Wednesday, March 27, 2024

27 March 2024: Stardew Valley

Update 1.6 dropped 19 March. Updates on Update 1.6 now sitting at 1.6.2. Still finding oddities though having enjoyed the new update and actually spending more time in this game lately than in the salt mines that is World of Warships. 

A typical glitch might be like the other night when visiting the carpenter about house upgrade. Informed the price was such-and-such which was way over what is normal as well as the material requirements was different to what's normally required. So fobbed off purchasing while I tried to raise the dosh and materials required. Went back to check the next day, and the price had changed again - this time much lower. Fortunately I now met the terms and got my house upgrade. 

Note: the current fan wiki is going through updating to 1.6 as many of the new additions to the game are not yet listed or the information is very sparse. One can click links that will take one to "unofficial" information, although that's the player's personal choice and not necessarily sanctioned by the official fan wiki.

There are new events - like the Trout in Spring fishing competition and the Squid fishing comp in Summer - which are both fun because of the rewards offered and because both fish - Rainbow Trout and Squid - form part of the Achievements requirements. And are essential for obvious and familiar reasons to experienced players.

The Mayor has initiated a new scheme whereby certain activities now yield prize tickets that translate into useful prizes like five beehives for one ticket and so on. These tickets appear whenever specific community-directed activities are completed. It can be derived from the large community board or the noticeboard at Pierre's store. 

And Mr Qi, the resident alien overlord that is conveniently ignored by everyone in the valley, will drop new mystery crates (think crop dusting but without the polluting chemicals) in the first year than will turn up randomly throughout the course of the whole game. These blue crates offer specific items that normally appear later in the game like cooked meals or treasured items. The crates pop up randomly such as mining, foraging, defeating monsters, etc.

There is also the new weather phenomenon every Spring that colours the whole day a verdant green day triggering rampant plant growth all over. Cutting the giant stems gift you a stash of fiddlehead ferns. And there is also a seed to replants more of these giant green stalks. The tv goes on the fritz temporarily as communications goes down during this one-day one-off weather event. This usually triggers lots of harvesting with the scythe and/or chopping down these stalks to obtain the fibre and/or special seed.

There are new crops like carrots, squash, and broccoli that can be found while foraging. And winter melons now grow in winter. Each new forage crops appears in the season prior to their planting so carrot seeds will appear in winter forage. And grass no longer disappears in winter like before so you can reap them with your scythe if running low.

A new group of crafting items like the dehydrator now allows you to make use of the 'shrooms gathered instead just dumping them off into the collection boxes. The dried outcome also works with fruit as you quickly find out. 

New characters like subbing raccoon for the original talking bear is a change but the same old demands and conditions as with the talking bear remain. Then there is the bookseller with his hot air balloon trading and selling books that enhances your skill level make an appearance periodically every season. These improved skills enhance one's abilities when in possession of these books. 


























Haven't made it to Ginger Island yet to see what's new over there but no doubt expecting similar "new" changes. Expecting new landscapes to explore north of the Spa centre which is currently blocked by a rockfall; been that way since last update. But that's wishful hoping on my part though.

Overall, after spending over 2,900+ hours on this addictive game over the years, I am finally getting the hang of this game. Well, almost...
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The environmental bear still lives, as I discovered during fall in year two of the new update. So, the raccoon is a new character after all. So far Mr Raccoon has taken over the old tree stump destoryed in a recent storm which my character repaired. It's located near the southern entrance to the farm, opposite Marnie's ranch. He's like a new trader specialising in the new seeds - spring carrots, summer squash, autumn broccoli, and winter powdermelon - as well as other seeds. And he's not alone. Each task completed expands Mr Raccoon's world; at the moment, he's paired up with a partner. Their mission is to start a family. Yet to see that materialise though.

Note: Clicking on Mr. Raccoon (he's on the left) triggers new requests (in the form of hunger pains that need sating) while clicking on Mrs. Raccoon (when paired up, she's on the right) opens up the inventory of stock currently available. And it will no doubt keep growing as the years progress. Wonder what Junior Raccoon and Little Miss Raccoon will bring to the party. Hmmm.... 
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There IS a new festival in Calico Desert. It showed up as greyed out in the first year (had not repaired the bus yet). Interesting novelty moment with different townsfolk running the stands over the three days unlike the Feast of the Winter Star where the stall holders are the same every year. The new festival makes for variety then. And you get to achieve some tasks, like exploring Skull Cave, as part of the festival challenges.























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