Sunday, December 28, 2025

December Digest #9

World of Warships

Unusual day. Logged in and collected the daily reward. Expecting nada as per usual but got this instead...














Yeah, that's right. I got a ship. A free ship. From a supercontainer. In six years of playing this game, I've only ever gotten one, possibly two ships, from a supercontainer drop. Now this unexpected win makes it three. Suggestion to WG: change the name from supercontainer to extremely rare gambling chance container. Makes better sense because there's nothing super about winning a handful of economic bonuses.

Fortunately I took a quick screenshot because I started having connection problems. Logged out then back in. No problems thereafter. Upskilled my Satsuma skipper to 14-points after playing four games, one of which was a rare Draw (first game where I had connection problems). 

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Today is New Year's Eve. Playing this game daily for the past few years has become such a daily routine, much like eating breakfast or doing the daily ablutions, that there will be a massive hole in my life when I start weaning myself off this habit. Significant day so it would seem on the surface. But not really. 

Earned my 700+ ships. Now what? 

Not sure. See what the new year brings. Got nearly two years of premium time left to me. Can't see beyond that free time. I may seem concerned at the direction this game continues to tread on the surface but I have no real say other than to continue playing. Or stop. 

Change for the sake of change isn't always a beneficial thing. 

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Super Jigsaw Puzzle

Enjoyed yesterday's puzzle so much that I went looking for more and found Super Jigsaw Puzzle: Generations. Also for free. Downloaded it and went straight into the 800 piece set. There is the 1500 set but you have to earn points to unlock those. So jumped into the smaller sets to earn the points for the larger games.

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Who'd thought I needed jigsaw puzzles at this point in my life. But it is very relaxing to me. Time-consuming? Yes. Patience inducing? Of course. It actually orders my thinking process. Once you realise that and embrace it, the puzzles themselves become easy to deal with. Irrespective of their complexities. 

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Saturday, December 27, 2025

December Digest #8

World of Warships

Ran ships which have no XP earned. Some included ships with new skippers transferred in. A fair few are premiums that are either from Santa crates or earned previously but never played until now - Shinonome B, S-1, Deutschland, Graf Spee, Arkhangelsk, Scheer, Royal Sovereign, Gambia, Mainz B, Graf Zeppelin, Champagne, Suzuya, Musashi, Cambridge, Neustrashimy, Kozma Minin, Manteuffel, F. Gonzaga, Los Andes, Taihang, Lepanto, Jager, Le Havre. The last is my latest acquisition - a Steel Fleet ship.

More tomorrow...

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World of Warships

Played Kushiro, Aki, Hakuryu, Khabarovsk, Smolensk, Andalucia, Valparaiso, Sibir, Hildenbrand, Inchoen, Ragnar, La Pampa. Also acquired the halfway reward for Chapter 2, Event Pass: Tier VII Pan-Asian cruiser Lanzhou

May run all the carriers and subs in my port fleet tomorrow just for a change of pace.

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World of Warships - Christmas Eve 2025

Today (Christmas Eve) played Mecklenburg, Irian, Flint, Devastation, Jean Bart, Prins van Oranje, Lanzhou, Satsuma. Nearly all have a Seasoned commander as skipper. Except for the two superships, the others are premiums. 

Nearly everyone who have them are raving about how powerful Hawaii and Bremen are. It might matter to me if I had either one but I don't so I really don't care how well they outperform others of their ilk.  Am I likely to get lucky in getting one before this Update ends? No. I have more chance winning the lottery, to be honest. So I'm going to buy a ticket instead. 

Merry Christmas and a safe New Year.

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World of Warships - Christmas Day 2025

A repeat of yesterday's grind with some modifications. Same ships. Multiple grinds. Upskilled them to the next level. Will continue to repeat this process till the end of the month/year.

Noticed something odd the other day. Was checking the drop rate on Santa Gift crates. It was around 80+. But the following day, after earning over fourteen Gift crates, the count had reset to 100. Odd so I thought but then I dismissed it as a glitch. Not worth raising the issue because I'm never going to grab another 100 Gift crates anyway between now and the end of the Update. 

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World of Warships

Boxing Day edition and a long grind to finish the next Dockyard event mission. Played the usual suspects: Mecklenburg, Irian, Flint, Devastation, Jean Bart, Prins van Oranje, Satsuma, Okhotnik, Z-39, Valparaiso.

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World of Warships

Enjoyable grind today. Played Satsuma exclusively for the Voyage tokens and daily coal crates. Ended up earning the Event Pass rewards too which was a bonus.

Best game in Satsuma. Even though it was Co-Op and only I was playing, I had fun dodging the other superships out to get me on the Shatter map. Ended with a good win after it looked like we were going to lose because the Bots had decimated the rest of my team and had capped twice already. 

Bot teammates chose to die quickly leaving me to salvage something in a super slow supership. Not easy but used the islands to good advantage. Spawned in the middle and stayed around there. Took out four enemy ships to win the game. 














