Tuesday, January 30, 2024

30 January 2024: English Civil War

New gaming group will be running an exhibition game at the end of the year. As title states, it will be an English Civil War. Now, this has always been an attractive period to me but I had several already other engaging interests occupying my time and interest back then so never really got into it. But with this new gaming group, I may build a small ECW army (Royalist of course) and run a few games to familiarise myself with the rules. Hoping to be part of that game so there's that as an incentive to "build" my next army.

Rules are sorted out. Cheers.
==========================
Addendum: Looks like I will be raising a New Model Army. 






















Monday, January 29, 2024

29 January 2024: World of Warships

Just a quick mention of my current online PC gaming obsession (or addiction) - World of Warship.

The current Santa crate event is about to end in a few days. My playing goals for all of 2023 were two:
  1. Reach Tier X for all nations Tech tree line ships. Just surface ships (destroyers, cruisers, and battleships). Excluded CVs and submarines because they are OP and have ridiculous capabilities that belong in fantasy. Achieved target goal just before Update 12.11 (Santa event). 
  2. Reach 500 ships in port. Achieved before year's end. Currently sitting on 517 including three Superships (Tier IX unofficially).
Bonus: Invited to join new Australian-based WOWS clan after I left my old inactive Canadian-based clan. Very friendly and welcoming mob. And, best of all, they are active. 

2024 goals are (1) Reach 600 ships, (2) Play in Clan battles, (3) Play in a competitive tournament. HOWEVER, no longer dedicated, as in playing nearly day in the past three years. Weaning oneself off this addiction should be interesting but it seems to be working so far. Cheers.
====================
Addendum: As at 30 January, acquired Japanese destroyer supership Yamagiri. And the European Unique commander Jerzy Swirski; now I have all the Unique commanders. For now (trust WG will add new ones later on). 

Saturday, January 27, 2024

27 January: Gallery of Random Photos

The Handley Page bomber in imagined colours. Ready for its striping. Bold or muted? Hmmm.....















Hope to finish it in time for next game of Canvas Eagles. Cheers.
=======================

27 January 2024: In Her Majesty's Name

Pretty warm day today. Took a short break to work more on the Scotland Yard company for IHMN. Wanted to create cobblestone effect for the base. Started off with the Doctor Watson figurine which looked like so:




































Not quite I intended. But by the fourth figure, I had started to head in the right direction. Still some ways to go before it's perfect, but for now it's decent enough. 






































Group photo. Still final detailing on the figures to complete this group. 






























Once done, just the Thule Society left to go. I think. Cheers.
==========================

27 January 2024: Borodino Refight - Turn 7 French Part 1

TURN 7 - FRENCH (Part 1)
(0900 - 0930)

Got sidetracked by other activities today so post is confined only to the activities at Table 2. Turn opens up with the French and Poles assaulting the Russians near Utitsa. Arrows in the photos below denote who the attacker(s) are and respective target(s). Attacked from two sides, the Russians are in square can only really stand and fight. They open fire on their attackers but cause no serious harm. 






































Meanwhile the Polish light cavalry brigade who performed brilliantly in the previous turns attempt to charge the wavering Russian light infantry. But the light infanry are able to repel the impending threat with good defensive fire aided by their comrades - also in square - to their immediate left. The Poles beat a retreat as a result in disorder.






































On the Mound, the Allied commander there opts to continue pursuing the Cossack unit chased off by the Polish light cavalry who have reformed and advance upon the Mound. But their determination seems short-lived because they automatically evade when faced by the threat of more enemy cavalry action.






































Back near Utitsa, the Russians infantry in square receive the double assault (see below). In the ensuing melee the Russians try hard but finally drop to Wavering. They do not break though which is good news for them.  






































The French cuirassiers pass through and immediately smack into the lead units of Duka's cavalry division.






































