Monday, February 16, 2026

February Digest #3

World of Warships

The Nian Paradox event commenced today. Focus will be on going for Tempesta Nera, which is a clone of the steel ship R. Lauria. No doubt, a great many others will do the same - a free steel ship is definitely desirable and worth the chase. On the way, you also get to pickup Kiberpankov, a clone of the Soviet cruiser Dimitri Pozharsky.

WG throwing lots of "confetti" our way in relation to this new event, dazzling you into spending real money on their sparkling goodies. 

New Event Pass is offering only one vessel - Eastern Dragon as halfway reward. Happy to go for that.

Picked up the Tier IX Pan-Asian premium battleship Yimeng for free. Part of the free gifts thrown our way. Got lucky: it was part of the free Fire Horse permanent camo bundle. Obtained from the single Defenders of Order crate which dropped the Nian Treasure crate...and voila! 

Played Yimeng several times. It has a couple of gimmicks including torpedo protection that reduces all torp damage by 70%. Unfortunately it only lasts for 10 sec so activate it just as torps are about to hit.

Guess I used up my lucky quota obtaining Yimeng because I reviewed the process in pursuing the Tempesta Nera. The event itself has seven weekly missions offering a quantity of Lunar tokens, the currency for the Nian Paradox event. Which means I will be playing at least six of those missions in order to reach my quest

The remaining seventh mission tokens can go to one of the other parties - Shamrockville - with one of the rewards being Danu because it'll be all I can afford with the leftover tokens. With the Lunar tokens, you can't really switch sides unless you have a swag of Lunar tokens. Your best chance was in the Lunar Trials (Update 15.0). 

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While the Surcouf is out of reach to me (not enough resources) the two ships I did acquire - the Thai cruiser Narai and the Italian battleship M. Colonna - are proving to be quite satisfactory. Playing in Co-Op, that is. Learning to play to their particular strengths while minimising their faults as much as possible. As a result, enjoying playing both ships in PvE mode. 

When I took M. Colonna into Aysmmetrics however to fast track earnings for the Event Pass I soon found her to be outmatched and out of depth. And her brawler prowess in Co-Op was sorely exposed when tackling greater numbers of opponents all at once. The US tortoise Colorado in particular proved her nemesis every encounter. Once the exhaust smoke wears out, being stranded in the midst of a group of accurate firing BOTS can provide some very excrutiating moments. 

Still my goal for entering Asymmetrics was quickly achieved and now I'm just one phase away from the E. Dragon reward. Could easily spend doubloons but I can just as easily play for her tomorrow and thus save myself one thousand doubloons.

The Unbreakable Front battle mode has returned with some changes. Never played it and don't intend to any time soon. Some complaints I've read by those seem to prefer the earlier iteration of this PvP battle mode.

Operations has been revamped too although I haven't tried it yet.

Some have discovered you can't complete some of the Nian Paradox missions in Asymmetrics which is a pity. But WG don't like to make it easy for its playerbase. 

Example: In the Nian Paradox Mission 2, there is one quest that requires you to be in the top five in any ten matches played. Well, you can guarantee achieving that in Asymmetrics as there are only five of you anyway. So play five matches and you've completed the task. Easy peasey. But WG doesn't like that idea. There are no shortcuts in the salt mines or desolate gulags of Siberia. 

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Eastern Dragon is an interesting ship. A Tier VII Myoko-class heavy cruiser, its frailty is exposed in its weak armour, slow turret traverse, poor torp angles, slow torps, and slow ammo switching. A mid-range shooter that is not good at all in close combat encounters. 

Played it first time today after finally claiming it in the Event Pass. Stayed at mid-range where its guns accuracy came to the fore sinking two destroyers in quick succession. Because I had chosen the gun feeder skill (recommended) on my commander, I was able to switch from HE to AP fairly quickly and in time to take out an enemy cruiser. Used her slow torps in area denial, scoring hits on an enemy cruiser and battleship. Three kills on its first outing made me smile. 

I did switch out the original commander and installed Takeo Suzuki instead. Suzuki I am grinding to 21 points. He's currently on 20 points but his inclusion helped to make the first engagement a pleasant experience.

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New Project

Started a Foreign Legion fort for whatever reason decades ago. Almost finished it but then I lost enthusiasm because I kept over-complicating the design within. 

Now I want to make things worse by creating a small desert village to complement the fort. Started working on the buildings last night based on an original outline sketch done months ago. I am opting to expand the design and layouts of the various buildings and structures within a basically open layout. The real test will come in actually constructing the various components.

