Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

Thursday, October 16, 2025

October Digest #3

World of Warships

Upgraded my way toward Level 3 in the Liberty Harbour event today just before logging out. Initially baulked spending all that accumulated Naval Base Supplies tokens (old hoarding habit) but then realised I'm quitting this game at the end of the year. Pointless therefore to conserve so exchanged some Voyage tokens for dubs to upgrade my way to one intermediate level shy of Level 3. Once upgraded, I will upgrade the other sections at my leisure. Ample time due to playing daily.

Felt much more comfortable today playing A. Nevsky with my 19-pt commander. Expect to upskill him to 20-pt by the end of the week and then I can switch to my other 19-pt commander who is Seasoned (one of the Doe brothers) on Salem. If time free, I will then run Zao whose skipper is just 16-pt; but I do so love this ship. Priority though will be my 19-pt commanders of which there are three in total: the other one is on the Pan-American cruiser San Martin.

Flitted between Operations, Asymmetric and Co-Op without too much bother which felt good. Even keen to hook into it after taking a break to do some grocery shopping. 

Always a degree of trepidation whenever I step out of my comfort zone or realise that I will be earning my grinding stripes proper. But once immersed, that unease mellows pretty quick.

Nevsky shone in the Raptor (CV) mission. Led the way to the carrier then hung back close to the Engineer boat to facilitate healing up. Radar is very useful for pinpointing precise locations. 

Taking out the enemy cruisers is crucial in Asymmetrics. They pose more of a threat initially. Deal to them first up and the rest of the fight will become much more easier. 

Always keep one eye out for the rest of your team as you may suddenly find yourself all alone. Help out where you can; you never know when that assistance may be repaid in kind down the track. It costs you nothing to be a teammate but time and effort. 

Having played the Libertad and Karl XIV Johan in enough Asymmetric game, it is interesting to watch how others fare in her in the same battle mode. On the Shatter map, my Nevsky spawned to the north on the left flank with a K. Johan. Sailed south to the large island to my front and paused there using my radar to spot the enemy who seemed to congregate on the opposite side. I think they were expecting me to YOLO around in a blaze of glory. The K. Johan however sailed around the other (right) side and straight into heavy enemy fire. Half expected my teammate to brake and then pull back using his good guns and torps to do some damage as I would have done if my cruiser teammate had just revealed the enemy's location. But no, he blithely ignored my help and promptly died to the enemy's concentrated fire and torps. Left me to deal with the enemy on my own who chose at that point to push around my side en masse. I figured no point in hanging around and sailed happily to my death. My last view was of my remaining teammates on the far right sailing to the middle after taking care of their flank. 

Generally those who play the Libertad in Asymmetric understand the assignment and fare well. Those that die do so gloriously while those who survive and score high do so playing to Libertad's strengths. I'm glad I chose the secondary build upgrade instead of the recommended one for that slot. As stated in a previous post, scoring several hundred secondary hits at 12 km range is insane. 

Why not grind in Randoms or Ranked? Good question. Simple answer: not good enough and certainly not into being targetted by teammates trolling or trash talking you while you're trying to deal to a live opponent. Distractions I can do without even though I do get easily distracted. 

Asymmetrics is easily my favourite battle mode at the moment. I know exactly what I'm up against. No illusions. No expectations either. You can rely on teammates only so far; the rest of the way is on you. To contribute. To participate. Playing passively is not the way to go. Playing smart however is your only goal. Know when to push. Know when to back off or stay hid under cover. Where possible engage with your secondaries; their contributions can never be underestimated. 

Operations offer variety of scenario missions that test your ship's capabilities as much as showcase your own skill level. Sometimes you lose. Other times you win. Contribution is up to you and your decisions. Knowing the objectives can never be overlooked. 

Even in Co-Op, I always play the objective(s) unless it's blatantly obvious which is more important. Prioritise. 

Wow, six years of playing this game has taught me much...and yet so little. Perhaps the greatest lesson learned is that it is just a game after all. That's always been my attitude towards games whether on the sporting field or currently with online and tabletop gaming. Play to enjoy. Always. So the propaganda tells me. 

Yada yada...knowledge already known to many who play WOWS regularly. Guess that's why I'm quitting end of the year. Nothing new here, folks. Cheers...