The French cuirassiers pass through and immediately run into the lead brigade of Duka's division newly arrived on the scene. The struggle is tense to which the Russians, to their credit, recover from their surprise and a hearty beef-up ensues. Surprisingly both formations are lost - the Russians forced to retreat off the table while the Westphalians/Polish heavies are Broken. 





























Situation after the Recovery Phase. Half of Duka's command is left. The Russian infantry are still in combat with the Polish infantry. The rest of Tuchkov's infantry are left in square due to the threat of the Polish light cavalry. Atop the Mound sits Lorge with the rest of his heavy cavalry - Westphalian cuirassiers and Saxon heavies. Roszniecki's light brigade are racing round to support Lorge. But no other infantry are available to Poniatowski however. Should he request assistance? For what is basically a feint designed to tie down Tuchkov?

Started the activities on the main table but got caught up with other activities. Tomorrow hope to finish this off. Cheers.
====================

Friday, January 26, 2024

26 January: Borodino Refight

Took me a while to pick up from last year. But I got there in the end. 

TURN 6 - RUSSIAN
(0830-0900)
Turn developed into three distinct "sectors" of activity. 
  • Table 2 - Utitsa. Tuchkov's AO
  • The fleches
  • Grand Redoubt
Part 1: Table 2 - Utitsa
Duka's heavy cavalry division finally arrive to help out Tuchkov. His remaining infantry units are able to take on the Polish cavalry with accurate musketry. The Cossacks regroup and maneouvre to retake the Mound. 





























Photo above shows the situation at the end of the Recovery phase. On the Mound still stand the Polish cavalry. Meanwhile, the Cossacks are regrouping and preparing to retake the high ground. Duka's heavy cavalry have arrived and will take on the advancing French and Polish heavy cavalry. Around Utitsa the remaining Russian infantry are able to halt the successful Polish light cavalry from causing more havoc.

Part 2: The attack on the fleches
The French 61st Line having entered the redoubt are now faced with the Russian counterattack by Voronstov's grenadiers. The assault is fiercely countered by the French who inflict heavy casualties upon the Russians who break and flee the battlefield. But they cause the French to abandon their newly-gained prize. 





























Photo above shows the now-empty fleche. Voronstov's grenadiers have routed off the table. The other two fleches are still in Russian hands however. Meanwhile little is happening near Semenovskaya village which is now defended by one of Borozdin's brigades. But the French are setting up for their attack.

Grand Redoubt
The Russians await the French advance relying on defensive fire to cause further problems. But the effort is almost pathetic with the French suffering hardly a scratch. The reinforcements from the Russian right continue to make their way south to assist Tuchkov. 






































Siever's cavalry corps has lined up ready to tackle Ney's advancing cavalry. 





























View from behind the Grand Redoubt. Firing there yields poor to absymal results. In the foreground, reinforcements from Baggavout's corps continue southward. 

Victory Points
French are leading thus far because they've completed their initial goals - capture Borodino village (1 point) and seize the New Post road bridge over the Kolocha (1 point). And they've caused casualties on the Russian defenders earning several more points - routing several infantry and artillery units. The Russian however have also scored victory points. 
Have the French done enough though to earn outright victory? Not sure. Seems too early for that. Will see how it goes tomorrow when I play out Turns 7 & 8. Cheers.
=================

Tuesday, January 23, 2024

22 January 2024: ACW - Character Profiles

Still using the "imaginary" 53rd Corps as my experiment using Mr. Empson's interesting tables and rules mechanisms. I've randomly generated the entire command elements of the 53rd Union Corps right down to regimental level. Note: I've simply named them all Pennsylvania units and used sequential numbering for now. For convenience while I recreate my Union forces proper. I will add their "assigned" names and numberings later on. I've also named those Infantry regimental commanders that are either Exceptional or Political. I have however named all the artillery commanders because I can. An Exceptional commander represents someone being very good while a Political appointee commander is generally not so good. And as the list will show, the majority of commanders slotted in-between these two extremes. 

