Friday, January 23, 2026

Digest January #7

World of Warships: Playing Asymmetrics

Asymmetrics in a Tier VIII ship is completely different to that in a Tier X ship. Lot less stressful but just as much fun. When I say stressful, I am referring to how teammates die so much quicker in Tier X. Tis is less so in a Tier VIII game. 

Below is a visual record of my session today in Asymmetrics when I entered in the potent Tier VIII German premium cruiser Mainz.























Fault line map. Spawned south centre with team mates. Don't remember much from this game other than I died fairly early and we lost (see record at bottom of post). 























Sunset Isles map game (above). Again spawned south centre. Teammate in Nurnberg sailed to cap B. I chose to advance to the island lee and wait for the enemy Flint. While my teammate capped B and defended it, I took out the Flint and remained covered teammate's left flank. With the action happening everywhere but where I was defending, it was a quiet remainder of this match. Win. 














Lineup for next match on the Two Brothers map. Note that enemy BOTS spawn at least 2 tiers lower. Generally.























Interesting game on the Two Brothers map. Lightning and I sailed south and took out the enemy opposing us. Meanwhile the bulk of the enemy sailed through the gap and dealt to the Yorktown and Scheer who came over to help the carrier. Don't remember but the Surrey died early. That just left myself and the Lightning to take on the rest of the enemy. 






















Above shows the situation prior to the enemy's big push up the middle. The Lightning and I were about to deal to the Iron Duke.






















It's here when I noticed on the map the enemy Leander capping our base. I left the Lightning and sped back to stop this from happening. Managed to deal to the Leander, Emerald, Pyotr Velikiy (Peter the Great). Lightning valiantly took out the Andrea Doria and Kongo but died to secondaries. That left me to face just the Furataka which I managed by using my guns. I thought we had won but I forgot that the enemy still had a destroyer (not sure if it was the Maestrale or Podvoisky). I had sailed into the enemy base because that's where the Furutaka had posted itself. So it would take time to turn around and sail back to our base. 






















This defeat offset all the good work I thought we had done.  

LESSON REMINDER: Protect your base. And, do a head count by checking the listing. The enemy destroyer was invisible and remained so because it was outside spotting range. 















Skipped the next game for screenshot; must have forgot in my excitement. Anyway above is the lineup for the following game on the Neighbours map. Team spawned from the northwest. Notable for the inclusion of the North Carolina CLR: I have one and I love it for the unique green camo scheme on this battleship. Also have the Zao version.  























I thought we stood a chance because I had another Mainz with me. Sailed boldly to the enemy base using the islands to my left as flank protection and bow pointed in. 























Unfortunately our tactic was defeated as we both released our torps but died as we retired (or retreated depending on your assessment) to recover. I don't recall if we won. I think we lost. Kii looks isolated but it is a battleship hybrid and should have dealt to the Nurnberg. I don't know what happened with the other two teammates to the north. 

Immediately after this loss, new game spawned on the same map. 





































This game I spawned on the left flank. The Iwami started by sailing wide, avoiding the cap. I, however, sailed toward it figuring to at least cap it. The Yorktown was left to deal with the central threat. Meanwhile the Pommern and Mainz B (simply a clone of the Mainz draped in black camo) presented a strong force on our right flank. I expected them to cap A and win that flank without too much hassle. 























Got lucky because the Omono (the first ship spotted on my flank) opted to use the island (D7) to mask its movement as me. I had the same plan but I was waiting for the F. Caracciolo whose guns can smack you if you're not careful. The Zara seemed to hang back so was not an immediate threat. Ignored the situation occurring the centre for now. 























Above shows the situation whereby I took out the Italian battleship with two sets of torpedoes. Meanwhile my teammate sunk the Omono and was about to finish the Zara. I noticed the Fiji (from the centre) was on low health so finished her off. By now, the usual tactics employed by the BOTS at this moment was to turnabout and head back to their spawn point. Which helped our cause and handed us the initiative. We finished capping C before taking on the remaining ships. 