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Waking up unexpectedly and playing pissed off is never a good thing. But circumstances being what they are, it's all there is until things settle down. 

Resumed grinding my 19-pt commander on A. Nevsky in Asymmetric. Started off badly (still pissed off) and it showed in my poor performance so switched over to San Martin. Stronger cruiser somehow. Luck changed. Improved. Finished off the daily grind on the Libertad to again complete another 350 secondary mission task. Finding this Pan-American battleship to be OP as heck some times. 

In the last game for the grind, just myself and a Yamagiri left to face off against the six enemies. While the Japanese supership kept her distance and provided useful crossfire with both guns and torpedoes, I sailed boldly toward the enemy from my flank which I had cleaned up with another Libertad. My flank comrade died fairly quickly leaving me to finish off the remaining enemies - a North Carolina and a Richelieu - and a cruiser (name forgotten).   

Anyway, sailed toward the remaining enemy who had capped the middle and far cap circles. Lucky for me they came at me one at a time. Not that it really mattered as I was fairly confident this game was over. 

It's a cocky attitude to have I know but that's how much faith I have in this ship in this battle mode. 

Stayed bow-in all the way as I closed the fight. Took damage as sailed to close but it was not as severe as if I had opened up my angling exposing my vulnerable broadside. Used my secondaries effectively which easily whittled down the enemy HP. Scored a couple of battleships off my secondaries pounding away mercilessly. 

Needless to say, we won despite the odds. Yamagiri capped off the win by finishing off the last enemy - Le Fantasque with her guns. Well played sir.

Note: At a certain point, the enemy will veer away after initially "charging" at you. It's in the makeup of this game setup. If you can weather that rush, and score kills (ie take out the cruiser/destroyer threat), that veering away will turn into a retreat. But if they get you first, then they will turn about and press on to your now-vacated post. 

Liberty Harbour. Fifty days left to run on the event. Be mindful of that time frame in case you ever feel the need to "sprint" your way to the finish. Over one and a half month's worth. Ample if you play daily and suffer no time playing restrictions. Even if constrained by time or life obligations (work, family) all you need to complete are the daily missions which should suffice for progressing your way to the end.  

You need to complete all the upgrades - Operation Command, Naval Command, Fuel Terminal, Military Port - to successfully finish the build. Each sector consists of three major upgrades and ten intermediate ones. Advancing requires spending Naval Base Supply (NBS) tokens. You need a fair amount for each harbour sector. You can fast-track (as with every WOWS event) by spending doubloons if you have them to spare. 

The harbour build upgrades offer Collection tokens. You need sixty to complete the collection. Reward is a historical American naval figure, David Farragut. Name I'm familiar with through my American Civil War gaming. 

Completing all twelve sector upgrades earn Memory Notes. Collecting Memory Notes count towards obtaining the ship reward Bridgeport.

Note: you can compete in either one or both Commands. Up to your personal inclination or preference. I am concentrating solely on Operational Command daily missions.

Operational Command is for all PvE missions. At present I am one intermediate phase shy off the Level 3. Needing sixty thousand NBS tokens before that happens however. Figure to upgrade all the others before accumulating the necessary final amount. That's the way it's got to be sometimes.  

Naval Command is for all PvP missions. Halfway between Level 1 and 2. Needing fifty five thousand NBS tokens in total to reach Level 2.

Fuel Terminal provides boosters that unlock extra missions for either Operational, Naval or Military. Two intermediate levels shy off Level Two.

Military Port is like Festival token bonuses - you get something for nothing; you just have to have enough ships to contribute to the expeditions being offered. One day missions are preferable if wanting the reward the next day. Same progress status as the Fuel Terminal.  

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Becoming more and more comfortable flitting between Operations and Asymmetric modes for variety and a change of pace. 

Today I was able to upskill my San Martin commander to 19-pt and the A. Nevsky commander to 20-pt. 

Finally took out my Salem commander, primarily to get a 100 incapacitation ribbons mission - one of sixty, the other of forty - after initially running both Libertad and Utrecht and not getting them quick enough. But Salem knocked them off fairly quick. 