Below shows the original sketch layout done months ago. It's layout and components within will change as I get "creative". 











Below shows a sketch map created the other day showing a crude landscape layout. Include contour intervals. Shows the relationship between each component to one another narratively.













Building up to become a campaign but indeterminate as to the period. The obvious choice would be World War II. At a stretch it could even be set in Europe during the Interwar period.

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Peterbilt 359 assembly drama continues

Changing the design after watching a YT streamer reacts to some Australian road trains. That video made me realise my original final design is crap. So I am opting to go with a more straightforward simple design. It even passed the wife test. Below is a graphical sketch. Final reveal will vary slightly. Cheers.

















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Tuesday, February 10, 2026

February Digest #2

English Civil War

Spent some time tonight working on the Royalist Horse list. Having to scrounge for figures to comply with the original listing but finding there are now shortfalls somehow. So some changes required...that's if I can't find enough figures soon.

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Unfortunately the original list is out the door. Discovering I stuffed up the original order means there is a considerable shortfall so I'm having to reduce numbers on a few 'large' units such as Prince Rupert's Horse. And changing the composition by standardising Royalist horse units to one stand of two figures throughout - heavy and light. 

Some painting work done earlier today on Cary's Horse, Prince Maurice's Horse, King's Lifeguards, and the two Lifeguard units for the Princes, and Northern Horse. Having to scrounge around for spares to fulfil Queen Henrietta's Horse. 

Some more painting done with the baggage train tonight. Slow progress because I'm out of touch with model painting at the moment. Plus, it's no longer the passion it once was but still a mildly interesting and often occasional exercise in time wasting. Says a lot about my enthusiasm these days regarding this hobby.
















Water cart, stores wagon, and gunpowder cart (bottom left). I think I'm missing something for the ammo cart. Will probably modify it to make sit higher whatever it was. And the mule train. King Charles I, accompanied by his two aides/couriers, are overlooking the scene but unaffected by the activity happening. 

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Did some work on command figures tonight as I got into the workbench pretty late. Namely worked on Rupert and King Charles with his two aides/couriers. Not much progress made really but sufficient for the time spent. Still more work required however - flocking, and a great deal more detailing for all four figures if I want to make them acceptably presentable. Hopefully I can have something to present for this month's hobby achievements over on Oz Tabletop Forums. Doing so will provide a bit of incentive to clear my to-do list.











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Vietnam War campaign

Action at Ca Bong or "Boom, Boom, You're Dead!"

Operation Black Bottle began just before dawn as three companies from the 1st Battalion, 54th Infantry, 9th Division began their northward push up the Song Hoa river. 

Leading the way is Riverine Force Team One (Petersen), consisting of two Monitors and three Tangos, and transporting A Coy (Donald) and half of B Coy (Schuler). Team Two (Delweere) - two Monitors, two Tangos, one Command, is about ten minutes behind carrying the remainder of B Coy (Clarke) and D Coy (Zollerfeldt).

Donald's mission is to land south of the Suoi Trang river at Noi Buon. Secure it. Then advance on to Ca Bong from the south. Meanwhile Petersen with Schuler is to advance directly on Ca Bong, disembark and secure it and await the arrival of Delweere with reinforcements. Petersen is to provide fire support from the river and keep it free from interference from expected VC defensive measures (floating mines, etc.).

Delweere is to offload remainder of B Coy at Ca Bong and then proceed north some distance to offload Zollerfeldt and D Coy along the Ca Bong-Co Lac road.

Intel is sketchy (as in fluid and none too reliable) but it is known a strong VC battalion - the 275th - is operating in the area. And using Ca Bong as a main town within their network. Securing its capture would seriously impact on that network.  And disrupt any VC operations on this side of the Suoi Trang river where the VC have operating in many cases openly and with impunity.

FF are to treat all villages flanking the river as neutral but with caution. If fired upon, units are cleared to open return fire with force. However, once opposition goes quiet, cease firing and standard rules of engagement applies.  

Air and artillery support are on call but only in dire situations. Priority to be determined by supporting units, and on the proviso the targets are firstly clearly identified. No blanket preliminary artillery barrage is permitted. Only the FAA, FOO, or company commanders may authorise air/artillery support. 