Satsuma's 510mm guns smack hard. Took just two salvoes to destroy a Novosibirsk. Made sure to stay bow in as I played cat-and-mouse with a Devastation and Patrie. Took out the enemy CV United States which was niggling me with its dive bombers and torpedo bombers as I weaved in and out using the island cover to max advantage. 














I was most worried facing the Patrie which was slightly healthier than me. But one of my Bot teammates helped out by sinking it before dying. I would have struggled taking it Eagle and Devastation on simultaneously. 

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Super Jigsaw Puzzle - Cities

After the grind, jumped into relax mode and spent a pleasant afternoon playing Super Crossword Puzzle: Cities. Interesting game that I've had for a number of years but haven't touched yet...until last night. Not my usual kind of game for sure. Began playing it last night. Started out with the simple 20 and 40 pieces set. After "practising" I then switched up to the 200 piece jigsaw before finally settling on the 400 piece game. 

Spent a few relaxing hours today doing St Petersburg. Really relaxing for some reason. And I don't mind the time spent. 














If you like to relax in a methodical sort of way, I can recommend this. Actually calming. The game has a place below the image board for all the pieces (found out about it half way through today's puzzle). Seven trays in total. One tray for the different tile grouping (sky, water, buildings, etc.) that can be switched by clicking on the appropriate tray. Keeps the clutter down as well as organised 














After several easy hours, I had completed it. Already did New York last night. Now on the hunt for other similar games on Steam. Want the really big ones - the 1000 tiles. Or more. 

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Modelling - Planning Ahead

Planning to revisit an unfinished modelling project - the Peterbilt 1/25 model truck. Intention is to paint the original decal design. Then I want to display it on a dioramic stand. Plan on taking my time with the paint job and display stand. First major painting and modelling task for 2026. 

Found the original post. Did not realise it's over four years old. The colour scheme and design will be more or less similar to the original test design shown below. The challenge, however, will be hand painting the lovely lady on the cab back. It's the kind of mad challenge I just enjoy because it takes me out of my tiny comfort zone. And one can always improve on one's skills with such challenges. 












Of course there will be other challenges associated with this project such as creating the backdrop for this rig to be displayed. I've always had the image fixed in my mind. Creating it though will definitely be a real challenge given I'm no good at such things to begin with. Especially not having the tools, skills or equipment to tackle such a project will prove a handicap but not entirely obstruct efforts. But life's been very droll of late, and 2026 will be a new year.

Not going to change the plan all that much because the aim is to build and paint the rig. The challenge therefore will be the display part of this new project. 

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Chris Rea

Learned he has just passed away. One of my many favourites from the 80s. On the Beach, Josephine, Driving Home for Christmas, Let's Dance, Fool if you think it's over, Road to Hell, I can hear your heartbeat...and so on. Rest easy, mate...

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Sunday, December 21, 2025

December Digest #7

Field of Glory II: Medieval

Game 6 and Game 7 played. 

Game 6. This was a civil war engagement with the English-supported Montfort's Bretons took on de Blois' Bretons and won out. Not much to say other than it was a short and swift battle. My flanks did all the hard yakka while my centre held the line. My flanks were able to thrash the enemy threats without too much trouble. Meanwhile the centre held firm before counterattacking and putting the enemy to flight. 














Losses on my side were light, only 7% or 183 were killed while the opposition lost 43% or 960 killed and 1195 wounded with the bulk of their losses suffered during the rout - over 3800. 

Game 7. King Henry V in an alternate history battle to Agincourt faced off against the French and won. This time I advanced to contact. The French eventually responded by moving up to meet. Just then I had the archers plant their defensive stakes and the battle was fought from there. And we were holding our own even though the French reinforcements arrived, thankfully too late.














I went with my usual three groupings. Added two light artillery with light javelin attachments. Increased my mounted knights from zero to four units split on both flanks. And then advanced to contact.














My left flank easily dealt to the force there and soon began to turn into my centre which was barely holding and started rolling up the enemy. Like knocking down dominoes. 

My right flank also dealt to the French in their sector and were about to roll up towards the centre when the game ended. The French reinforcement - all mounted knights - did not know which way to go because their disposition was a mess.

Lost one of my artillery and several archer units. All up I lost 11% of my total force while the French lost 45% of their total strength. 

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World of Warships

Bought the last Sequential bundle today and received the Tier VIII German cruiser Mainz. No complaints about the ship. Now I have the pair - the original and the Black version.

Interesting day. Continued playing the Defence. I'm not comfortable enough with it to play Asymmetrics because of its weak armour. So I've been grinding it in Co-Op with mixed results. 

Noticed the steel ship Vallejo is cheaper than Le Havre and can be had now with the steel I already have. But after checking its attributes I've decided to pass on the opportunity: it seems weaker comparred to the French cruiser. 