Liking the Salem so far and looking forward to grinding her in Asymmetric where I believe she will do well. Her guns do damage for sure and looking to exploit that. In Co-Op she's a beast but that's Co-Op.  

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Stardew Valley

Marching toward Perfection with my third character is taking a lot longer than anticipated; just need to buy the ten million gold clock. At five million plus so far. Need to grow more money crops or something. Even with the farm on Ginger Island growing pineapples, it's taking a long while (both in-game and time spent playing). 

Everything else however is all done. Whoop-de-doo!

Current character is farming on the standard farm setup with the mineral quarry onsite. So there is little free land available for farming. Crops are sparse and has to compete with the row upon row lightning catchers. Fortunately the past spring and summer have been wet ones with lots of storms so useful. 

The cellar has one hundred casks for wine and cheese aging. Think I can increase the number but not going to mess with the current configuration. I could boost the quantity of Fairy Dust so as to fast track the cask yield but need lots of Mystic Tree sap for that. Fortunately there's available land at the Railway Station/Spa area. Will see how I go tomorrow night.

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Did not progress far tonight (Monday). Couldn't get the enthusiasm up to make any inroads towards planning. Same old same old mood overwhelmed me. Maybe tomorrow?

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You get odd requests sometimes so it pays to have at least one of each item that is foragable. Even trash has its uses. Like tonight, from my racoon neighbours - three topaz and one rusty spoon please! Certainly. I'll just pluck it out of my a*se. Learned that lesson from way back when I got a similar request for some trash and one other item which both took several in-game days (turns) to fulfil. Raced back to the farm, collected the items requested instantly, returned, exchanged for my reward - some more Fairy Dust. Needing one hundred so I can fast track Starfruit Wine aging in casks. And thus hasten the gold earned. 

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Online PC Games

Going to grab the Into the Dead zombie game soon. Saw Jingles video and while hooked I will pause jumping in impulsively. Not a fan of zombie themed games for some reason. 

Re-examining some historical-themed online games in my Steam library. There are a few games that should provide decent alternative options to WOW. Operative word is "should". None will have the same personal impact as WOW has. Nor longevity. But that's expected. And it will be hard. And none will have the same naval appeal as WOW.

These include Scourge of War - Remastered, Napoleonic themed; Scourge of War - Gettysburg, refighting the famous American Civil War battle; Field of Glory II Medieval, covers the whole Medieval period. And finally Command Modern Operations which covers the modern era from late twentieth century onward.

Not really into skirmish games although I do enjoy playing it on the tabletop. Tabletop wargames such as Blue Max/Canvas Eagles, Rapid Fire/Rapid Fire II, Charlie Don't Surf/any TFL games - to name a few - fulfil that niche very well thank you. Online games like Holdfast Nations and Counterstrike are online equivalents. 

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Tabletop gaming modelling

Really dragging the chain on these ECW figurines. Never enthusiastic about the period in the first place. My lifelong favourites have always been Napoleonic, American Civil War, and World War Two.  Always bypassed the period despite the colourful spectacle that it was. By inclination, I have always been a Royalist (loads of Sunday matinees probably had some influence); believed Cromwell to be a grand usurper. Unfortunately that favouritism is NOT helping me finish off this list that I've had for over a year now.

The Borodino Project was a one-off that evolved from a simple original desire to paint some Westphalians. Yet it snowballed into the massive venture that it became. And I am never going to ever repeat that endeavour again. Ever. And that begs the question: what else is there if you've already done something on this grand scale? For when I look at my unfinished work bench, I fear seeing Borodino Project resurrect itself and repeat.

Not having a live opponent to wage a very English civil war does not help for sure. I was wrong to commit when I did long ago. I regret that. But then there is that part that nudges me and say, "get on with it. It is what it is..." Trouble is, I wish I could shoot that internal voice sometimes. Silence is golden. 

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Tabletop Naval Wargaming

The problem with the tabletop naval wargame rulesets I possess is they're too long, wordy, and involved. The complexity might appeal to me on a certain level but I prefer simplicity and ease when actually playing. Which is why WOWS holds such a great appeal.

But the immediate problem with simplicity is it's very difficult to express in real life because of its inherent complexity. It's the trap that grabs every single ruleset of any complex design. Expressing that lengthy wordy involved rules into something coherent yet simple enough to be played easily can be a tricky wire balancing act. And it might never be truly resolved because of the simple contradiction.