With the recent incident at My Lai resounding globally, Headquarters is seriously adhering to strict rules of engagements: clear identification of enemy first before responding. Discretion to be exercised by the local commander based on rules of engagement in determining return response to being fired upon by the enemy.


















Commanders for this venture are as follows:

Land operations - Maj. Schuler (B Coy). Officer commanding entire operation.
Riverine operations - Lt. Delweere (Team Two)

Terrain Points of Note: The crossing of the Suoi Trang can be done by foot as the water there is mostly shallow (no more than knee deep). But it deepens the closer to the Song Hoa so that crossing can only be done by swimming or boat. 

West of Ca Bong is a large palm plantation that reaches the road and borders both Co Lac and Ca Khoc and extends south for several kilometres. The Old Colonial Plantation is still occupied by a wealthy local family whose loyalties are unknown. 

The two hamlets north of the main road as it crosses the Song Hoa and connects to Lang Doi are small fishing villages where they eke out a living of rice and fish. 

East of the main road as far north as Ca Khoc and as far south as the Noi Buon road are numerous rice paddy fields belonging to the villagers. 

There is much traffic between both banks of the Song Hoa with trading happening all the time. So, be mindful the river will be busy in the mornings and late afternoon. 

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Delay playing out this scenario. Needs a full day totally devoted to playing it. Right now, however, I've got many other activities on my plate that I cannot spare the time right now. Definitely some time this week as I do need to clear the table from the garage for tidy up for my upcoming darts tournament post-Easter. Cheers.

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World of Warships

Sundays are relaxing days, as we all know. Jumped into the game after taking a couple of days off. Stress level returned almost immediately whilst playing. Controls seemed to stick at times throughout the session, often at the most inopportune moments. Puzzling phenomenon because the mouse works fine every other time. 

Anyway, I hung in there because I had one mission task to complete to finish the 120th Anniversary/Dreadnought mission. Did that soon enough and went to see what compensation I might get. Expected the usual credit spike.

Nothing. 

Checked the Compensation Rules on the WG site (link provided in the event). Everything seemed in order there. Checked the Dreadnought rules again. Notice then no compensation forthcoming. No mention of compensation whatsoever. If you already have it, tough titties, you get nothing. 

Bummer. WG keep moving the goal posts. There has always been compensation in such events. Now there seems to be nothing. 

On an unrelated matter, I looked at how much coal is required for Narai in the Surcouf Salvage event. Still not worth it. So I passed on that. Also saw coal can be had at a rate of 1000 coal for 100 steel. You know, egging you exchange steel for coal in order to eventually grab Surcouf. You're going to end up spending over a million coal to reach her though. Ask yourself is it worth grabbing this monstrosity of a submarine with cruiser guns? Only a deranged designer would come up with such a hideous vessel. But some people love ludicrous. 

As someone who has not bothered playing Ranked in a very long time, steel is about as rare as Research Bureau points to me so it would have to be a very tempting offer for me to part with my small but precious hoard of steel. For now, I'll pass.  

The Zarya-S is, as a YT streamer (and many others as well) pointed out, nothing more than a Tier IX Vladivostok.

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Was wrong about Narai. I recall it was one half of a duo of ships (the other was Cambridge) that came out part of an event last year that I was hoping to grab. Unfortunately I missed out but wasn't overly concerned because I knew it would eventually return. 

Initially dismissed it out of hand however because I soon learned that it was a clone of the infamous Tiger '59. Tarred by reputation. Dumb thing to do, I now admit.

However, since playing it, I like it a lot. It requires you to play her carefully (as in "take cover" at every opportunity; she's not a YOLO ship). Her rapid fire HE is good at starting fires more so when you place one of the Rong brothers (Seasoned commanders) on her. Which I did. 

All of this information learned thanks to another YT WOWS Community Contibutor (reinstated), one of several I follow for information.

Am I going for the Zarya-S? Short answer no. Long answer, unable to earn enough coal in time. 

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Today was the Narai of common derision - the Tiger '59 version. Easily smashed in the early games but came back after adjusting play to minimize her many weaknesses - paper thin armour, weak guns (rapid fire compensates plus ship build and selective commander skill - playing one of the Rong brothers). Lucky I was also playing the M. Colonna in today's grind which made the session bearable. Early glitch with the signup notification popping up briefly. And as suddenly as it appeared, it disappeared. Trouble-free playing thereafter. 