In the end, we survived and took out the remaining ships except P. Heinrich. Complimented my remaining teammates for their contribution to our victory. It was a good game. Highlight I think. 
















Lineup for the game on the Northern Waters map. As per usual, spawned in the centre (as shown below).























At first glance, there appears to be two options. Both are defensive. The island straddling G5 is useful as cover but it means the enemy cap B. The larger island at grid F6 is the other option but LOS is blocked by the island (under the letter B) which the enemy can use to hide behind while targeting you from the flanks. 

I chose option 3 which was play aggressively and sail into the B cap and sit behind the island there and await the enemy to show up.






















Unfortunately I forgot my own mantra - be patient - and raced in front of the island right into a fleet of ships. Dumbly loosed off all my torps and raced to cover. But died on the way. We still won though. Lol. 























Joined this next game late (animals needing attention). Notable for the great play by the Cherbourg. Contributed small but all the damage had been done earlier by the Cherbourg and the two Valparaiso.















Another game (above) featuring another double Valparaiso. Don't remember anything about this game except that it was a win, and I survived. By the end, I had achieved my goal of collecting the three daily coal crates and logged out. 















Above is the record of my Mainz games in Asymmetrics. Cheers.

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Digest January #6

Starcom Nexus

Now upgraded to an Invincible class vessel with its potent laser. Added Havoc flak batteries amidships to create an Invincible variant #1. Aim, of course, is to upgrade all the way up to the Leviathan class monster. This current configuration has a crew of 80.
















Still prefer my Cruiser (variant #3) however with its Havoc flak batteries, missile launchers, and particle beam cannon. It has been modified extensively (hence why it's a variant of the basic model) with a short jump option too for getting out of sticky situations real quick. It's more a Battlecruiser because it's more than capable of tackling any hostiles.




























The Havoc flak module is useful for space mining. 

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Starcom Nexus

There are quests still to be completed in this game so I will persevere because I suspect they're tied in with the regions already explored. Example: located the Octahedron requested by some furry sentient species. Trouble is I've forgotten the location of those furry creatures even though I've labelled nearly all the explored regions. Lol. 

Also currently mapping the empty regions of space around what's being explored already. Doing so in a grid pattern roughly 20 AU by 15 AU and placing Markers of recognition. That signifies to me which regions of space have been covered. A variant of what we use to do in the Army when searching for an enemy in the bush. I doubt the grid pattern will disclose new regions for exploration. However, with each grid created, it breaks down regions of unexplored space into more manageable areas.

Slow for sure but a simple approach to a vast problem. 















Bought Starcom Unknown Space today. Going cheap (around AUD20) thanks to a Steam discount. However I won't commence that game until I've finished Starcom Nexus. Cheers.

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Peterbilt WIP

Just had a brain fart. The cab interior colouring will now transfer to the outside because I'm finally going with striping. Motivation is to finish this model as quickly as possible. The display, however, will take longer. Anyway, so now the exterior colour scheme will match the interior - mahogany and light yellow striping. Simple solution really now that I consider it. Realism over artistic expression. It's not like it's a Scania anyway. 






Two options drafted using MS Paint. Top one is the obvious choice. Bottom one also works but needs thicker mahogany stripes. I actually like the colour scheme now that I see it visual which seems a conscious acknowledgement of an intuition that has since become blatantly obvious.






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World of Warships

The "create account" notification was not activated so this was a normal grinding day. Last day for the 200% bonus on playing Le Havre. Paid 2500 dubs to unlock Level 2 on the Event Pass. Got a few goodies unlocking the second level including credit compensation for already possessing the Tier VI crusier Elli

A couple of screenshots of games from today's short session. These screenshots typify a grinding day for me. Most times, it's pot luck with "teammates". Sometimes you get BOT players. Also after playing so many years you get to recognise several familiar "faces". 























