Studio stocktake
Wasn't feel crash hot after the all-nighter so did some stocktaking. Pretty glad to find stuff that I has forgotten about. Some photos from tonight's effort.
Small force of Germans for Rapid Fire. Kubelwagen, half-track, armoured car, 88mm gun deployed as AT, HMG, LMG, Pak gun, mortars, infantry. I believe the infantry are Zvezda. Can't remember the makers of the vehicles or artillery.
For a while I was into Rapid Fire. At the time, I concentrated on assembling the Allied side. Can't recall exactly all the tanks but there is a clear between one manufacturer's Shermans (painted) and another (unpainted). I think there's also a Grant and a Matilda variant (name escapes me) while another Sherman (bottom left) yet again shows the difference between model maker's interpretation of what a specific tank should be.
A rifle company from the 28th (Maori) Bn, a famous unit particularly for a Kiwi such as myself. These guys are geared up for the Italian campaign. Also attached are two 25-pdrs and one 17-pdr AT gun. The usual rifle company weaponry - support weapons are mortars, Lewis HMG, Bren LMGs, mortars and so on.
Last photo on show tonight are White Russian forces. One of the elite infantry units (Red caps), a small Czech legion detachment, a mortar team, and some cavalry (Napoleonic to be converted to Cossacks...eventually).
Did some tidying up of my growing dice collection, Star Wars paraphenalia, American Civil (for the Red River campaign), loads of naval figures of varying scales (Ancients, Age of Sails, dreadnought era, World War 2).
Yet to tackle the bookcases, the Borodino project, the storage closet, and the en suite (shelving stacked with buildings and terrain). Still haven't completed half the stuff there. Should be fun.
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Tricky Dice
Interesting YT video that popped up in my notifications tonight. Major US (eastern seaboard) 40K event too. Who'd thought someone would cheat to win. Lol. Had a chuckle. Reminds me of a similar controversy many aeons ago here in Oz. Why do this? I understand rage quitting but actively cheating and denying it thereafter and blaming everything else except accepting responsibility and quickly packing up and leaving the venue is always another level of stupidity? Link. Worse part is he's a former West Pointer and ex-officer.
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World of Warships
Logged in this morning and saw my doubloon stash had mysteriously depleted. Missing 72 doubloons. Raised a ticket with WG regarding this. The amount is an odd figure and I know I didn't spend any dubs. Yesterday I just logged in for the daily reward and did not play. Saturday was the last time and the amount showing then was 195. Today it was 123. Doubt I will get a reasonable response from WG.
Noticed too that you can't raise a general query any more. Easy to circumvent: just select one of the standard query listed and insert your query. WG got back and were able to clear up the deduction: seems I sold a commander for doubloons to obtain Elite Commander XP compensation. Forgot I had dismissed the guy. Replied with a thank you. Homer moment on my part.
Anyway fifty-five ships left to go of which there are plenty enough to obtain (mostly steel and research bureau ships). 700 remains the magic terminus goal. Giving the game until the end of the Christmas season (not Updates) to achieve that goal before logging off for good.
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Today (Friday) I continued the Personal Challenge to obtain 500 American tokens. But I needed 650 to obtain Osborne. So I spent some money to buy three random bundles that had the tokens. Unfortunately got three bundles that had 50 tokens each. Was hoping to get lucky and get at least one bundle with loads more tokens. Anyway, got Osborne. Dismissed the commander that came with it and transferred in the former commander of the Florida. He is 11-pt. Much better than 3-pt. In turn, assigned the commander specific to Florida, in this case, the Statue of Liberty, that had been sitting in the reserve since last Update.
The next ship Christopher is 900 tokens away. The only way to achieve this is to buy more random bundles. In fact, it's the only way now that the Personal Challenges are done (500 per phase; two phases; one week apart). I was happy to spend for Osborne because it cost a few bucks. But I will now await the release from Early Access of the other two ships and them grind for them as per normal.
Interesting game in the Belfast, British Tier VII cruiser. Has standard radar and smoke. No torps. But its guns are awesome. HP particularly.
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Sunday I logged in, looked about before logging back out. Collected daily login reward. Thought about playing for the Event Pass bonus (which is pathetic anyway) but wasn't prepared to game even for that.
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Studio tidy up (continued)
Decided to spend time doing more stocktaking because it's continuing to itch my consciousness. Found my sizeable collection of Star Wars X-Wing materiel (ship profiles, counters, tokens, measuring, turning arcs, game cards), and rechecked three large storage tubs containing some of my massive Borodino Project (including terrain and unopened kit boxes). There are more Borodino formations sitting on the shelving in the ensuite that need placement into storage cases that I need to purchase.
Loads of terrain items in multiple storage containers - hills, woodland stands, buildings, ruins, bridges, walls, hedge rows, unique structures (cenotaph, barrier arm gate, guard post, etc. Some need finishing off.
Also plenty of gaming accessories for other 'minor' games - measuring rules, turning circles, tokens, counters, etc. All have been gathered and placed into one of the cabinet drawers.
Considering moving the large bookcase into the second room to free up more space in the main room.
I have a double-door (opens out) display cabinet that just needs the hinges attached before installing the shelves.
The closet is used for storage too and contains the really large gaming and display boards. Returned some large rolls of mats as well a couple of long folding tables to fill up the available space.
Looking to drag out the Sauron temple display board for a game of Warhammer Fantasy (earlier rule edition). And the large modular piece is part of my massive Kelly's Heroes game board that I want to finish in 2026 so I can run several modern-era games. That's the dream. Lol.
