a number of traders but it's not like the main Valley Safe Zone. 

Of course, there are also the many single traders who have permanent trading locations scattered all throughout the valley, generally off-road and out of the way. There's Walshie's Vehicular Shop on the road south of Whitewood near the bridge in the middle of the valley, Trader Joe (eastern edge of the map), Trader Bob (south), and Wilson's Shop (more northern than eastern corner of the map). 














As it stands, I don't need to visit the traders any more anyway as I'm pretty much self-sufficient nowadays. Loads of stockpile stores and equipment as well as being capable of creating all my own ammunition except rocket ammo. Only reason to visit is to build up my cash and credit reserves. 

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Iron Nest - Heavy Turret Simulator

Saw a WOWS YT streamer tonight (Tuesday) playing this and instantly downloaded the demo. Played the calibration mission, and I was immediately hooked. So now I have bought the game.
















Playing the game. Setting is an alternate dieselpunk Iberian country. Repeated the Calibration mission then started and completed the Fire and Light mission. I enjoyed it, especially the calculations. Stopped thereafter. Next mission is Liberation of Cuidad Real. 


























Figuring out the white chalk pencil. Got the red and yellow figured, as well as the compass. But the white does not generate bearing and distance like the others. 

Your living quarters downstairs has a cat (who can be customized) as your companion along with the usual creature comforts - coffee maker, kitchenette, toilet, shower, bunk bed, map of the country.














Completion of missions provide you with achievements and vouchers as well as other rewards such as a LP record. The record player is upstairs in the gun-plot room in a little alcove behind the left gun. So far, am only using the left gun. Right gun will no doubt be unlocked as the missions get harder and harder. 














The game is simple to pick up. The steps to get the gun firing is easy to master. What probably trips you up will be the calc-ing and instructions. In other words, pay close attention to the instructions. 

But it's very early days. And everything so far it is the usual basic familiarisation stuff.

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Wednesday saw me jump straight into Iron Nest to resume the campaign. Next mission was Liberation. Followed it up by doing Skirmish - Chill - Uncontested Front. This one you can repeat as many times as you want. Then I finished off the session by tackling Counter Battery

This one was a tough one because the game introduced the counter-battery threat for the first time. After two failures - slow reactions and disorganised both times - third time proved the winner. 

Ensuring all the information gathering assets are programmed into your calcs - aircraft recces, spotter/recon reports, star shells, etc. But it was more luck on my part than actual skill if I'm being truthful. Completing it however now allows me access to two more missions (see bottom image). Iron Road looks the more difficult so will tackle that one next.





















It's stated but it's also obvious: READ the instructions from High Command. Be clear on what's required. 

Don't always accept the reports from your field scouts as they can be inaccurate. Air recon is more reliable and quite important plus the flyover provides useful photo intel. Meanwhile star shells give both direction and distance that needs factoring in adjustment calcs.  

And, yes, the missions get progressively tougher to crack. But therein lies the challenge.

Glory to Castile!

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Sunday, August 9, 2026

August Digest #2

World of Warships

A new Tier X Japanese destroyer became available through bundles. Fuyutsuki. The total sequential bundles (they increment by one crate per sequence) in order to claim the ship for 1 credit is ten sequential bundles. The eleventh bundle will cost just one credit if you haven't already scored the ship. Or fifty-five crates. Or close to fifty thousand doubloons if you want to grab the entire lot. 














Chances are the same per sequential bundle with the ship dropping on the fifty-second drop. The sales pitch is that each crate contains three items but one is your usual "either/or" kind: "either" you score the ship "or" you receive resources instead. Of course the chance of the ship dropping is 2% which means you're more than likely to score resources unless you get "lucky". It's all stated in black and white so there's no hidden agenda apart from it being an obvious gamble. You just have to decide whether you want to spend money to improve your gambling chances.

I purchased just three sequential bundles because I still have doubloons from my compensation for a premium ship I scored last month. I paid for six crates (three sequential bundles). Did not score the ship but got some nice resources. 














And that's it for me with regards to committing further to this event. 

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Was wondering what happened to any accumulated Battle Pass points earned after claiming all the map sectors. Well, in the last area, there is a part where you spend your surplus BP points (as shown in image below). It's a set amount of economic bonuses and sigs and the occasional credits or coal.















And that's pretty much it. Mystery solved. Worth it? Not really. More grinding than the previous Event Pass. Up to you if you feel that way inclined. After seven years though I'm kind of jaded and a wee bit over this change for change sake. 

Anyway, checked out the devblog regarding Update 15.8 (September). It reports the return of the popular Festive Rewards (snowflake) event which will also run in conjunction with WG's 11th Anniversary festivities. 

A new ship is available as a reward - the Tier X Japanese super cruiser Kurama. It will cost 11,000 Festive tokens to purchase. It sits alongside several other rewards - mainly new crates - that look interesting enough. Will check them out more closely later. 

New Operations missions changes, especially with the introduction of lower-tiered mission. Primarily Tier II to IV will get a chance to play Operations. I believe WG is introducing this as a way for new players to learn the game rather than get overwhelmed or being seal clubbed by more unscrupulous players early in their WOWS "career". Also some changes to certain existing Operations mission, particularly Operation Killer Whale. 

New Dockyard event that I will likely pass on. Marlborough B is the reward. I have the original and played it a fair bit back in the day. A bit excruciating to be honest. Lots of guns but piss-poor penetration and weak armour. Poor gun angles too. No smoke. Unless they've buffed her, I don't see the point. I've not played Marlborough since its release.