Game above shows me (white arrow) in the Le Havre on the Estuary map. I had just taken out the enemy cruiser (grid E3). My accompanying teammates were dead leaving me to confront the remaining two enemy battleships alone. My decision was simple: hang back and await the enemy to attack me using the island to protect my port flank. As thought, so it happened. My remaining teammates were able to combine their firepower to take on the Sinop while I took down the Pommern using my secondaries and aiming for the superstructure on the German brawler. 






















This scene is from the Haven map. I had just died around the C cap unsupported but stayed in-game to watch because of a couple of interesting things:

  • the Valparaiso sailed south to the D cap doing what could be considered "fighting withdrawal". Odd behaviour I thought given the Val is such a potent brawler. The decision to sail AWAY from the fight seemed questionable to me, but perhaps validated when the Val managed to sink the Hawke helped by support fire from the other three friendlies. 
  • the Knesebeck player is already on my blacklist because the player does what a BOT player does. And it was confirmed when it simply sailed northward while traversing C cap without participating in the brawl happening therein.   
  • I was particularly intrigued by the play of Valparaiso and Knesebeck as both bothered me. The Val spawned with me in grid G7. While I sailed into C and fought the losing fight, Val turned at the top of the island (bottom of E7) and began sailing south to our base (D cap). Having played the Valparaiso many times now in Asymmetrics, I know it's a very strong brawler with multiple heals and decent secondaries. It would have dominated the C cap without too much trouble. And Knesebeck has torps that would have been very useful in the melee taking place in the C cap. But the German cruiser simply chose to sail on by without participating in any way. BOTs tend to do a lot more than BOT players.
Wow. WG are being real stingy this time round. In the past, a Tier VI ship compensation in credit was 8,250,000. Now it's 4,500,000. A massive drop! Surprised me when I consulted my diary and saw this decrease when I reviewed the Elli compensation. Yes, I've maintained a pretty accurate gaming diary for the past five years. Expenditures, acquisitions, costs, etc. Only way to go given how WG cheats and rorts whenever it can.

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World of Warships

The latest scuttlebutt or buzz doing the YT rounds is how WG's Discord got hacked. All their mods got locked out. Couldn't have happened to a nicer company. 

Why they ever dropped the forums in the first place still remains a mystery to me. It was a wealth of information with much open discussion on the game. As someone in the comments pointed out, WG declared forums old and insecure. And another chimed in how WG wants compliance and happy to ignore criticism or dissension of any kind. Sounds familiar. 

Single ship grind today (commander upskill). Had interesting day playing the Tier VII American cruiser Flint. Not as good as Atlanta but decent enough. Aim throughout the session was to avoid presenting broadside (nearly got blatted out of existence by a Sovetsky Soyuz whilst playing the Hotspot map). Didn't stay long, just long enough to grab another reward from the Event Pass. 

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Modelling

Pulled out these two paper building kits I've had for over a decade or so. Primarily for model railroads, I bought them however for my wargaming. Finally decided to assemble them. Good luck I said to myself.








These buildings are meant to go with my 20mm WW2 stuff but as that's never going to happen nowadays I just want to finish the build started all those years ago. Gave up at the time. Lack of skill and frustration was my excuse then. And then laziness set in and I conveniently forgot about it. But now it's just time to finish it properly as with many hobby interests started. 

What was begun assembling were two of the three components - the tower and the nave. Will return to them eventually. But first I began assembling the smaller chancery (attached to the main church or nave). 










Looking good enough, by my standard of construction. I had properly assembled the doors and ornate windows as well as the chancery roof. Even attached the roof ridging strip. But then....










Forgot the missing stained glass window. Thinking I'd misplaced it, I went searching. But it was nowhere to be found among all the assorted pieces. So now I will need to download an image from the interweb as replacement. 

The other kit acquired all those years ago was a Market House. As yet it remains unopened.