Nearly done in the second room. Just have to itemise the two 5-drawer cabinets. I have the Borodino OOB listings so don't need to repeat a count of these fellas.
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Vietnam War cards
Pissed with my old ones (crappy design and production method). So spent tonight redoing them. Unable to use the original font (couldn't recall it anyway) as I have changed PCs numerous times. And too lazy to go to the original PC in the studio and download it to an USB stick. The one I've download from the interweb (free) is sufficient.
Anyway, made a few changes. Namely on how to improve on the original design and production. Found a couple of decent warry images and cropped them to suit my need as the photo below shows. Gone with mono image for the backing because it looks way more cool but stayed with the coloured font on the front with a light grey for background.
This time round I printed the sheets as a photo instead of my original previous method which was the wrong way to do it anyway. The alignment (front and back) took some time and required tweaking but got there eventually after a couple of false starts. Certainly much more efficient and quicker than my earlier dud method. Doing enough cards for the game only, the rest I will do at my leisure. I just need to laminate the cards and crop their corners. And then I'm good to go. No more excuses. Lol.
PS: Corner cutter does not work well with single laminated paper sheets. Forgot this. Works fine when you double up though. But by the time I realised this I had changed to 10mm corner instead of the preferred 7mm corner cutter. Next series (different backing #2) will remember this.
Compulsory cards used in this game:
- Free World Blind (1)
- Communist Blind (1)
- Free World platoon (1)
- Communist platoon (1)
- Critical Wound (1)
- Fire support Free World (2)
- Fire support Communist (2)
- Fire Authorisation (1)
- Forward Observer Free World (2)
- Forward Observer Communist (1)
- Ammunition shortage (1)
- Di Di Mau (1)
- Time Out (1)
- Big Man - Free World (2)
- Big Man - Communist (1)
- Medic (1)
- Civilians Move (1)
- Communist Ruse (1)
- Amoured Bonus Move (1)
- Track Breakdown (1)
- Dust Off (1)
- Mortar Bonus fire - Communist (1)
- Mortar Bonus fire - Free World (1)
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Finally started the game. As expected, the lead ANZAC APC eventually ran over the buried AT mine. Vehicle was instantly immobilised but apart from that no injuries or casualties or damage were suffered by the crew. Collateral damage?
Goal for the ANZAC platoon is twofold: make it to the second juncture while clearing the village of any potential VC presence or threat. Village to be base HQ for further and future battalion operations. Any information gained from the locals will be appreciated.
Meanwhile the NVA goal is simple: cause as much damage to the Free World force before withdrawing back into the jungle (Big Man to decide).
Game began quietly. Initially made some changes to the cards. Removed a couple of cards that don't apply specifically to ANZAC lists like the Medic (only applies to US forces).
Once the game began, what cards were left worked fine. Unfortunately for the ANZACs the Track Breakdown card kept appearing nearly every turn. In quick succession three of the APCs broke down while the fourth was hit by an RPG knocking it out for good.
The infantry meanwhile tripped the claymores that were carefully sighted. Fortunately losses were light (although 2 Section lost their leader). Command was ineffective as Lt Sommers (platoon commander) was tied up with questioning one of the locals. This left the individual sections to deal with the situation to their front.
1 Section got pinned down pretty quick by the AK47-armed VC squad north of the village. Patterson, taking the lead after Markham's APC was knocked out by the AT mine, tried to assist but as they slewed off the road, their vehicle got bogged down and the track fell off. This forced the crew to evacuate and take cover as they too soon came under heavy enemy fire.
The leaderless 2 Section were also tied down at the start but somehow they got going again, especially after Kneipper's APC was destroyed. Somehow they managed to fire and maneouvre forward to the treeline where the VC were concentrating on the surviving crew sheltering by their destroyed APC. By the time the enemy reacted it was too late: the fired-up Aussies were in amongst them. The close quarter combat was short but brutal. By the end of it, four VC lay dead and the rest scatttered back into the jungle. The Aussies lost one. A relieved Kneipper thanked the infantry for saving them.
3 Section, which was the reserve, finally got into action when the call came from their platoon commander who had taken cover in the hooch. He was still interrogating (he calls it questioning) the Vietnamese villager. Leading his men carefully, 3 Section moved to the rear of 1 Section and began adding their weight of fire to the ongoing conflict. Even the tankies somehow got their .50 cal operating.
Realising the situation would continue in a stalemate, Lt Delaney, commanding the APCs, advanced to the right of Patterson's disabled vehicle. As he drew level, he suddenly came to cranking halt. The same problem that had troubled Patterson now affected him. Frustrated he told both crews (Markham's crew were riding shotgun) to debus and take cover.
With the situation indeed becoming a stalemate, Sommers called up air support. It quickly arrived in the form of a Huey gunship. a single Hog. It was directed to the firefight and joined in but not before swerving to avoid the fired RPG. The door gunner was busy in response keeping small-arms AA fire to a minimum. Anyway, the Hog's arrival quickly improved the ANZACs chances as they took out a few of the enemy with their rockets.
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Sam our "old man"
Unable to finish the game sooner than hoped because life keeps intruding.
Our Sam is 16, blind and deaf, and pretty much on his last legs. There is no talk of putting him down as wife is completely devoted to him and his loss would hit her very hard as he's her boy. We're happy for him to go out when he's ready. Just have to make him as comfortable as possible until then.
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