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Peterbilt 359 kit build

Ignoring the transfers that came with the kit. Instead I will go with a custom design. This is what I've come up after some nutting out all night. The fonts I found online; settled on three that I liked. Favouring the Excel one because it relates to movement. Problem is whether to hand paint or create a transfer decal. Undecided for now.

















Made some notes to the rough design created. For sure the final finished work will differ slightly from the design concept shown above. 

Still planning on hand painting the lovely lady originally shown because she's the figurehead for this road vessel. Like ships of olde. First and foremost though, this rig is a working truck so Miss Peggy Sue will feature in a discreet location.

Top view of bonnet does give it that British flag look. May modify it or remove the central stripe look altogether.

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Friday, February 6, 2026

February Digest #1

World of Warships

Returned to commander upskill grind since completing the Early Access European battleship specific missions. Enjoying playing Satsuma with my now-20 pt skilled captain because most Co-Op games involved just me and the BOTS. Slow grind for sure but I'm in no rush.

Realised I wasn't going to get the Enigheten with the tokens already earned for free without spending cash for the shortfall (needed at least 400 more). So I spent what I had to grab a new special commander related to these ships (10 pt) and the rest on credits (can never have enough). 

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Continuing to slow-grind my Seasoned commander (Suzuki) on Satsuma. I should switch to a lower tiered ship but I like playing by myself in a supership-only Co-Op game because I like the "peace and quiet" plus I get to know the characteristics of the other superships, especially the cruisers. 

Found Satsuma to be on par with Hannover and Ushakov in terms of potency. Definitely stronger than Devastation. Not played Patrie often enough to compare. But if Patrie is an upgrade on both Jean Bart and Republique then it's definitely a rival. Sensing it already from the few encounters with it. Played Maine when it was first introduced but can't remember much of its performance then so can't compare. Maybe I am confusing it with the Rhode Island? After a while they all tend to blend into the same which says more about my attentiveness and lack of skill. I could excuse myself by claiming I'm a casual player but that's not true.

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The Surcouf Salvage event kicked off today. Instantly exchanged coal for M. Colonna. Unsure about grabbing Narai simply because it's a knockoff of the infamous Tiger '59, considered the worst ship in the game. Besides, I also have the Tiger '59. But it's a quantity, and right now I collect quantities. 

Played Colonna for the remainder of the grind after initial game in Satsuma. Nice enough ship. Like the exhaust smoke which comes in handy when being focus-fired: it lasts for over a minute. HP and AP are decent enough but nothing to write home about. 

Wasn't able to improve on my 11th position in the Lunar Trials so earned only 300 tokens which tallies me up to 950. It is what it is.

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English Civil War

Tonight I resumed painting my Royalist list after a lengthy break. Started with 4 figures. Got bolder and added another 12 figures of Horse (with lobster helmets). My limit for the night. Definitely got me motivated to continue even though I wasn't able to finish the painting task.

So I will continue to finish the entire Royal horse list over the next few days if I can. This should include the remaining Horse as well as all the baggage and artillery trains and commanders and a few "floaters" - extra figures. Once done, all that remains will be the final detailing (basing, flocking, flags, etc.). Then I will parade the entire lot for posterity. Lol. 

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Reviving this old project means having to recall what the Royalist Horse list comprised. Memory failed me so I did a bit of rummaging around and found the information from an earlier blog post. I should have enough but they will be outnumbered by the Roundheads who have a similar number of units but larger numbers. 

Reviewing the available rulesets, I'm staying with VWQ because it's the only one I'm familiar with. Was planning to run a campaign using TWWAE but it only deals with the period from the start to the Battle of Edgehill while my models are later period (1645). I could still run it using an adaptation but deciding not to do so. 

FK&P intrigues me. But it uses a card and grid system which I'm not familiar with. Eventually I will explore it in greater detail.

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Vietnam War campaign

Need to finish this off because I'm organising a darts tournament after Easter. And therefore I need the garage space for the event. Prize are two glorious bottles of whiskey, aged through neglect. Full and unopened. Lol. 

First game will be the river patrol scenario designed and presented here months ago. Table all set up and forces prepped. Full batrep to follow. 

Next scenario is based on a true story (so I hear). An SAS recon team from NZ (4 guys) encountered a VC company and were able to extricate themselves to their extraction point some distance away without casualty while retreating over hill and dale in the j. Encounter took over forty minutes. The rules will require some modifying to accommodate the narrative. Not sure how the results will pan out however. Have to wait-and-see.