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Field of Glory II: Medieval

Played Game 8 last night for the win. Compressed deployment forcing the enemy to concentrate in a small area which I wanted.















Game 9. Used Autofill and Autodeploy functions for the first time in this hard-fought win. It gave me no mounted knights and only three dismounted Men-at-Arms units, a couple of crossbow units, a billhook unit, a couple of light skirmishers, and the rest longbows. 

Built earthworks around my main line. I should have done the same for the left flank line but did not think. I kept the crossbows and swordsmen in the forest on the right. The right flank held while the left flank which did not have earthen walls was battered a fair bit by the enemy mounted knights. But it managed to hold. The centre left was penetrated but the rest of the line held quite well. The archers took heavy toll on the enemy.














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World of Warships

Play the current list of commander upskill ships to grab the daily coal crates - Defence, Okhotnik, Guilio Cesare, K. Schonberg, P. E. Friedrich, Poltava, Z-39, Valparaiso, Zao, Worcester, Halland.

Highlights: Zao performing well on the Trap map. And playing Halland while paired with a Yamoto on the new Sunset Isles map. Watching Yama one-shot slap ships was a delight to behold. Yama did it several times making me smile. Complimented the player at the end. Got a thank you back. Made my day watching that performance.

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World of Warships

Interesting grind today (it's Thursday). Next mission in the Dockyard event began today. Slow progress as I played the same ships as yesterday (see above). Got as far as Z-39. Will resume at Valparaiso and strive to complete the rest of the mission tasks in the one session. 

The interesting part happened during the grind. First up, got praise from someone I did not know. Was not expecting good manners for doing something but it must have impressed the person giving the compliment. Maybe we encountered at some other time. Dunno.

Next, got the opposite reaction from a different stranger in the very next game. This time I endured friendly fire, torpedoes, even depth charges from my teammate as we raced to the same cap. I think I was too close to them or something. Puzzled by it as it continued all the way to the cap. So I reported this "friendly fire" because if they do this in a game, do you not think they would do it in real life? People to avoid in real life then.

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World of Warships

Lengthy grind because I wanted to finish the remaining missions tasks for the Dockyard event. Played the following according to the mission task requirements and commander skill upgrade grind: Valparaiso, Zao, Worcester, Halland, Defence, Mainz, Kitakaze, Tromp, Satsuma.

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World of Warships

Finished the Dockyard Event mission tasks for this week. Long grind. Ended up playing Valparaiso, Zao, Worcester, Halland, Defence, and Mainz. 

The last ship proved interesting as I played it as a firestarter because of a couple of Dockyard mission tasks required firebombing. Did well enough when charging into a fray, where its torpedoes proved a handy accompaniment on a couple of testy occasions. This was in Co-Op however so I got away with a lot unlike in Randoms or Ranked. 

Worcester is a good cruiser for learning to stay hidden or hanging back rather than charging into a contact. No smoke but hydro. No gimmicks. No radar. Tough ship to play under the current circumstances. 

I really do enjoy playing the Zao. Accurate guns. 12km torps. Weak armour, especially when showing broadside but her potency when fully playing to her strengths are undeniable and often contributory to your team's win.

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World of Warships

Just two ships played today: Mainz (fast becoming a favourite) and Satsuma. Daily playing priorites remain as always (1) earning the daily Voyage tokens (for later exchange as either doubloons or steel), and (2) daily coal rewards (three crates, not just coal). This is the abbreviated daily grind. It only extends whenever other priorities are involved such as commander upskill grind or ship grind.

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New Games

On the hunt for new games so last night I watched another wargamer on YT with his recommendations for PC wargames. Checked them out today. Nearly all are available through Steam for a reasonable price. Tempted to buy Jagged Alliance 2 (Classic) that is available as a bundle set. It is an old game whereby a group of mercs try to overthrow the legitimate government. The problem with this is that old games often get a reboot to appeal to modern audiences. It may, or may not, change the appeal of the original especially for those familiar with the original. 

Was considering Crusader Kings III but I just remembered I already have Crusader Kings II. A world building style game that is engaging if that's what you're into. If not, however, it can drag. 

Admittedly his selection shows an American bias when it comes to WW2 games although he did include Attack at Dawn: North Africa. Appreciate that he cared to acknowledge that WW2 was a global conflict and that others indeed played a part before the American war machine joined in. 

Some of his selections weren't strictly wargaming either - the popular sci-fi X Com series (XCom, XCom2, XCom1994), Shadow Empire, Twilight Struggle - but that's fine. The unifying theme for all his selection was "Turn-Based PC Games". And that's what these all have in common regardless of their appeal level. Many are PC versions of board games.  

A couple of games are not available through Steam - Lock and Load Tactical Digital and Sword and Siege Crusaders Book 1. The last looked interesting.

Of all these I ended up being interested in a Slitherine/Flashback Games title - Panzer Corps 2. It reminds me of another game I already possess - Unity of Command II. Both appeal to all three levels of command - strategic, operational, tactical. And the options to game large and small is a plus.

