Into the Dead
Much more fun with this game than World of Warships. Went with Hao and Mei like I said I would. We started heading west and then south instead of north like Jingles in his series of playthroughs. Hao met up with a former fighter - Garrett, who was after the same thing as Hao - the money their promoter had stashed away at the abandoned factory. Anyway while Hao was tracing the codes to unlock the safe his enemy had somehow managed to open the safe and retrieved the loot. Quite a lot too. Anyway when Hao finally returned, he found the safe open and Garrett gone.
Or so he thought. Garrett was in another part of the factory complex in a secured location. He challenged Hao to a winner takes all final bout. Of course, Hao beat the crap out of his foe and won the stash but suffered terribly from the guilt.
Not long after that, and as he was recovering from the guilt Hao was ambushed when he was on a scavenge at a local abbatoir. And despite his best efforts to recuperate and recover he eventually turned.
But not before he and his sister hooked up with Kayla who joined their group. By the way, Kayla belongs to one of the pairs available to grind. She died too not long after Hao's fate whilst checking out a fire station in their locale after taking over the scavenging role. Got swarmed by a crowd of zombies.
This has left Mei all on her lonesome. Be interesting to see how she copes. Hao was doing all the scavenging while she was stay-at-home doing all sorts of maintenance. And with recent arrival Kayla now gone as well, will Mei hook up with Joe, whom they met earlier in their moving but rejected at the time because they didn't have enough resources. Or will she meet up with others that are still hiding out in the zombie-overrun city.
Sadly for Mei, Hao had buried the winnings in a secret location. Lol. Zombie activity has increased too.
Twenty six turns is all it's taken to have me hooked.
There are NPCs in the game. Some aren't friendly. In fact in another new game, Hao had to kill two brothers who were openly hostile to him when he was scavenging their location. And being mercenary about it, the brother and sister then moved in and took their digs for themselves.
===================================================
Four more crew members added to Hao and Wei's pairing.
Isabel is from one of the high schools. Joe, who found her, is another character from the first run through. Joe's interesting insofar as he's basically a mule, dogsbody for everything at the shelter. He sometimes goes scavenging but mainly he's at the shelter ensuring the barricades are maintained, and watching after Mei who basically stays at the shelter.
The main scavengers happen to be Hao and Michelle whom they found at one of the suburban addresses. She's actually quite good, probably the best in the quintet: stealthier, more patient.
Currently they've moved back north after dealing to Garret, and more west rather than north east. Went as far south as I could but then probably hit the game's edge.
Hao went back and found the military drop at one of the homes.
Currently they're chasing after hazmat suits. But then they met up with Miguel hiding in the toilets at Pogo's and he told them there was one in the basement at the St Bernadette Hospital (Joe collected it eventually after Hao initially scouted the place for a telescope).
Michelle met up with the dying foreman at the Oil refinery where she encountered the deadly toxic green mist exuding from the area.
Increasing zombie activity is putting pressure on the team to find a way out of the city before it's too late. Can they make it though?
Constantly moving them from shelter to shelter mainly to achieve the various mission tasks.
===================================================
World of Warships
Brisbane does better in Asymmetric than Zao in that it has a faster torp reload. And has 12km radar alongside hyrdo.
Playing Utrecht today was interesting; finally getting the hang of it. And resisting the temptation to push early solo. Will grind as close as possible to its 700 XP goal before spending Elite Commander XP.
All three cruisers do well as fire support, especially in pursuit.
Played Libertad for the secondary missions. Easy to score over two hundred secondary hits.
Several new super ships for sale that I'm eyeing at the moment knowing I will never play them once acquired. Collecting is the name of the game for now. Less than two months left to go.
===================================================
Continued captain-grinding Utrecht. Did so until I got one-shotted by a Yamato while playing Newport Station Defence mission. Thought I was doing fairly well by sticking to my previous winning strategies of staying within the station perimeter when SPLAT! I was blatted. From full health too.
Finally scored GQ Johnny. Don't remember much about playing Johnston so this was another reacquaintance session as I ran it through its own missions (+200% bonuses). Nice spread of torpedos but slow reload. The 'F' button takes some getting use to.
For a change, I ran a couple of superships - Satsuma and Devastation. Played both in Operations. Not a good choice. Slow and not great at distance (which was why I ran them).
Finished off session by captain-grinding Worcester. Yeah, weak armour is its downfall.
===================================================
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.