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Sunday, February 1, 2026

January Digest #9

World of Warships

Finished the last mission task in the Dockyard event today and collected the last 250 steel available. Played Jean Bart which has proven itself a good ship to use in Asymmetrics

Tomorrow I will finish the last level in the Event Pass and collect the final reward, the Tier VI European (Greek) battleship Chios. Will play the specific missions for the three ships collected thus far in the Early Access - Tavuz, Tegetthoff, Chios. Plan to use the European tokens earned to purchase resources. Once done, I will ignore the other Early Access ships (which will cost money anyway) and await the release of this line out of Early Access two or three Updates later for free to grind. 

As for the Commonwealth Unique commander - Collins - as mentioned previously, I will wait for the release of the crates into the Armoury later this year and complete the collection spending coal. Already have a few collection tiles as rewards for various events this Update but not spending money for him at all. 

That's how it rolls with this game. And that's how to play for free (basically) WG's game. 

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As indicated in the post above, I played all three new Early Access European battleships obtained recently today. Here's my assessment so far:

  • Yavus. Tier IV. Obtained for free from the Recurring Random Bundles in the Armoury as soon as the new Update was released. First ship obtained on my first attempt. Slow. Hits with the power of the German Moltke battlecruiser class from whence it originated. Has torps (four single launchers) and speed boost (only lasts for 90 seconds). Torps located amidships are paired so two can be loosed in one set. Midships turrets are in alternating alignments unlike the standard configuration. Never really encountered it within the game and it does take some getting used to. No gimmick aside from the additon of the torpedoes; at Tier IV that's uncommon so you get an advantage for sure. Against higher tiers though, this ship plays like a Tier IV and can be easily sunk.




  • Tegetthoff. Tier V. Obtained as part of the current Event Pass. Interesting ship. Has the same speed boost as Yavuz well as torps that give good coverage front (handy) and side. You can even surprise an enemy pursuing you by letting loose with single firing torps as you're running away because the side angle extend back to around 40 degrees(?) from midships. Handy trick. Double main batteries bow and stern so all-round coverage. Can kite with a bite. Again the gimmick is the addition of torpedoes at Tier V. 






  • Chios. Tier VII. Final reward from the current Event Pass. Simply a Mackensen clone that's been up-tiered from Tier VI to Tier VII. Also given 10+ km torpedoes as well as speed boost that looks to be the trait for this new battleship line. Some changes to the secondaries as well (now 100mm instead of the usual 80mm). AP deals around 11,000 damage per shell. Good at citadel-ing enemy cruisers as well as targeting superstructure damage on battleships. Solid performer thus far so I'm finding. Not so great against top tiered ships though. But it's to be expected. 






Just noticed there is a possible fourth ship to be had for free, the Tier VIII Enigheten. It's part of the sequential bundle package that also includes the Tier IX Gustave Den Store and Tier X Thor. Total cost is 750 European tokens to reach this ship. If you're wanting to include the Tier IX ship, it'll cost around 1800+ tokens in total. European tokens can be earned by playing the set missions for the above three ships. Or by purchasing tokens in the Armoury for doubloons. Or you pay for a quantity in the paid version of the recurring random bundles. 

The Tier VI Laudon can be had as part of a separate random bundle package (2000 doubloons per bundle).  

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Completed the Tegetthoff specific missions yesterday. Today it was the Yavuz. Just the Chios missions to go. Hoping to complete it before Update 15.1 rolls around.

Teenage Mutant Ninja Turtles event being rolled out again. WG does this annually. This year is no different. Same stuff being offered with a price increase. No ships being offered. No. Just characters, from what I quickly saw. Definitely steering clear of this money sinkhole. Definitely not worth it.

Lunar tokens event. Basically you're placed in a group of either 25 or 50 players. Based on your performance in-game, irrespective of what battle mode you're playing, the outcomes go towards the group ranking system. The reward, for now, are tokens and the HIV crates (lol). HIV being the Honour, Integrity, Virtue collection crates, or Unique Commander Collins. Later these seemingly worthless tokens can be exchanged for CAMO or other items when Update 15.1 is operational. But no ships. One more thing: everyone in the group gets something. Hoping to grab a good ranking so I can earn some more European tokens.

Santa crates end tomorrow. Never got one of those really powerful ships - Bremen or Hawaii. Got the Aki and Le Havre though which is fair enough compensation for trying I guess.