TIP: With the Festive Rewards event, it's set up in two main parts. Part One requires you to play a ship. Let's say I choose the Tier V Kamikaze which I am currently assigned to upskill my Tier IX Kitakaze captain. I am required to earn 200 base XP in the Kamikaze. Let's say I achieve it in one game. I chose a Tier V ship because it's the lowest Tier that requires the least base XP earning. If I played a Supership, for example, I would need to earn 600 base XP! Go cheap therefore. 

Once I completed the first part, the next part kicks in. I now need to earn 1,000 base XP to unlock the snowflake reward. The size of a port fleet dictates how many snowflakes drop. The more ships in a port fleet, the more snowflakes drop. Pretty straightforward. For argument's sake, let's say I have over seven hundred ships. But first I have to earn the 1,000 base XP which I manage to complete in five games (because I choose to play Co-Op it will mean more games). This unlock seven snowflakes which I can now exchange on any port ship. Say I want to spend all seven tokens on my Tier X ships. At 125 tokens per Tier X ship, that's a total of 875 tokens earned. Or I could choose to spend it all on my superships which will net me a nice total of 1,400 steel (200 steel per supership).

Choose the battle mode to get your snowflakes faster. For me, it's sometimes Asymmetric. But I don't mind Co-Op because I'm not in any real rush or feeling competitive. Sometimes I will jump into Operations (depending on the specific mission though and your involvement) for a change of pace and variety. 

Like I've said many times before, I don't play Randoms (toxic), Ranked (boringly repetitive), or Brawls (not interested unless it's special exotic events like the Big Hunt or Transylvania). 

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SurrounDead

Tonight (Thursday) I happened to pass by the Tropical Resort and confirmed that there is no direct access to the roof from the riverside facade. In fact, once you reach to the top hotel floor, that's it. 

I posed the question online and one of the solutions offered by reddit was to be "creative" and use modular stairs to reach the roof. There was also information that some have already tried it and discovered there was nothing up there anyway. Furthermore it was also reported that the developer(s) are not planning to do anything to change that situation any time in either the near or distant future. So, those responses pretty much closed that adventure down apart from wanting to try the "creative" approach just for a lark.

But now that I have a Barrett rifle I can now make use of the military laptops looted to hunt down Coyote forces and take them out. Which also means exploring Redacted areas more closely as well as the Underground Rail networks for other desired items like a rocket launcher. Answers on reddit claim it's locatable but is very rare. After all, why have rockets as loot if not the launcher? Just have to be persistent as well as patient, I guess. 

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So I went back to the Tropical resort today (Sunday) with the express purpose of reaching the roof. I had prefabricated a quantity of modular stairs and half stairs. After a short delay, I was able to reach the roof from the top hotel floor.



















Found an abandoned high tier crate still attached to its chute. But it was inactive meaning I could not open it. Like the good camper I am, I removed the stairs on my way back down so not to leave any trace of my being there. 

Now for that elusive rocket launcher....!

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Frederick II of Prussia

Currently slow-reading The Army of Frederick the Great by Christopher Duffy (2nd edition, The Emperor's Press, Chicago, IL, 1996).

Several times I've noted certain traits by this well-regarded "Great Captain" of history leave me underwhelmed or turned off. Such as his inability to admit he was wrong at times even when facts state otherwise. But then the fog of war does that often when evaluating great leaders.

The author and historian Duffy covers Frederick's entire war career from the First Silesian War 1740-42 through to the War of Bavarian Succession 1778-9. Which is a good thing because it reveals Frederick's development as a commander. 

I know of his fame as the developer of the Oblique Order of Attack which he displayed most gloriously at the Battle of Leuthen (1757) when it all seemed to come together perfectly. Yet there is more to why he is considered one of the "Great Captains" of military history, and why it is justified. 

His bias towards other non-Prussians was both a revelation but also unsurprising. A unified Germany as we know it nowadays back in the eighteenth century was not a concept. And it would never grow into the movement it became in the nineteenth century. 

Frederick's antipathy towards Saxony (and vice versa) seems surprising given that both countries shared a common language and yet be so opposed to one anther. But the Austrians also spoke German and yet were also long-time enemies of Prussia.  

To me it seems the groundwork for Frederick's system of war was laid by his predecessor, his father, Frederick William I, who built and presented his son with a well-disciplined and well-officered army that was the fourth largest on the European continent behind Austria, Russian, and France. Frederick William I also initiated the cantonment system whereby every Prussian region could field a trained reserve when needed. And quite often Frederick II was grateful for this ready reserve and his father's foresight.

Alongside the generous subsidy and reinforcement supplied by Great Britain when it eventually allied itself with Prussia, Frederick was able to instigate his various wars for so long despite the large losses. Certainly the armies of 1741 differed considerably to those from 1763 in terms of quality. 

I'm just over halfway through the book. Enjoying the read so far. 

It has certainly continued to pique my interest in the period that has endured for a very long time. 

I like the period for many reasons of which the colourful uniforms, the linear combat, the developing cavalry and artillery teeth arms, and growing improvements in musketry are just some of the positives. You could also say the "gentleman" style of warfare has an appeal too enticing to ignore. Something deliciously ironic watching "civilised" men in their perfumed wigs and walking sticks advancing on one another with murder in their eyes. Yet still behaving civilly once it's over. :) 

It certainly doesn't have that grandeur or the epic feels of the great battles of the Napoleonic era like Austerlitz, Borodino, or Leipzig though. Same colour and same expansive involvements but there is a distinct and different vibe between the two periods as far as I am concerned. 

I guess that's partly explains why I finally ended up buying Master of Command although I enjoyed playing the demo game and wanted to explore it further in greater depth aside from playing the Prussians. Maybe it will also somehow inspire me to complete my tabletop paper armies in this period, and help diminish my growing bucket list

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