But it doesn't end there...as always! Putting together other paper/card buildings. The item below was part of a series acquired through Wargame Vault (online US retailer of anything wargaming and hobby related). It is of a European style residence, probably a townhouse or it could be a farmhouse. Scale is uncertain. It's much bigger than the country church so I suspect I was experimenting with the scale at time of printing. 










It's low-res due to the printer used at the time. I have a laser printer now and will probably reprint a few to higher-res quality. One hopes. 

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Tuesday, January 20, 2026

January Digest #5

Super Jigsaw

Latest completed puzzle.














Next one. Possibly a little more challenging...probably not...














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Into the Dead

Update #7 just released announcing a new escape plan with new locations and NPC characters. Cool. Will get back to it next month.



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Starcom Nexus (2019)

Downloaded this space game after watching several YT streamer's critical review of Star Trek Academy, a show that hasn't learnt a damn thing from all the previous woke flops. And Mr Jingles' ongoing playthrough popped up in my recommendations as an aspirin and I was immediately interested. 

Starcom Nexus is an "old" game (2019) available through Steam at the moment for a heavily discounted price (less than AUD10). There is also a newer version, Startcom: Unknown Space (2024), also available through Steam. Got the "old" game first to test it out. Definitely getting the second version after a few hours playing the 2019 version tonight. 

It's exactly what I've been looking for with space-based games for so long - a straight forward simple space exploration game. Not on the same level of complexity as Elite Dangerous or Star Citizen. And I don't care. Space can be as complicated as I allow it.

What I also like about this little game is that you jump straight into it. No preliminaries. No need for tutorials or involved backstory. Your first mission gets interrupted in a very dramatic way. Now you have to figure out where the heck you are. And try to get back home in one piece.





















`





Not every race you encounter is friendly. Currently having to deal with the opnely hostile Chitik, an insectoid species that just wants to take over the universe. Not quite Tyranid level (40K), and by no means the only hostile species. Chitik are the first hostiles encountered. I've also met friendly ones like the Sauruds who want nothing more than to trade.  

To cross those vast regions of space, you use wormholes (natural) and then there are the Nexus gates which are artificial constructs by a species long gone. Distances are vast so using wormholes are very useful, especially travelling from one part of the universe to another. Until you're able to research and upgrade, they are like buses/trains. Beats walking for sure. 

Backstory is your character (mine is surnamed Elroy) is on their very first mission as a newly installed commander of a small shuttle craft. Tasked with a simple supply run, you suddenly find yourself flung across space along with the space station meant to receive your delivery. Now you both have to find a way to get back to Starcom space.

As such, you get to explore all the planets you come across and discover what goodies they contain.














This is a very easy game to learn. Playing it well however is not. Already mapped out a few locations showing both blackhole wormholes and Nexus gates. All the while, meeting up with new species - some friendly and some no so. 



























One of your aims beside getting back home is to, along the way, upgrade your ship through the expenditure of research points and obtained resources. You start with the bare-basic ship and work your way up to dreadnought which is the ultimate. 

Nexus gates are marked with a blue atomic-looking symbol (see above) while natural stellar phenomenon like White Dwarfs, Red Giants, etc. are coloured astericks. Planets (several classes) are also coloured. Wormholes are marked purple with routes connected as broken lines. 

Locations of significance will appear as flashing crosses until discovered and investigated.

Some planets will need to be surveyed after the initial scan will reveal anomalies. And sometimes the survey will remain active because a specific task has not been completed as in one planetary visit required a diver to explore various tunnel in four directions - north, south, east, west. Did so which yielded nothing so recall the survey party back to the ship. But the survey remains unfinished even though nothing was initially found. 

I now suspect that you have to repeat the search for as long as you have air in your tanks. Each tunnel depletes five minutes of air. And you start out with one full hour.  

