Last night began rereading the campaign ruleset The War Without An Enemy and figured to use the campaign rules for the overview while for each battle or engagement I will go with Victory Without Quarter. Of course, there will be lots of tweaking to ensure things run smoothly.
I will be using both my 25mm Hinchliffes armies assembled for VWQ. The Royalists will join in while being painted. I would love to add Scots and Covenanters down the track if all goes well, however that's for the future to decide.
Lessons learned (well, most of them) from the Borodino refight will be implemented so that burnout doesn't happen all too often with such projects.
In tracing the origins of the campaign ruleset, I stumbled across a boardgame of the same name which has been redesigned as a block boardgame. What caught my interest however were the cards made especially for the boardgame. And excited me enough to consider replicating something similar for my campaign game. This is what I consider and will definitely follow through on for as Gunny Highway would proclaim, "Improve, Adapt, Overcome!" And one can do that in solo gaming: take what's given and mould it to your specific needs.
The logistics side of TWWAE is the appeal; it adds colour to the core tabletop battlefield game; and this is what I will be pushing for with my next sorta-major solo effort. Of course, it will have to fit in with all my other planned projects and activities for 2025 which I have dubbed the Year of Diminishing Outcomes.
Cheers.
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