That contradiction are the two core words: simple and easy. 

But adapting oneself to understanding and then implementing such involved rulesets may seem to approach the intent and meaning of those two words. Familiarity and continued usage (experience) aid that process. But is it really simple? Or easy? 

To an outsider, at first it may look a mess, a jumble of meaningless words. An obstacle. To those on the inside however it evolves into something familiar and therefore usable. 

It's a continual struggle I wrestle with whenever I pick up my favourite tabletop naval wargame rules. I don't play often enough so the familiarity and ease of play is forced and unnatural. Which leads to frustration and confusion. Bitching about the rules helps in some way - releases the tension generated. 

Yet, and it remains the forever appeal, I love the look of naval miniatures, whatever the period. I love the game. And it's why I continue, and will continue, to remain steadfastly loyal to it. Even as I approach my seventies. 

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Off-Topic - Cooking

Discovered a cheap lunchtime meal several weeks ago. Combine 2 minute noodle (I use chicken flavoured) with dried Laksa soup in a saucepan of water. Bring to the boil, stirring often. I sometimes add diced or shredded pieces of cooked chicken. Don't let the mix overboil. Once the noodles are fully absorbed by the steaming hot water, remove from heat. Always let it sit for a minute or two to allow the whole blend to fully settle. Then pour into a sturdy bowl. Sprink some chopped parsley or chives. Voila. A warming lunchtime meal in under five minutes. Hot, spicy, tasty. 

I sometimes substitute with Dutch Curry soup flavour. With the beef noodles, I combine them with Mushroom Soup. Dark, earthy, warming. I even throw in real sliced mushrooms to enhance that earthy tone. Mind you, don't add deathcap mushrooms as they can cause an upset tummy. 

And who can go past that old Kiwi favourite for snacking - onion soup dip. Aldi are currently running a Kiwi-themed section. Grabbed Nestle Reduced Cream and Maggi Onion Soup satchets and hurried home to make up this old favourite. Don't forget the dash of vinegar. Mmm.

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Wednesday, June 18, 2025

June 2025 Digest #3

Vietnam War

Health issues currently interfering with this new solo wargaming project. It's been a long while since I played this ruleset so am fairly rusty reacquainting myself with the ins-and-outs. Nonetheless, the possibilities are proving exciting; making them real however is the real test.

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Medical Break

Kidney stone pain is not nice. So distracting it's not funny. Planned gaming canned as a result. Will hopefully get back into next week.  

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World of Warships

Been grinding for coal to access the hitherto untapped Collection containers, primarily for free XP but also to access the untapped rewards. Items are useful enough like permanent camouflage for ship types, second flags, commanders, and even ships. 

Currently completing the Always Courageous collection whose final rewards include the Tier V US premium battleship Oklahoma. Which is a pleasant surprise because even though custom camos or permanent camo are always welcomed, camo remains an accessory of no real economic value but is simply a visual cosmetic effect. Meanwhile a ship reward - however useless (so I hear) - adds value especially toward my ultimate total ship goal.   

The Legacy event in this Update is interesting but remains basically another money grab with ship rewards as the enticement. Sure, new ship chances are included in the random bundles that cost tokens, or you can buy them outright, ships like the Cambridge, Nanning, and Johnston. The GQ Johnny is also available - it is the Johnston but cloaked in its sunken camo. 

However, the enticement for me remains the resources. Today, for instance, it is the coal, free XP and Elite Commander XP I'm chasing after. One bundle type offered over half a million ECXP which was too alluring to ignore. So I've spent around AUD45 to grab both it and another bundle type that was offering 20,000+ coal. The ship rewards don't interest me; and I will continue to spend for the resources. If a ship reward pops up (it is random after all), then I won't say no.

Anyway, I used part of that ECXP haul to advance my Pan-American legendary commander (Lisboa) to the next captain skill level. And the coal was spent to make a serious dent in the Always Courageous collection. I estimate that I need another five crates. So, 15,000 coal, please.