However, I've decided to give all these games a pass for now. Maybe in the new year.

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World of Warships

Just the one ship played today and only for the daily Voyage tokens: Worcester. If you play her like the fragile cruiser she is, then you will have no real problems. Her guns are useful for sure. Making use of cover is mandatory. Providing fire support is a given. Staying alive, for as long as possible, essential as your firepower and radar will be appreciated by teammates especially when supporting destroyers. 

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Field of Glory II: Medieval

Game 10. Finished the last game in the campaign. A hard-fought victory with my forces on the offensive for the second time in this campaign. 














Deployed and then marched right up to the enemy encampment before assaulting along the entire line. The only negative was the bombard being unable to cross the stream and was therefore stranded on the other side unable to bring any artillery fire to bear at all. 














My right was able to hold its own against the bulk of the French mounted knights. 














My left and centre encountered stronger opposition and made hard going against a determined defence by the French. But in the end the enemy lost more and it was a win.

Campaign summary. Interesting yet at times game dragged in parts especially when waiting for the game to compute the interactions. I much prefer being involved in that part (the dice-rolling) because it becomes more involved and not just some spectator to all that's going on. 

First campaign win  and therefore earned the achievement.

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Field of Glory II: Medieval

New campaign. Period is the First Crusade. Setting on the progressive Baron difficulty which is mid-range. Progressive means as the campaign progresses it increments difficulty-wise but not necessarily per game.

Game 1. I deployed against a Turkish mounted force (with small foot elements). I expected it to be difficult as I am familiar with the historical tactics employed by horse archers. Made slightly worse by the fact the bulk of my force (it was autofilled by the game) comprised a large force of peasants with a sprinkling of spearmen, some archers and crossbows. 

Setup in three lines - my dismounted serjeants and knights in the first line with a small force of mounted armoured on the flank. Second and third lines were the peasants and spearmen with the rest of my mounted centrally positioned. 













Start of the game fared well, so I thought. I advanced the entire force towards the Turks who simply waited for us to close the distance. I figured keeping the lines intact as I neared the objective would help both with cohesion and morale. Sort of panned out that way at first. 

The Turks probed the first line but were easily repelled. Any gap made by first line units charging the enemy was quickly filled by the second line. And that went on for a while.

But then it sort of fell apart as the enemy targetted those replacements from my second line. Turkish light cavalry against peasants is largely a one-sided affair as I quickly found out. Despite being in a continuous front line, the pressure applied by the dazzling Turks proved too much. Very soon gaps appeared throughout as my peasantry simply evaporated as soon as they came into prolonged contact. 

Gaps appeared. My front line began to disintegrate.

My left held well as did the centre. But on my right, the bulk of the Turkish cavalry were able to break through and cause havoc and panic among the peasants. The spearmen fared much the same. Losses grew and grew until I lost too many and the Turks claimed victory. 

First battle. First loss. Enjoyed it all the same. 














Losses were heaviest yet suffered by me playing this game. Over nine thousand lost in total (or half my army) with the bulk of those losses due to being captured or deserting. Enemy losses were light in comparison - less than one thousand. 














For many their first crusade would be their last. On to the next game as the bulk of the Europeans have now arrived and are about to confront a relief force sent to the aid of a beleagured siege (by us of course). Have to be careful as I have to deal with an enemy field army and the prospect of the enemy garrison sending out reinforcements. 

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Monday, December 15, 2025

December Digest #6

World of Warships

Played just the San Martin and Valparaiso today. Interestingly, I ran the vessel with a Red Ship XP economic bonus in my first game. When I checked the coal crate requirement immediately after the game, I found I shy 750 XP from getting all three coal crates. That meant I had earned 36,250 XP just in that one game of Asymmetrics! 

Valparaiso was played was just to earn its free 200% economic bonuses. 

As per the last post, I took the bait (temptation too great and I had analysed the purchase) and ended up buying the sequential bundle of crates. Twelve out of the fourteen on offer. I was hoping for a ship drop but it did not happen. Slightly disappointed. This meant no compensation. Expected. But I did get enough resources (the "OR" part) which is nothing to complain about.

I also learned that I may be able to acquire another steel ship with the resources I have and what I can potentially earn over the next few weeks. Limited choice to the cheapest one on offer which is the Tier IX French premium cruiser Le Havre costing 25,000 steel. Awaiting further developments.

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Field of Glory 2: Medieval

Game 4 of the campaign ended in my first defeat of the campaign. French mounted knights were too many and their large number of crossbow units proved an effective counter to my combination MAA and longbows behind hastily set up entrenchments. 

Started on the defensive and waited for the French advance. Once contact was made, we were able to hold firm against the first wave of attacks. But then the French knights began to make their numbers felt as they were able to move to key pinch points with ease, ably supported by crossbowmen. I had nothing really to counter such moves because most of my force was heavily engaged while my reserves (four units of knights) were already in the thick of it.