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Starcom Nexus

Liking this game more and more. Yeah, it's not the "newer" version, Starcom Unknown Space, but this gives me that space exploration vibe most satisfyingly. The view below hints at this being a spiral galaxy (it's commonly referred to as The Rift by the Spacecom people in the game).




































 



You do have to figure out situations such as the crew of the Jetson suffering an unknown incapacitating illness that depletes your crew by one for every hour or so you're on a mission. Which means having to keep an eye on crew numbers PLUS ensuring you're close to a wormhole or gateway. You initially don't know why or what is causing this dehabilitating condition until the Sauruds provide a clue by accident. And then you have to find the cure. But you have no idea where to start. Fun. The base station can't help either because they know nothing about the illness. But at least you have a ready supply of replacements as needed. 

Other problems encountered include having to deal with neutrals such as the Aroana (a bird-like spacefaring species who are hostile towards anything related to the Phage which means they will treat all Earthlings with suspicion). They will extort a bribe from you to allow you to travel unmolested in their region of space. Simply tell them you'll locate the Nest Station to learn the recognition password when they persist after you've paid the bribe. You don't want to add more enemies than is necessary because you are basically alone in an unknown region of space. While the Chitik will always be hostile but are easily dealt to because Spacecom technology and weaponry is far superior the Aroana need careful handling because they are just as numerous. The obvious challenge for you is locating their Nest Station and obtaining the recognition codes so you can explore unmolested.

Nearly every planet surveyed offers opportunities for benefits. Some are straightforward while others take some consideration in order to be successful, i.e. one option may end in disaster while another end the survey abruptly.

Sidenote: Yep, the underwater tunnel dive does require navigating the tunnel system. Pays to write down the way you go otherwise your diver may take a wrong turn and end up dead. Fun. 

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Starcom Nexus

Continuing to explore new regions of this space known at The Rift. And meet up with new species.

The Sentinels don't like being intruded upon. Did not know they use the Nexus Gateways to attack the homebase until I returned from one exploration to find it under attack. Chipped to help destroy the intruders. Their stations however are lethal. Died a few times miscalculating their laser beam technology which can scythe through our destroyers and shuttles into oblivion. The cruiser lasts a little longer but one needs to vamoose real quick. Hit T and you might survive. But linger and try to make a fight of it, and you lose. 

So far, developed shield systems and finally got hold of laser technology. Advanced from shuttle to Cruiser. Short of ores to advance ship building through the Blueprints available. After an Explorer class or Battlecruiser, but needing lots and lots of ores.

Mostly explore new regions or else mine existing surveyed regions. And fight the good fight against whomever chooses to attack. Try and stay neutral with new species met such as coming across several stranded transport ships belonging to a lobster-ostrich type species. Helping them proved beneficial down the track when we happened across them in another region. 

Then there are tree-like humanoids who've evolved from sentient trees. Initially got in trouble after felling a few trees. Once we cleared up the situation, we are now friendly with them. 

The other trading races are no problem. Mind you, speeding in a crowded system can be perilous. Had quite a few prangs and collisions. Luckily nothing disasterous came of such incidents. Just don't drive in turbo in such confined spaces (lol) or you will regret it somehow. 

The Sauruds have agreed to our request to trade. As such the Elroy has grown in reputation at the station thanks to our negotiating achievement. They've always provided a wealth of information about this region of space. 

Unfortunately had to destroy the Aroana Home Nest station. Oddly, in other areas of space far from the home nest planet, those Aroana still active treat us as neutrals. But in their homeworld space, we are considered hostile and always are attacked by interceptors with their space jumping, or hopping, technology. Luckily our weaponry and defences overmatched them easily.

Still haven't figured out the password to unlock the citadel. Nor have our divers discovered a way in through the underwater maze of tunnels. 

Game has several achievements of which one was eliminating the Phage. Our good head scientist aboard the Kite Station discovered a solution to the red goo that was attacking certain planets. Delivered the solution and at the same destroyed all remaining Phage ships. Unfortunately unable to impart that information to the Aroana homeworld because we are not welcome there. 