53rd Corps (Maj-General Evans - Average)
    Corps Artillery (Col. Harrison - Exceptional)
    8th Infantry Division (Brig-General Taaffe - Average)
        1st Bde (Col. Jacobs - Average)
            73rd Penn. Inf. (Col. Aspley - Exceptional)
            74th Penn. Inf. (Dullard)
            75th Penn. Inf. (Average)
            76th Penn. Inf. (Dullard)
            77th Penn. Inf. (Average)
        2nd Bde (Col. P. Smith - Average) 
            78th Penn. Inf. (Average)
            79th Penn. Inf. (Whitney - Political)
            80th Penn. Inf. (Darlberg - Exceptional)
            81st Penn. Inf. (Dullard)
    8th Division Artillery (Maj. Tomlinson - Average)
            4 x 10lb Parrot (Yates - Average)
            4 x 12lb Napoleons (Fealey - Political)
            6 x 12lb Napoleons (Wilkes - Exceptional)
            6 x 3" Rifle (Venning - Average)
    9th Infantry Division (Brig-Gen. Williams - Political)
        1st Bde (Col. van Kinsbergen - Exceptional)
            82nd Penn. Inf. (Average)
            83rd Penn. Inf. (Average)
            84th Penn. Inf. (Dullard)
            85th Penn. Inf. (Mohler - Exceptional)
            86th Penn. Inf. (Zietsen - Exceptional)
        2nd Bde (Col. Garson - Political)
            87th Penn. Inf. (Average)
            88th Penn. Inf. (Average)
            89th Penn. Inf.  (Average)
            90th Penn. Inf.  (Average)
        3rd Bde (Col. E. M. Hall - Political)
            91st Penn. Inf. (Mason - Political)
            92nd Penn. Inf. (Average)
            93rd Penn. Inf. (Average)
            94th Penn. Inf. (Average)
        4th Bde (Col. Rolleston - Average)
            95th Penn. Inf. (Average)
            96th Penn. Inf. (Hickstone - Political)
            97th Penn. Inf. (Average)
            98th Penn. Inf. (Average)
        9th Division Artillery (Maj. Beal - Average)
            4 x 10lb Parrot (Quinn - Average)
            4 x 12lb Napoleon (Zimmerman - Average)
            6 x 3" Rifle (Boxton - Dullard)
            6 x 10lb Parrot (Keinmer - Average)
            6 x 3" Rifle (Dobson - Average)
    10th Infantry Division (Brig-General Browning - Average)
        1st Bde (Col. O'Loughlin - Average)
            99th Penn. Inf. (Average)
            100th Penn. Inf. (Dearborn - Exceptional)
            101st Penn. Inf. (Average)
            102nd Penn. Inf. (Kirkpatrick - Exceptional)
            103rd Penn. Inf. (Average)
        2nd Bde (Col. Pasquale - Average)
            104th Penn. Inf. (Col. Thornton - Exceptional)
            105th Penn. Inf. (Average)
            106th Penn. Inf. (Average)
            107th Penn. Inf. (Average)
        3rd Bde (Col. Dalton - Political)
            108th Penn. Inf. (Average)
            109th Penn. Inf. (Nillson - Exceptional)
            110th Penn. Inf. (Average)
            111th Penn. Inf. (Average)
            112th Penn. Inf. (Average)
        4th Bde (Col. Talley - Dullard)
            113th Penn. Inf. (O. Jackson - Exceptional)
            114th Penn. Inf. (Average)
            115th Penn. Inf. (Dullard)
            116th Penn. Inf. (Average)
        10th Division Artillery (Major Clapperton - Dullard)
            4 x 3" Rifle (S. Hall - Average)
            4 x 12lb Napoleon (Bergson - Average)
            6 x 10lb Parrot (Prentiss - Exceptional)
            4 x 3" Rifle (Phillips - Average)
    Corps Artillery Reserve (Maj. Anderson - Dullard)
            4 x10lb Parrot (Merryweather - Average)
            4 x 12lb Napoleon (H. J. Simpson - Exceptional)
            2 x 10lb Parrot & 2 x 12lb Howitzer (Barfleur - Exceptional)  
            6 x 12lb Napoleon (Rawling - Average)
            6 x 3" Rifle (Theodore - Average)
            4 x 10lb Parrot (Oswalt - Average)
    Corps Cavalry (Brig-General Talbot - Average)
        1st Cavalry Bde (Col. Mawley - Average)
            51st Penn. Vol. Cav. (Average)
            52nd Penn. Vol. Cav. (Mortimer - Exceptional)
            53rd Penn. Vol. Cav. (Abbot - Political)
            54th Penn. Vol. Cav. (Dullard)
        2nd Cavalry Bde (Col. Travis - Average)
            55th Penn. Vol. Cav. (Average)
            56th Penn. Vol. Cav. (T. Wise - Exceptional)
            57th Penn. Vol. Cav. (Average)
        3rd Cavalry Bde (Col. Schiller - Average)
            58th Penn. Vol. Cav. (Average)
            59th Penn. Vol. Cav. (Average)
            60th Penn. Vol. Cav. (Garrison - Political)
            61st Penn. Vol. Cav. (Dullard)
        4th Cavalry Bde (Col. M. Davis - Average)
            62nd Penn. Vol. Cav. (Dullard)
            63rd Penn. Vol. Cav. (Ribbel - Exceptional)
            64th Penn. Vol. Cav. (Average)