Losses quickly mounted as my line began to buckle and break. I committed ad hoc units that I could spare but they proved ineffective. My centre began to fracture and small gaps appeared as units began to break and rout. Or become embroiled in frantic melees. Those gaps widened and were soon fully exploited by the French knights who streamed through and began laying havoc into my poor foot. 

Meanwhile both my flanks, while pressed hard, were able to hold their position the centre simply folded as my losses proved too great.

Score one for the French. 

I lost both guns, a large number of longbowmen and dismounted men-at-arms. While half my small cavalry force survived they were too busy chasing enemy routed to realise their aid was urgently needed elsewhere.

The defeat was a real kick in the guts. Up until then, it seemed the English were having it easy with their three early victories. 

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World of Warships

Interesting Sunday session. 

Firstly bought 40 Gift crates for the resources. Faint hope that a random ship drop might occur but it was not to be. Then clocked into Asymmetrics for my usual San Martin commander skill upgrade grind.

Was reminded by a disgruntled teammate on the Shatter map that defending the base is important. I had spawned in our base but chose to join one of the flank sides. Unfortunately my teammates died very fast. Lost our Yamamoto on the right first, followed by the Pommern who had sailed into the middle. I was on the left supporting a Navarin and Kitakaze. Without any opposition therefore the enemy team made for our base. I got caught up pursuing a Kansas that was retiring. My remaining teammates quickly realised our base was undefended and raced back to prevent this. But they got zapped by the enemy. This left me all alone and too far away to prevent the enemy capping our base. That's when I got lambasted by the Kitakaze player in chat. And to make it worse, the Kansas I had been chasing recovered enough to zap me out of existence. It was a bitter defeat for sure. Not really. Just another day in the office.

Ended up playing the San Martin just the four times. Two defeats followed by two wins. That's when I decided to spend Elite Commander XP to upskill the remaining shortfall for my commander to 21 points.  

With him done there are now just a few more to go from my grinding list from a few months ago. Toss up between running my captain on Defence (assigned ship is Goliath) or Z-39 (Elbing). Both are on 18-points. I am running them on lower tiered ships because of cost. But I may decide to switch them back to their original ships just to see how they fare. Now that I have a large pool of suitable economic bonuses (green, blue, and red) I can now afford the cost of running a Tier X ship in-game. 

I decided a change was needed after upskilling the San Martin skipper. So I finished off the short session playing "the Brick" - Vermont. It's a favourite of a well-known Finnish YT WOWS streamer. And it's easy to see why. Its guns slap mighty. Deleted a Schlieffen and Libertad in the two games I played without too much trouble. Also wiped out an enemy carrier in one salvo (it was nearly full health) which is always pleasing from a surface ship player's POV. Remembered to stay angled in. Used AP to good effect. 

Paid for the thirteenth Sequential bundle. The two Mega crates yielded no ship but I welcomed the resources rewards nevertheless.

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Field of Glory II: Medieval

After the defeat in Game 4 I was given the opportunity to replay for a victory. This I did with the same force and deployment. This time I made full use of the terrain proper by placing some of my longbows under cover and behind temporary fortifications. This was on the right where they had a large forest for cover. 

On my more open left my dismounted MAA were intermingled with my archers giving them some boost defensively. I had a second defensive behind that front line to act as reserve because I expected the enemy to attack it in strength. The cavalry I kept some distance back with the bombard near the pond/lake.














The enemy began with their entire force advancing to contact. Their main line consisting of both crossbows supporting dismounted men-at-arms advanced on my left as expected. Meanwhile a large infantry force congregated in the centre awaiting developments from both flank attacks planned.

Initially I had pushed my archers forward to harass the French advance. Whittle them down as much as possible, maybe even break them. But rather than keep them forward I had them fall back continuing to pelt the enemy with arrows from a distance until they rejoined the defensive line.  














My line in the open held as the French advance made contact. I would counterattack but never pursue if they routed an enemy force; I just let them fall back and simply waited. Whenever a breach appeared or one of my units was forced back, I quickly plugged the gap with units from my second line. This strategy seemed to work because my line held and soon the enemy's losses began to climb. 














Meanwhile over at the forest, my combined force of archers and dismounted MAA weathered the mounted knights assaults pretty well. I even counterattacked with the MAA who were positioned further back whenever the enemy knights threatened to outflank and overwhelm my archers valiantly holding their position. 














The victory in Game 4 replay happened pretty quickly compared to my earlier losing game. It came as a surprise when it happened as I was expecting another long slog.

With that win, Game 5 transferred to the south of France where a Franco-Navarese force and a Free Company force led by a Gascon faced off against one another. I had the option to deploy by calling up reinforcements or sending a flanking force. I chose the former option because I've already tried the flanking one in Game 3 where it proved useless. 