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Starcom Nexus

Looking more and more like this is a spiral galaxy as each region of space is slowly being uncovered and mapped. Looks pretty colourful when viewed overall. But the distances are vast. Certainly grander than taking the car down to the shops. 














Finally managed to access to Entarq's Citadel and discovered it's a galactic market town of sorts. Anything and everything can be bought here. Managed to acquire a few items needed for a specific task.

Also managed to antagonise and make enemies with the Vanderi who started out being neutral and friendly-like but who would extort a price from you in exchange for the garbled rubbish they tried to peddle. Sort of offering you nothing in exchange for something vital. They are similar to the Aroana who merely wanted a fee for entering their region of space; the Vanderi were simply aggressive traders who traded rubbish disguised as something. Eventually got fed up with their pushy style of "diplomacy" and basically told them to go shove it today. I was having a bad moment because they hailed me while I was dealing to Sentinel ships attacking me. 

Now I've got the Aroana, Vanderi, Chitik, and Sentinels openly hostile towards the Starcom brand. Fortunately our technology is managing to keep pace or stay ahead of our enemies. But for how long?

Still friendly with the Sauruds, the "oompaloompahs" as I call them, and a couple of other races. Even managed to open trade negotiations with the Sauruds which was appreciated by my Starcom superior. Maintaining friendly relations with whomever we encounter is useful and offsets the hostility shown by other unfriendlies. 

Also managed to find a cure for the sleeping sickness suffered by the crew of the Jetson. Finally. Now I can roam freely without the restraint of having to return to base and restock up on crew personnel.

Slowly upgrading my vessel (cruiser variant) through research and shipyard. Templates for more potent vessels can be had in exchange for supplying the necessary construction ores. Fortunately there are areas (see image below) where these can be "mined" using either your Havoc weapon system or Phaser turrets. You can also obtain the ores simply by destroying enemy vessels.   














Also began labelling areas surveyed because it made sense given my own poor memory state. To quote fantastic drummer and all-around good guy, Canadian Larnell Lewis, "...the shortest pencil is longer than the longest memory..."  

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Starcom Nexus

Pressing 'Q' brings up the commander's log which is handy if you forget what was said, discovered, and so on. Hitting 'C' engages auto-thrust while tapping 'T' hits the turbo boost which is great for travelling long distances. How much energy it cost depends on the mods researched. Currently able to hit the turbo boost without losing energy. 'R' cycles through your secondary weapons (laser, missiles, short jump, axial rail gun, and so on). 



























Wanted to see what happens when you reach the map edge. Nothing. You just keep going. 

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World of Warships

Cost and method of acquiring the new Commonwealth Unique commander Collins. Costing doubloons and other accumulated resources. 


























Where and how to obtain the Early Access new European battleship. So far, I have Yavuz & Tegetthoff.  Both freely obtained or earned. This time round, however, I will wait the release of the line out of Early Access instead of whaling as before. 

Uninterested to earning the European tokens so I concentrated mainly on grinding my special commanders. Played in sequence: Satsuma, Yavuz, Okhotnik, Guilio Cesare, Z-39, Le Havre. The last played was quite fun. 

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World of Warships

Played Le Havre exclusively today. Mostly meh moments. Low moment was when I ran into the Tier IX Gustav Den Store on the Shatter map. The new Swedish battleship plays like a Karl Johan XIV because of it possessing torps which caught me out as I tried to reverse but was much too slow to escape. 

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World of Warships

Another solo grind in Le Havre today. Notable for the return of the BOT players. They weren't so prevalent towards the latter half of 2025 (or maybe I just didn't notice as much). Or maybe I simply forgot they still existed. But today they've made their return in nearly every game. Days like today seriously make me want to facepalm. 