By "Dullard" what is probably meant from reading the notes and comments in his tables is that the commander has reached their ceiling level. They are capable and often experienced but they lack the necessary skillset to succeed at the next level. Quite a common thing and does not mean they are stupid as some might read by looking at the word. 

The next section goes more into the character profile by adding more detailing in creating new commander profile (5.5.2). I recreated the simple Excel spreadsheet and can now "flesh" out my characters in a simple manner. I have yet, however, to explore further the impact that migrants and first-generation migrants had regarding CPS. Maybe next post.

Yes, there are definitely gaps - pieces that are missing - or omissions (deliberate so I've figured which makes sense) that can be "filled in" by whomever is using these tables to create their own "house rules" version. Which is always the fun and challenging part. Reverse engineering? Not really but at least I can put together something that is doable tabletop-wise. 

There is so much more to this which Mr. Empson has generously provided with his tables and mechanisms. It reminds me so much of how much detail I instilled within my campaign narrative back in the late 90s. Cheers.
======================
Addendum
Found a writing site that listed around three hundred and fifty character traits. Perfect for my spreadsheet. One hundred and fifty negative and one hundred and fifty positive. Just some tweaking of some of the traits (such as changing romantic to robust) to make it more amenable to my needs. Refined the spreadsheet so that I get a randomised selections of traits befitting any character's profile. So, for example, an Exceptional commander will more likely have more positive than negative traits. Just working out a suitable die roll to match my aim.
======================
Postscript
Will plough on regardless because I am very interested to know if I can somehow come up with a workable set of ACW rules based on Mr. Empsons tables and mechanics alone. Somehow that's never going to happen (spreadsheet for character traits for instance) but if I can generate a playable set incorporating various rules I've used in the past then I will have achieved my goal set. Cheers.
======================

Sunday, January 21, 2024

21 January 2024: Adapting Mr Empson's tables for a solo game

So, to get me started, I decided to utilise Mr. Empson's interesting solo wargamuing mechanisms and tables sheets I downloaded recently by creating two imaginary army lists - one Union and one Confederate. As I was rolling dice though I got worried at first because the formations and units rolled ended up being quite large. In other words, army-size large. 

This then led me to consider scale ratio. I noticed in Mr. Empson's Index of sources he listed Terry Wise's Airfix Guide to ACW. Memory reminded me that Mr. Wise used 1:33. But it gives numbers that did not quite sit well with me. So I switched to 1:45. Why? Well, I noticed that the unit figures listed in Tables 2.1 and 3.1 (Union and Confederate respectively) share a common value - being multiples of 5. And 1:45 is large enough to enable fielding large-scale action. 