This time I increased my mounted knight force. Which paid dividends. Again the French deployed with a slightly larger mounted force. I also had two bombards facing the enemy's two light guns. The bombards I kept together but back a bit. They had a unit of crossbows in support. I was not expecting them to be mobile but their artillery fire and the crossbow bolts were highly effective to their front. 

I chose to stay with the basic foot ratio of 2 dismounted MAA units to 5 longbows units (or thereabouts) as a grouping. As a result I was able to field three such units. And finally there was my expanded mounted knights force. 














For the first time I went on the offensive and simply advanced my entire force towards the Navarese who reciprocated. We met in the middle, so to speak. And from there on, it was just a matter of who would win the ensuing close quarter fight. As the image above and below shows, it was a free-for-all affair. No real organised melee. I was fortunate enough with my deployment to field a decent advantage against my opponent. 

The battle was quick. The enemy lost heavily at the contacts and it wasn't too long before they gave up.


























My losses were light - only 9%. The winning mark is normally 40% in breaking an opponent. The Franco-Navarese lost 48%. 

The next battle (Game 6) sees the scene transferring to Brittany where the English-sponsored candidate is facing off against the French-nominated candidate for control of the Dukedom. 















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World of Warships

Finally reached my year-long goal of 700 ships today with the acquisition of the T10 Aki, the Yamato clone. Would have acquired the Le Havre too but mistakenly exchanged the Voyage tokens I had for doubloons instead of steel. Oh well...at least I got a good haul of resources. 

It was the turn of the Defence for my commander upskill grind. He's currently on 18 points. Decided to refamiliarise myself with this vessel by playing Co-Op first. Not really fruitful or beneficial as I had to contend with eleven others. Just going to have to jump into the deep end and sink or swim. 

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Saturday, December 13, 2025

December Digest #5

World of Warship

Saw a regular YT WOW streamer comment tonight on the latest WG offering - an untitled sequential bundle going cheap. Supposedly. The streamer mentioned it was value for money given the average doubloon price for a premium ship is around 11,000+ doubloons. I thought that sounded interesting so I popped into the game afterwards to review it for myself.

Recognised it immediately as something I had dismissed out of hand after sighting upon release at the time. It was a cursory spontaneous decision then. This time upon further closer inspection my opinion confirmed my first impression especially when the price of the final container jumped from 940 doubloons to 3,599 doubloons. Why the big jump in price I asked myself?

I viewed the list of available ships in this last premium bundle, and saw that there were only three of interest that I don't have - Belfast '43, Mainz, and Vanguard. So is it worth the price jump just for the chance of getting one of those three ships? Not really I thought because I would be happy to wait. There will be plenty of opportunities to earn them somehow. 

The Black Friday container (#12 of the sequential bundle) has several Black ships that would be welcomed into my port fleet. However as I have all the originals Black versions really hold no interest other than to boost numbers.

Of the entire sequential bundle, if I was interested enough to buy into this, I would focus on just two - #7 War Is Over and #12 Journey to the West. 

#7 War Is Over costs 520 doubloons and offers the Tier IX premium Barfleur released earlier this year.

#12 Journey to the West features two Pan-Asian premiums I don't have: Wukong and Sanzang. Acquiring both would complete my Pan-Asian fleet for now. Cost is 800 doubloons. 

#8 Soviet Era bundle includes the Tier VIII Belfast '43. But the chances are diminshed by the inclusion of four Soviet Era camouflages, which I don't have and don't really interest me, in the ship drop mix. 

Of the remaining bundles I already the ships listed so I looked at the compensation value instead. I thought the steel was its usual miserly self except in one instance while I would never refuse the Free XP. Only one bundle offered credits.

Of course, these containers are presented in the EITHER/OR format meaning you EITHER get a ship OR you get resources from the entire range of available resources. It's a shame that it's never both but that would be asking too much of WG. 

Prices in doubloons start at 99 doubloons for bundle #1. Then it increments up as you progress through the sequence right through to #13 which will cost you 940 doubloons. Then it's the big jump to the final bundle - the Tier VIII premium ship crate - worth 3,599 doubloons. Overall, the whole exercise will cost you 10,358 doubloons. Or just under AUD63. 

Which sounds a bargain when you consider there are fourteen bundles each containing at least one container. And you are guaranteed one if a ship drops from the other bundle containers (#2, #3, #4, #6, #7, #8, #10, #11, #12, and #14).

In the case of the Santa crates there are a total of 5 Megas and 1 Gift shared out over three bundles - #1 (Gift), #5 (two Megas), #9 (one Mega), and #13 (two Megas). And the same drop rates for Santa crates apply here: Gift - 1 in 100 and Mega - one in 15. Remember that if you've already opened either elsewhere (Dockyard, Event Pass, Festive Rewards) then your progress there counts towards the drop rate.

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Friday, December 12, 2025

December Digest #4

FOG2: Medieval

Earned the Hero and Artillerist achievement in Game 2 of the HYW (English) campaign played tonight. 