Only highlight occurred in the last game of this session. I was paired with an Izumo spawning from the map south in the centre on the Greece map. We sailed up and took out the opposition without too much trouble; the Izumo claiming both kills on the Saint-Louis and Valparaiso. We had backup from a Valparaiso and Pommern. But didn't really need it as the Izumo was more than capable of dealing to both with its gunpower and torps. 

With the centre cleared and under our control our quartet dispersed. I hung about firing on an enemy Valparaiso attempting to sneak around and cap our base. With help from another, it was sunk. Meanwhile, two enemy ships were still active on our right - a Pommern and Shimanto. They had taken care of our friendlies there and were capping the flank unopposed.

I was already aware of them, having consulted my map. The Izumo was already sailing towards them. I joined my teammate. While he flanked them, I waited for the enemy to emerge from behind the island face-on. Sure enough, the Shimanto appeared off my starboard quarter from one end of the island. Meanwhile the Pommern emerged on my bow from the other end. 

I concentrated my AP shells on the Japanese cruiser because I spotted her first and managed to citadel her in my first salvo. My secondaries then whittled her health pool down before the Izumo, appearing from behind the enemy, finished her with his secondaries. But then the Pommern took down the Izumo leaving me to deal to the German brawler alone. 

The other remaining friendlies had been dealing to the enemy on the other flank so I was on my own. Did the only thing possible. While dodging her torps and main guns, I simply sailed in and rammed her. Game over. Victory. Satisfactory outcome.

LESSON: ALWAYS check your map periodically. It's called situational awareness. You may not be a great or good player, but being situational aware is essential in your seabag of skills, and quite helpful to your team irrespective of outcome. 

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World of Warships

WG is really making it easy for me this year. As per usual, every year since they introduced this policy, they keep foisting this on me. Starting early this year.










When they first introduced this policy, the idea was that it would synchronize ANY & ALL WOWS accounts under the one WG account umbrella because - believe it or not - many players had multiple WOWS accounts. 

If, however, like me, you got into the game through Steam, all you needed to do was to link your Steam account to the WG account. If you did not have a WG account, then this option was necessary. It was meant to be straightforward. But it wasn't. Problems occured for many attempting to link their various WOWS accounts under the one WG account. And I was not exempt for no matter how many times I linked my Steam account to my WG account, I kept receiving this notification. Link, unlink, link, unlink. Same reaction: notification kept appearing. 

The major issue with this is that you would get kicked out of the game unexpectedly. 

It remained unresolved until situation settled down when after a while the notification disappeared and I was able to continue playing without further dramas.

But this "create account" keeps popping up randomly. Peridiocally. Annually. And the constant disruption to game play results. Once the "create account" disappears, so does being kicked from the game.

Today was particularly difficult. Only played two games but both times I was game disconnected. In the end rather than allow the growing aggravation get to me, I simply logged out of the game.























Always happens with this game. And only this game. Stress levels rising, as always. One day in the near future I may contact WG Support to properly resolve this "create account" problem. But not today.  

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Santana

Lifelong fan. Easily my favourite rock guitarist ever. His playing introduced me to Latino style of rock and its soul groove that I love so much. Had nearly all his albums right up until the late 80s. His revival and resurgence with the global success of Supernatural (1999) is thoroughly deserved and now he's lauded and acknowledged as a genuine and living musical legend. 

The album Zebop (1981) was a bop back in the day for me personally. Played it to death. Used to love playing the bass and singing along to The Sensitive Kind, my favourite song from the album, possibly my favourite Santana song ever. This is a J. J. Cale cover. Santana always did great covers. Alex Ligertwood sang this clearly and expressively and remains my favourite Santana vocalist out of the many that fronted the band. 

And David Margen is my favourite Santana bassist and was an influence on my own modest bass playing skill. 

Carlos Santana is able to express emotion so easily through his guitar playing. Melodic, soaring, profound. Transcendental at times. Evocative. Memorable always. Always makes me smile and want to groove and dnace. 

Santana

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