ActuallyI could have easily chosen 1:25 or 1:35. Both will enable fielding lower-level formations (divisions and brigades) - the kind commonly preferred in modern-day gaming. But 1:45 seemed, to me, suffice for corps and army level. 

In rolling for the Union force, I ended up with 3 corps formations which I have arbitrarily numbered 51st, 52nd, and 53rd Corps. The Confederates meanwhile rolled and received only the 1 corps formation which I have temporarily numbered the 1st CSA Corps. The dice rolling for formation structure is designed to give an unbiased (or un-influenced) composition without unconscious bias from the gamer, so Mr. Empson explained. The results though are just the infantry. I had yet to roll for both artillery and cavalry. 

Eventually I came up with the following structure for both sides. But because they are quite large I am going to focus on utilising on part of each list for my eventual playtesting in the coming weeks (or months depending on how I'm progressing with my major Makeover Project). 

The following below is the structure and composition of the 53rd (imaginary) Corps:
  • 4 infantry divisions including divisional artillery of between 4-5 batteries each
  • Corps artillery - a reserve of six batteries
  • Corps cavalry comprising four brigades of between 3-4 regiments each
I have gone as far as defining each unit within their respective corps as far as rating their quality and experience. Example below is the composition of the 1st Division from the same Union 53rd Corps.

    1st Division (2 infantry brigades and divisional artillery)
        1st Infantry brigade
            1 Elite, 1 Veteran, 2 Seasoned, 1 Green regiments
        2nd Infantry brigade
            2 Elite, 1 Veteran, 1 Seasoned regiments
        Divisional artillery
            2 x 4-gun batteries
            2 x 6-gun batteries

In contrast, the 1st Division from the 1st CSA Corps looks like this:

    1st Division (5 infantry brigades plus divisional artillery)
        1st Infantry brigade
            2 Veterans and 2 Seasoned regiments
        2nd Infantry brigade
            1 Elite, 2 Veterans, 1 Seasoned, 2 Green regiments
        3rd Infantry brigade
            1 Seasoned, 3 Green regiments
        4th Infantry brigade
            3 Veteran, 2 Green regiments
        5th Infantry brigade
            3 Veteran, 2 Seasoned regiments
        Division artillery
            3 x 4-gun batteries

As shown, Confederate formation were generally larger than Union ones although the numbers lay with the Union for the most part. And the Confederates were generally more adept at war than their Northern counterparts for some reason. Especially their cavalry. 

The term "regiment" for me has a modified meaning to the normal meaning. I prefer to append the name "regiment" to a unit that has variable strength, i.e. not necessarily full-strength. And full-strength was only ever a rarity (at least by 1863). This is due to the losses incurred over time plus lack of sufficient reinforcements to bring numbers up to their deemed combat effectiveness. And paper strength is different to actual campaign strength as any ACW wargamer will tell you. So although it looks imposing written down, the actual numbers are much less impressive.

I have not started on commander profiling which will happen next. I am contemplating re-using my 1999 campaign commanders but locating that information may take some time. If unable, I will happily generate "new" commanders.

Cheers...
===================
Addendum
Mr. Empson has basically provided sufficient material for me to generate my own simple set of rule variant, stuff like ground scale and weapon ranges (except artillery) can be worked out later. I believe that's the intent and therefore won't be pursuing hopes of ever locating the full ruleset. 

Already I've started "fiddling" with what's given, i.e. using 1:45 figure scale for instance. Next post should include simple commander profiles for everyone from top to bottom using his charts, dice, and cards. And weapons per unit such as breech loading carbines, rifled muskets, etc.