The remaining European battleships are available for acquisition but for cash either directly (Thor) or indirectly (Laudon, Enigheten, Gustave Den Store). Still going to wait their release from Early Access in Update 15.2 (March). 

While playing the Yavuz in Co-Op today I was situated on the left flank where we dealt to the threat (lone enemy DD). Anyway, the rest of that enemy flank was making for the middle so I steered Yavuz toward that area, lined up a Myogi and began to whittle it down with AP fire. Launched torps at it once I got close enough. What I didn't know at the time but only saw too late was another set of torps making a beeline for the Japanese battleship. Mine hit first. And thus I claimed the kill. 

Suddenly Yavuz was being pummelled by friendly fire from a Phoenix to my starboard stern. Looked at the map, the Phoenix was running away from the fight. I immediately assumed my ship was the target for the pointless friendly fire because there was no enemy BOT ships in immediate proximity, i.e. I wasn't being threatened or attacked. Barrage continued for several salvos. I couldn't figure out why the Phoenix was doing this stupid act so I calmly commented in chat, "Frustration is common in this game." Thinking that it would defuse the situation. The firing on my ship stopped after that for a few moments, an apology appeared in chat explaining away the actions of a few moments ago. So I replied, "Mistakes are made, dude!" The emphasis on the "dude!" being don't sweat it. Move on. Player however continued to rant and rattle for a bit longer hoping for engagement in chat. But I wasn't playing that game. So I reported him/her/it/they/them, and continued on my merry way. 

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So, a funny thing happened on the way to the Forum...

Was grinding out the penultimate mission specific task for Chios (earn 6000 BASE XP) in Asymmetrics because it was going real slow in Co-Op. Anyway, in one Asymmetric game I was one of two surviving team mates: the other ship was a Scharnhorst '43. We had a tough ask though: knock out seven remaining enemy ships. I decided to plant myself next to an island on the right flank and just use my guns. The Scharnie was stationed over on the left and doing ok for itself. 

I was doing ok managing to protect myself whilst dealing damage to the enemy. But then I got impatient and moved out from my spot. Immediately got focus fired from a Kongo, Chungking, Montecuccoli and a couple of others whose names I forget. Of course I died not too long after exposing myself. 

Thought my remaining teammate would handle the remaining four because he was doing excellent work managing to rack up five kills by the time I died. 

We had the clock on our side and we were accumulating points faster than the other side. But then after knocking off more two ships, teammate decided to park between two islands and remained static. Initially thought that odd but continued to watch thinking he was up to something to help win the game. But after a few moments realizing he was doing nought, I decided to quit the game and try to join a new game before I fell asleep. Then I got the message upon quitting: Early Termination...only BOTS remain...

Huh? BOTS?

Checked back into the game. Player was still active. Quit the game again. Same message....only BOTS are left playing...




A bit gobsmacked to say the least. Ok, so here's the actual proof there are BOT players in the game. Damn!

Other than that incident, it was a pleasant enough experience although five Defeats in a row in Asymmetric with Chios forced a radical change of tactics. Although it has torps and decent enough AP, it's no brawler unless the odds are heavily in your team's favour. And she's no YOLO master, unlike the Paolo Emilio

Seen a WOWS YT streamer tonight post a video lauding free ships about to happen in Update 15.1. They were crowing about all the new ships they were gunning for, in particular the top-priced premium steel ship R. Lauria. So I went to WG's devblog site to check out the kerfuffle for myself. Remembered they had made an upgrade on the website. What I was able to glean from reading the devblog. 

It also cleared up why I was playing for Lunar tokens in the first place. And there was a Leaderboard for the event. Apparently the Lunar tokens will be the currency for the new Lunar New Year event being rolled out in Update 15.1 (February). And the Lauria is one of the several rewards only this time it's being renamed Tempesta Nera

As per usual WG confuse the issue by over complicating the event. Basically you pick a faction - good or bad - based on the backstory (which isn't too bad). Play the series of missions for that faction. Once completed you get access to the rewards - several ships depending on which prize you go for. Obviously the more complicated the missions, the more "valued" the reward. 