Once again, the French deployed a large force - both mounted and foot - totally over 20,000. Against this I had a smaller force of mounted knights but high on foot troops - dismounted MAA, light skirmishers, bowmen and crossbowmen. In all, over 17,000. 

Also had three cannon which I split up: two guns on a hill in the centre behind my main line of infantry, and one on the right flank. The French had none which was interesting. 

The left  as seen above was largely wooded so I placed most of my Welsh spearmen, a single unit of javelins, and mounted swordsmen on the left among the woods. Not knowing what to expect, I kept them hidden until the enemy declared his intentions. 

The right (below) contained the lone cannon, three units of crossbowmen and two units of mounted knights. Protecting the cannon were two units of armoured spearmen. To assist the knights I had the other half of my mounted swordsmen there.














In the woods to the left of the right flank force I hid several units of foot troops. In front of the missile troops I deployed temporary barriers. 













The centre (above) was covered by my main infantry force - dismounted men-at-arms, longbows, crossbows, and armoured spearmen under king Edward III. The rest of the mounted knights were placed here as a reserve to the right of the high ground. 

The game started slow as our troops watched the full French force emerge. Facing our centre was the bulk of their foot troops. Our right faced off against the bulk of the mounted enemy knights. Our left faced another smaller cavalry force supported by foot troops. 

At first, it was going well for our side. But then the full weight of the French numbers began to tell. Our centre held good and actually pushed back. Our left was hit hard though and began to crumble. Keeping my spearmen in the woods worked up until the enemy foot, following up in support, struck. Then it began to head south as the line began to crumble and break as individual units were broken. The mounted swordsmen deployed on that flank broke fairly easily against the combined heavily-armoured knights and enemy foot. 

Our right fared better with the missile troops putting down withering fire on the enemy skirmishers and then the mounted MAA. Only when the enemy cavalry advanced to contact did I respond by sending forward the knights in echelon. It meant only one of my units was engaged while the other hung back in support. This seemed to work as soon the main enemy cavalry thrust was first blunted and then broken up as I despatched my armoured spearmen who defensive prowess assisted the lone knight unit holding off the enemy.

Losses soon began to rise on both sides although the enemy lost more. Eventually as the fighting broke any cohesion into isolated pockets of contact, the losses suffered by the French proved too much and they broke and fled. 

King Edward III emerged victor against King Phillip VI. Not sure what if this is a historical battle. 


On to the next battle in this enjoyable campaign then...






























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World of Warships

Uneventful yet quiet "day at the office". Select mix of ships played today to complete the next unlocked Dockyard mission - San Martin, Blyskawica '44, Gulio Cesare, Valparaiso. For once, I finished the six dockyard tasks faster than usual. Bring on next Thursday.

Also scored nearly 55,000 in coal today thanks to the Festive Rewards exchange scheme. Just eighteen ships left to shake off the snowflakes and it's done for this year.

Also got the last ship on my list of to-get ships this Christmas - Tier X British cruiser Monmouth - when I bought the promised Mega crates. Heard of this ship but know nothing about it. May take her out tomorrow.

No new ships - Aki, Bremen, Hawaii and the like. Would have been nice but wasn't really expecting it. Got some nice resources - Elite Commander XP and Research Points - in the reveal. Even Red economic bonuses. I was tempted to go for a smaller Ultras bundle but decided to play the law of averages and went for quantity over quality. 

Interesting that the guaranteed drops apply specifically to the Santa crate purchase window. But individual Santa crates, as with the Event Pass bonus earning and the like, tends to be more of a random lottery. The other day, for instance, I got my Smaland via the Gathering by the Firelight drop of a single Gift crate. 

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Into the Dead

Update 6 just released today and it's an interesting read scrolling through the details. 

Saw that the complaint about the swinging door at the Ought Bar has seen the doors now removed to stop people jamming the opening. So many would have registered that complaint with the developers that it seemed obvious to remove them. 

Hao's combat window now gets to showcase his spinning kick. Can't wait to use it. Had a chuckle when I saw the change regarding Hao bringing grenades into his duel to death against Garret (really, someone used grenades! That's something to look forward to in real-life UFC fights - LMFAO)

Lots of new additions regarding Morale (new system being introduced) and Relationship changes (how characters interact and so on).  And now certain Shelter Events (like Nameless Grave) do indeed have consequences, not just little incidental bumps of little to no consequence in your journey. 

Critical Kills is now a thing. Looks interesting. 

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Field of Glory II: Medieval

Game Three of the current campaign was played today. I am still refamiliarising myself with the game mechanics, and basically relearning to play again after a very long absence.

Today's battle was fought in England itself when the Scottish king David II decided to invade the north of England to help out his allliance with France. As the blurb states, King Edward wisely chose not to mobilise his French campaign force from north of the Humber. This meant the Northern lords led by Ralph Neville were able to muster a large enough force to counter the Scottish invasion. 