Tuesday, January 16, 2024

16 January 2024: ACW - Refighting the Red River campaign as a solo game

Having settled on an ACW historical campaign to recreate on the solo gaming table some months back, I was stuck on what suitable ruleset to use. Wasn't sure at first so left it for a while. Having for so long settled with using first Donald Featherstone's basic set found in War Games (1962) and then Airfix Magazine Guide 24: American Civil War Wargaming by Terence Wise (1977), I never really bothered with other - often more popular - ACW rulesets. 

But good fortune would lead me today to Mr. Graham L. Empson's brief yet interesting solo wargames ruleset. Over fifty year's worth of playing experience went into their development so that's more than good enough for me. The rules caters to both historical and imaginary scenarios. So, using it to run the Red River campaign of 1864 just seems ideal. 

It was a conversation with one of the lads at last Saturday's Napoleonic game that reignited my interest in regaming the ACW period which, to be honest, I seriously thought I was done with. At least I had no intention of ever replaying it again. However, and this is the sole reason for reigniting interest, is that it allows me to finally finish off the minis properly as part of my grander 2024 Makeover Project.

What I've read of Mr Empson's rules thus far is proving both interesting and appealing. It is much more than the usual beer-and-pretzel type of game so flavoured these days. It should be, it's written by a solo wargamer. It looks well researched judging by details such as geographical locations and terrain types. There are loads of other complexities that will appeal to those who find such detailing equally essential to playability. The rules addresses that major bias that always arises in any solo game pretty well, so I reckon. Which therefore leave me eager to run a few games very soon. If only to playtest the rule mechanics.

Cheers.
================================
Addendum
The "ruleset" are basically a set of tables allowing one to customise armies for both sides rather than a full set of rules (scales, base sizes, etc) as originally thought. So you get unit type, quantity, classification, commander profiles. The author however gives enough with his tables  though to "fill out" one's ambitions for the game. The rest are basically minor details which any solo wargamer can generate without too much effort.


================================

Monday, January 8, 2024

8 January 2024 - Makeover Project - IHMN & Harbour set battle board progress report

The Black Dragon Tong
Reapplied the black dragon emblem to the Madam's fan before tackling the remainder of the company. Once done, I worked on their bases. Trying for a different basing design for the individual companies. Just a thought that I'm running with for now. Repainted Yeti. Realised the repainting and detailing is not the reason for redoing the IHMN companies is going to be the different bases for each compnay. For The Black Dragon Tong I am looking at doing indoor tiling for their bases.



























Scotland Yard
With this lot now done, I began work on Bow Street boys in blue. Like The Black Dragon Tong, this company only needs finer detailing. And as with the Tong, all new work will be focused on the bases. Went with the city cobblestone look. 
























Looks rough as it's the first time I've done this. 

WW2 Island battle board
Did some more quick calcs using the 1/700 scale as basis. Going with modular battle boards which will represent (roughly) 1/2 mile long by 1/4 mile deep. One section will therefore measure 1.2m by 0.6m. Going to place two boards side by side as shown in graphic sketch below. Considering adding a capital ship to make the scenario more "appealing" but won't make a final call until the boards are built. Other option is to place the two destroyers already painted up. 





























Cheers.
==============================

8 January 2024 - Makeover Project - IHMN - Progress report

 
Yesterday I started late in the studio. This flu is lingering still refusing to play fair. Did COVID tests to be sure, of course. No COVID. Started mid-afternoon and kept at it till tea time. Finished off the Servants of Ra hopefully leaving them in a slightly better state of display than before. Worked too much on the mummy before realising this and stopping myself. I can always return to its finer detailing at another time. Worked also on the bases: darkened the ground with wash and then a mix of paint for highlighting, and repainted the base sides. Have to remember to seal the finished pieces so prevent bits falling off, paint flaking, grubby fingers wearing away from constant handling, etc.






















With this second group done, I then made a start on The Black Dragon Tong. Have to say this group seems much easier to paint than the previous company. All that's required is a bit of paint touch up and the bases finished off.