You gain Lunar tokens several ways with the main ones:

  1. Playing the current Lunar Trials in the current Update (15.0). As briefly explained previously, you're lumped into a grouping of 25 or 50 and play your heart out FOR BASE XP. This determines your ranking on the leaderboard for your group. Where you placed after determines your rewards in Lunar tokens. Note: Every member of the groups a reward. Of course, the higher up you place, the greater the rewards.
  2. Logging in daily during Update 15.1. Other rewards are gifted free as well. 
  3. Playing the event-specific missions where you can earn up to 40,000 Lunar tokens in total. What the cost for the ships though is not disclosed in the Devblog.
  4. Acquiring for free through random bundles made available in the Armoury. Small amount however.
You can freely chop and transfer between the two factions (there are sub groups within those factions). First time it is done for FREE. Second and subsequent floppings cost COAL. When you do switch (traitor!) any progress remains so that when you switch again, you can pick up where you left off. How convenient. There are other associated but minor details regarding the event that's not worth repeating. Check out the devblog page for yourself if interested. 

So...am I interested in the upcoming Lunar New Year event? Yes, now I am especially if it's a chance to finally grab a clone of R. Lauria

Update 15.1 will also see the return of the "popular" Unbreakable Front. Improved so it states. Never played the battle mode hence why I put the quotation marks. 

Also on the winds of change will definitely be a favourite of mine and a battle mode I am more than familiar with, Operations. Getting a long overdue makeover. Will certainly play a few games when it's released. 

To round out the changes, there is mention of the recalibrating moves in Brawls. To briefly sum up, there will now be three Brawls. First one is basically a torp fest where armaments effectiveness will be reduced except for torps which will reload faster and cause greater damage. Your speed improves (to dodge those torps) as compensation. So, as they claim, torp away.

The second one applies specifically to health pools. You restore your health pool the more damage you do to your opponent. Weird but okay. 

Meanwhile the third Brawl will be the standard familiar unchanged version. Whatever that is. Haven't touched Brawls in a very long while ever since they first introduced it and long before it became part of the permanent battle mode line up in Update 13.6 (July 2024). 

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Starcom Nexus

After so much game time doing it, I realised it made no sense after all doing the grid searching pattern. Made no sense in that any further exploratory discoveries would have found by now. Plus anything hidden would been of minor significance such as finding the planet with geese or the lost island. The focus now should be paying closer attention to the unfinished quests.

Problem is that when given choices on first encountering, whatever is chosen determines subsequent narratives. And if it leads to a dead end, then you're stuffed. But you don't know the future so you respond at the time of the encounter. Example: Araona Home Nest world. Cannot enter. Openly hostile towards our ship because we failed to answer their questions correctly. Plus I inadvertently destroyed the Nest World orbiting battle station after it tried to fry me with its laser batteries. Same situation in being denied access to the Provisional capital home world of the Araona Dispersed Fleet (another sub faction) although they still treat us as neutral. Cannot convince both factions that we're not Phage with whom they were engaged in a long war.

Tonight I managed to research the Sentinel Keys (after obtaining all nine of them) and was therefore able to stop the Sentinel robots from continuing with their open hostility towards us based on our transgressing their Directives 2 and 3. Learned who issued the original directives. Now if only I could make the Araonas stop mistaking us for the Phage.

Meanwhile am slowly going through the remaining active quests. About five left.

Upgraded to the Dreadnought class tonight. Modified it by adding the Axial Ultragun and the Havoc flak batteries (for mining, of course) fore and aft. Might be time to rename her from Jetson to Steel Elefant. Or Grey Bloater.

Next ship class left to upgrade to is the last and most powerful Starcom ship class, the Leviathan class. There are no blueprints available in-game so this will be made-up entirely. Do I go Star Wars Deathstar globular or 40K Gloriana-class gothic-style battleship or something altogether equally made up and ludicrous? Have to wait and see. 

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Tonight was an early session. In it, I had returned to Station Kite. Awaiting me as I popped out of the Nexus Gateway was a small fleet of now-friendly Sentinel ships. And one of them was huge. It dwarfed my Behemoth class vessel. It even dwarfed Station Kite.

No luck convincing the Aroana Nest World that I am not the Phage. In the meantime I am slowly gathering Research points so I can unravel the CMB transmissions. 

As for solving the Temple of the Fallen Gods riddle, I have no clue whatsoever where to begin my search. Planets surveyed cannot be re-surveyed which is a bummer. 

I may reluctantly have to start a new game. Advantage of knowing what I now know will help I suppose but nothing like mystery to pique the interest, as they say.  

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Jigsaw

Finally finished this I started a week ago. Initially it was straightforward doing the tree, the foreground and the water. But then the sky presented more of a challenge throughout. Was hoping to finish in one sitting but that went out the door fairly fast. No worries however. In the end, I just took my time.





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