No cavalry by the Scots but lots of foot troops. 

Interesting assembly by myself as I opted for the flanking maneouvre - a small force of light lancers and archers would appear in Turn 7. Where? I did not know. 

Also tried various unit types in order to get familiar with them. An experiment that has its pluses and minuses. A more wiser player would have seen the listed units already deployed and, more or less, followed that format. Lesson learned.

Anyway, as per usual, I deployed blind not knowing where the enemy would deploy in response.














Guessed right...














The Scots advanced en masse as I impatiently waited. My right flank was able to first stop the Scots advancing on that front before counterattacking, breaking the attack, and then cleaning up that flank without too much fuss. 

My left flank had a few more problems. For one, they were deployed on high ground overlooking woodlands. The Scots push a small force into the woods forcing my three unit force to advance down into the trees to confront them. It was hard-fought but my team prevailed even though I lost unit when it blundered out into the open straight into a forest of Scots spear. It held out for a while before it broke. But by that time, I had taken control of the centre. 














Speaking of the middle, I made sure that the line there was reinforced. Sure, a few units got isolated and were eventually routed. But some were also able to form defensive squares and hold out against greater numbers. While this was happening my dismounted foot, supported by my various missile units, were able to take on the bulk of the Scottish infantry and defeat them piecemeal. Until the Scots broke and fled. 

Victory was won. No achievements earned. 

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Game Four is back in France. This time it's the turn of the Black Prince as he confronts a large French force near Tours.

Having learned my lesson from the previous game, this time I concentrated mainly on dismounted men-at-arms and longbows. Added a couple of other units - mounted knights, artillery and crossbows - either for specific roles or to use up remaining points. 

Deploying blind, I took into account the terrain and what the map provided by way of likely enemy approaches.














Am happy with what Turn 1 has revealed once I had deployed my force. My right flank rests on the river while my left has woodlands for protection. I've deployed in two lines, and made sure to fortify the front line with temporary earthworks. Not yet convinced of their value but then I've always been impulsive and tended to rush across the fortifications anyway. 

As per usual, my cavalry force is small compared to the much larger French force and divided into two wings, one on the far left and the other centre right. My foot, when compared against the French foot, are of better quality. The French have brought along a bombard - first time seeing this artillery. 

My three defensive lines consist of dismounted men-at-arms with longbows on their flanks. I have two light artillery units: one on the left in front of the rough ground behind the foot with the second next to the river. This battery is protected by two units of archers. 

Facing my left, the French cavalry there consists of eight units. In the centre, the French have six units of mounted units of knights including the French king. And facing my right are four units of French knights under the Duc d'Orleans. 

Meanwhile, the French front line consists of one unbroken line of crossbows and swordsmen flanking a core group of dismounted men-at-arms. In front is the heavy artillery bombard. To the rear of this long line are several units of light troops deployed on the flanks. And leading the way are light crossbows. The quality of this mass of French is considered dubious according to the blurb. But you never know on the day. 

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World of Warships

Friday session has seen me grind just three ships - Blyskawica '44, San Martin, Monmouth 



















































Images of four ships above obtained recently: Blyskawica '44, Graf Spee, Smaland, Monmouth. The last three were made available this Christmas Update and were the only ships I did not have yet. Mission now accomplished. 

Not played the historical Graf Spee yet. Will take it out in Asymmetric or Operations eventually. 

Monmouth was played twice in Co-Op today. Interesting ship. 9" guns, twelve of them - eight in the front, four in the back. Also has torps arranged the British way - fired singly or in salvos - on either side. I think it's got fairly good AA defensive capabilities. It has hydro which you can swap out for increased defensive AA. In the two games played there was no opposing CV however to test out the AA so hydro would have been ideal. 

On the Mountain Range map (second game), spawned in the centre. I simply ran her towards the enemy opposite - a Schroder, Valparaiso, and Veneto. During my advance I was fired upon from the portside by a Goliath so was a bit distracted as I replied and reduced her HP to less than one quarter in reply. Then as I closed with those to my front I managed to whittle down the Schroder to less than one third, good enough to slip by and allow my backup (C. Colombo and Valparaiso) to finish her off. 

Meanwhile I sped toward the two battleships who got tangled up. I managed to loose off torps on the Valparaiso depleting her from full health to one third HP. At the same time, my 9 inch shells hit the Veneto managing to take her down to half health as I sailed past. Before I could finish her off I got blatted by an Amagi on my port broadside. 

Smaland has been a target of desire for a long time. Relieved that I got her finally this year. Played it badly though when I tested her the other day. I wasn't playing it to its unique strengths as a stealth gunboat. It's definitely not a Blyskawica '44 which I like to risk YOLO-ing. You shouldn't do that with Smaland. Great concealment and strong guns makes it a real threat to other DDs and cruisers. And an annoyance to battleships.  

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