Worked on skin tone and clothing detail. Noticed that several had Chinese "lettering" (their identity?) either on the front of their jackets or emblazoned large on the back. In the process of working on Madam with wash I inadvertently erased the black dragon from her fan. Not a problem. Hope to finish this later on today and then move on to Scotland Yard.

Cheers.
====================

Saturday, January 6, 2024

6 January 2024 - Makeover Project - IHMN progress report

Lord Curr's company finished today. Still another day to go with the Servants of Ra - mostly minor detailing work on the four individual figures. Not a good photo but at least the cultists are done.




















Looking ahead, the next two companies to get the treatment are...























...the famous Scotland Yard. The front four are (left to right) Detective Chief Inspector, Sergeant, Consulting Detective (aka Sherlock Holmes), and the Good Doctor (Watson, I presume). Behind these four are three Special Branch detectives toting carbines. And behind them, in blue, are the Constables with their all-Electric truncheons. As with every company set thus far. all have their base coats applied. Just the detailing and basing left to go.






















Also pulled out is the Black Dragon Tong set. Added the dragon on Madam's fan today and began detailing the rest of her attire. Missing the Yeti from this set which I've "recruited" for the Badgers & Burrows game.




















Using my still-reliable and still-fluid Vallejo 72 paint set for this detailing work. It's fun at the moment relearning techniques such as highlighting. Hoping to start fully on these two "new" companies tomorrow. Or thereabouts. Cheers.

============================

Friday, January 5, 2024

5 January 2024 - Makeover Project - IHMN - Servants of Ra progress report

Work-in-progress Report

Took yesterday off to sleep off this flu. Helped a little. Went into studio today and resumed painting on both IHMN companies. Just the face detailing on Lord Curr's company of Incorrigibles left to do and they're done. 

Spent the bulk of the time however working on the Servants of Ra. 



















Above shows where I'm at for now. The individual identities - the front four - will take the most time because of the detail of the individual models; I have made a start but more to do. 

The rest of the company - the red robed cultist followers - were given a bright red layering over their scarlet base coat. Will darken it slightly with a mid tone between the bright and dull red used so far. Then give a light brown wash.

























The figure on left in the image above shows the latest development - brighter red robes, black cords and sleeve turnbacks improves the look of the figure as opposed to the one on the right that hasn't been "improved".






































As I was about to pack up I noticed the Ra symbol upon closer inspection of the box art. Quickly replicated it then packed up. Another day or so on this compnay before I move on to the next company which is yet to be determined. Expect it will be The Society of Thule with its zombies. Cheers.

=============================

6 hours and 20 minutes later...

So I went online out of curiosity to see whether IHMN still exists, and, if so, what progress have they made since the game was first released back in 2013. Well...
  • there is now an IHMN 2nd edition. Released 2021.
  • there is also a Dark Ages "Viking" skirmish variant centred on Northern Europe - Blood Eagle. Now there is supposedly a Blood Eagles 2 that expands from the original covering the periods between 794 AD to 1200 AD (thereabouts). And it introduces the religion of Islam to the mix of heady spiritual improvements. 
  • the two regional supplements still exist. 
  • loads more companies. I counted another 21 "new" companies (writer's creations) and 4 "player" lists. There is, and has always existed, a means to create one's own company if so inclined.
  • there is a Gothic version, an expansion on the original IHMN ruleset. Vampires, Werewolves, Ghouls, and so forth. All the good stuff.
  • The original boxed sets offered when first released no longer exist. The sets have been broken into small groups or as individuals, and they have been renamed. But I will stay with my original companies although I will state the Lady Felicity Curr was born Felicity Prudence Fiddlebottom of the Longshanks Fiddlebottoms. 
  • The writers have also created a mythical Japanese medieval skirmish game called Daisho. Know absolutely nothing about it but I do love the colourful look of samurais and their retainers. May invest in a few minis down the track and try them out. 
=============================