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Tonight I finally allowed myself permission to spend my stash of steel to complete a couple of collection. One was Always Courageous and the other Allied Heroes. Got the Oklahoma along with six special Allied commanders - all 10-pt - as my rewards for completing both. Been a slow process gathering steel which is one of the rarer assets in the game. Figured I might as well put what I do have to good use NOW instead of waiting forever to gather more from the various events in order to grab another steel ship. Given I don't play Randoms or Ranked, let alone belong to a clan and play Clan battles, it will be forever before I even get close to obtaining a steel ship ever again. So, no biggie in the end.

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Seeing Potential

One of the more fun aspects of this hobby is being resourceful. Today I went to the local craft shop. Originally I was after some plastic counters (old skool terminology: tiddly winks) for proxy basing of my Big Men but ended with stuff equally as useful.

1. Blinds. The rules make full use of blinds to represent fog of war. They measure 8" by 1.5". Ended up with Jumbo Ice Block sticks (coloured) that measure 8" by 1". Useable therefore. Colourful as well. Simply cut two strips to .75" then combine to make one new one at the stipulated dimension.




















2. (P)inned and (S)uppression markers. Found these teeny weeny alphabet dice. Plain or coloured. Very interesting option. Got two lots so there should be enough to cover. One of the dice are rounded for variety sake.









3. Big Man marker base. That's what the tiddly winks were meant for but found these plastic buttons instead. Figure fits perfect as photo below shows. Various colours. Extremely useful.













Total cost: Less than $12 for all three items - jumbo iceblock sticks, mini dice, buttons. 

















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Air Wargames

Tonight I was fortunate enough to find a WW2 version of Canvas Eagles. Managed to download the rules and aircraft profiles. Read through it briefly, and it is very much CE for WW2 airplanes. Same game mechanics throughout. Not quite 3D level but it's already earned a plus because it's familiar to CE. Finally my WW2 1/72 collection gets to take off.

















There are some elements of the ruleset that I like a lot more than CE's version. The only problem will be finding bases that allow for displaying banking, climbing or diving. It's always been a challenge that was never properly addressed and resolved. So this needs another re-examination.

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What Terrain?

Speaking of ongoing, I had a funny discussion with a gaming friend the other day regarding naval wargames and the lack of terrain being off-putting for him. I guess the simple response would be to point out that the open sea is the natural environment of naval wargames, and the lack of land formations, apart from the occasional island, rocky outcrops or coast line, is what naval wargames is all about and the most natural state therein.  






















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Saturday, July 10, 2021

Borodino Project: Part Two, Three, and Four

Done with Part Two for now. Painting overload and am not motivated to continue. Switching to Part Three and Four. Already started new terrain feature builds with two bridges, the Borodino church (my interpretation of this historical structure), and the main defensive fortifications - the grand redoubt and the three fleches. 


Doing this the basic scratchbuild way, namely using what materials are at hand and with no great care over quality other than what suffices for tabletop gaming. There may be some embellishments and adornments but at my skill level, it's very crude in output. 

Never used modelling clay before so am learning as I use it. Got some offcuts of styrofoam and using these as ground elements. Any spaces between strategically placed foam is occupied by Spakfilla which I've used before but am nowhere near proficient enough but am comfortable using this tool. Dollop like ice cream is my motto with filla.

Built a couple of plank bridges as temporary crossing of the Kolocha. Based on a commercial design which served as inspiration but my version is not a direct copy. Gone with the rough look because it works for me. Used coffee stirrer sticks cut to base width (nothing more frustrating than a lovely bridge but with figures stands that don't fit the width!). Combination of modelling clay, spakfilla, styrofoam. Flocked it after laying down PVA to get a visual impact of what it will look in final state. Pleased enough with the look and will go with that. Just need to texture and paint the river banks and water.


Now the church. I wanted to replicate the actual Borodino church and used some recent photos for referencing. But I am not certain if the current structure was as it was in the past. My reason might be nitpicking but why is there a sealed off door on the upper level. On both sides. To me, such a door implies access/egress. And raises several questions that can't be answered without further research into the history of the actual building. But that's outside the scope of this project. So all I can do is go with what's given. As can be seen, I've taken some liberties especially around the domed roofs and octagonal towers. Used foam and modelling clay. Worked on it twice so far. Will wait till it fully dries before sanding, sealing and then painting.